Smegmalicious
Barely Literate
The only DQ I played was 8 and it was so grindy and boring that I just stopped playing games entirely for like a year.
DQ7 v FF3/6 is harder, imo. Both incredible for their own reasons. Both unmatched in what they were going for.DQ4 vs FF4 is, legitimately, the most difficult decision in history
The only DQ I played was 8 and it was so grindy and boring that I just stopped playing games entirely for like a year.
The worst DQ better is better than the best FF game.
Only good FF games are FF1, FF6, and FFT.
wtf I didn't know FF 4: The After Years had gotten a 3D remake. I played through the first chapter way back in 2008-2009 on the Wii and it was passable. Didn't even know the eps had been assembled into a single game and remade in the FF4 3D engine.
I see alot of people recommend DQ4 on Nes,DS or Android,DQ5 on Snes and DQ8 on Ps2 for new players.I playing 3 on Snes and the game is not a grindfest that people say.
DQ 5 is probably the best combination of DQ's vignette-style story-telling and the series take on character class systems. I also recommend playing the PS2 version, however the SNES version is just fine (and was the version of DQ5 I first played).
DQ 3 is the purest form of the series gameplay and a lot of people's favorite, and for that one I recommend playing the SNES fan-translated version. The only DQ games that are grind-heavy are the first two, btw. I don't think there's a bad game in the entire series, tbh. Frankly you could play any DQ game, with the exception of the first games, and have a very good experience as a first-timer...
EDIT: I personally liked DQ 9 (Nintendo DS) title quite a bit, and while it's not as good as previous entries it is definitely very newcomer-friendly. It has some very charming vignettes in it that are very "traditionally DQ".
Voted for Dragon Quest overall since i highly prefer the classic turnbased system and DQ stayed more true to that style.
FF had some entries that revolutionized story presentation and they had fun combat systems, but most entries lacked challenge and i always thought their plotlines were a little "style over substance". I still dont get what FF6 is trying to say apart from the usual "good beats evil, friendship is important, love is eternal" melodrama bullshit.
I also dont like ATB nearly as much as turnbased combat.
I am currently near the end of my first FF1 playthrough (on PS1, normal difficulty) and i have to say i have had more fun with this one than with any other FF so far, mostly because it actually provides challenging ressource management and much larger and mazelike dungeons. The only real fault this game has is the way too high encounter rate, i would have preferred fewer but more demanding random encounters.
I'm also playing DQ8 on the 3DS and i still dont know if i like the new approach to encounter design. I guess its cool that you see roaming monsters now and you can avoid them, but they have such a narrow aggrorange that you can avoid way too many fights now and going through a dungeon does not really drain your ressources nearly enough. Otherwise, the became quite fun after a superlong introduction phase.
I never did the post-game of DQ9 cos after beating the final story boss I conveniently lost my save-states during a reformat, along with my almost completed playthrough (was on third to last floor) of The Dark Spire.
Nowadays I keep emulator folders on an external. It actually ends up working fine for modern emulators like Cemu and RPCS3 because emulators don't actually utilize your HDD for disk access! Whatever type of storage they're reading from the actual emulated game loading times are the same. (I didn't know this).
I never did the post-game of DQ9 cos after beating the final story boss I conveniently lost my save-states during a reformat, along with my almost completed playthrough (was on third to last floor) of The Dark Spire.
Nowadays I keep emulator folders on an external. It actually ends up working fine for modern emulators like Cemu and RPCS3 because emulators don't actually utilize your HDD for disk access during loading! Whatever type of storage they're reading from the actual emulated game loading times are the same. (I didn't know this).
Eventually I used a game genie device because you had literally had to beat each hidden boss 99 times