Jezal_k23
Guest
Dungeons are a classic RPG staple that for many people, including me, are essential to the experience of enjoying those kinds of games. People talk about memorable dungeons for years and years following a game's release, as evidenced by this thread I want to start, so my opinion is that they are a key element of a solid RPG.
I've been thinking about dungeons like The Glow or Durlag's Tower which are both, as far as I know, pretty classic examples of excellent dungeons, well designed, fairly challenging by bringing something new to the table in comparison to the rest of their games and absurdly memorable, with solid background story attached to them.
The Glow in particular gave me incredible anxiety the first time I went there just from reaching the location and seeing what I was getting myself into, along with the creepy music. Durlag's Tower gave me a similar feeling as I went deeper and deeper without knowing what awaited me underground. That's the kind of experience I long for.
Now, what dungeons of the same or similar caliber have recent RPGs offered? I find myself hard pressed to think of anything remotely comparable. Vault 11 from NV is a modern example of a dungeon that has received wide acclaim, but others don't jump at me very easily, not to mention NV came out in 2010, so spending 8 years without a memorable dungeon is not good. Admittedly, I didn't play some recent titles like Underrail for example, so I might not be aware of recent great dungeons out there.
Have RPG dungeons declined over time? If so, how did this happen? If not, then what comparable dungeons exist in recent games? What games are those?
I've been thinking about dungeons like The Glow or Durlag's Tower which are both, as far as I know, pretty classic examples of excellent dungeons, well designed, fairly challenging by bringing something new to the table in comparison to the rest of their games and absurdly memorable, with solid background story attached to them.
The Glow in particular gave me incredible anxiety the first time I went there just from reaching the location and seeing what I was getting myself into, along with the creepy music. Durlag's Tower gave me a similar feeling as I went deeper and deeper without knowing what awaited me underground. That's the kind of experience I long for.
Now, what dungeons of the same or similar caliber have recent RPGs offered? I find myself hard pressed to think of anything remotely comparable. Vault 11 from NV is a modern example of a dungeon that has received wide acclaim, but others don't jump at me very easily, not to mention NV came out in 2010, so spending 8 years without a memorable dungeon is not good. Admittedly, I didn't play some recent titles like Underrail for example, so I might not be aware of recent great dungeons out there.
Have RPG dungeons declined over time? If so, how did this happen? If not, then what comparable dungeons exist in recent games? What games are those?