AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
The game failed not because of following any agenda. The article makes it clear.
Mafia III developer Hangar 13 expands with new Brighton studio
Mafia III developer Hangar 13 has expanded its global development efforts with the opening of a new studio in Brighton.
The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's diverse talent pool.
Veteran game dev Nick Baynes, who spent close to five years as game director of Split/Second and Pure developer Black Rock Studio, will lead the new Brighton ensemble, collaborating directing with Hangar 13's other teams in Canada and the Czech Republic.
"We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family," said Haden Blackman, global studio head of Hangar 13.
"The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience."
Hangar 13 is currently working on an unannounced triple-A project, and says it will continue to scale up in both the U.S. and Europe at a "pace consistent with the development of the game."
http://www.gamasutra.com/view/news/...ngar_13_expands_with_new_Brighton_studio_.php
Mafia III developer Hangar 13 expands with new Brighton studio
Mafia III developer Hangar 13 has expanded its global development efforts with the opening of a new studio in Brighton.
The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's diverse talent pool.
Veteran game dev Nick Baynes, who spent close to five years as game director of Split/Second and Pure developer Black Rock Studio, will lead the new Brighton ensemble, collaborating directing with Hangar 13's other teams in Canada and the Czech Republic.
"We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family," said Haden Blackman, global studio head of Hangar 13.
"The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience."
Hangar 13 is currently working on an unannounced triple-A project, and says it will continue to scale up in both the U.S. and Europe at a "pace consistent with the development of the game."
That's interesting, I think it's for the 1st time Vavra revealed the story behind the original Mafia 3.
TLDR: He and the core Mafia 1/2 team wrote and designed Mafia 3, took them two years. Game was approved on various levels of 2K but then the decision came, probably from the highest echelons of Take Two, to scrap everything and start from scratch. So they left.
That's how it goes. Game industry top managers order scrapping 2 years worth of work produced by a talented design team with a proven record of critical and commercial success, because managers know better right? The team leaves, makes their own game, a historical open-world RPG that sells a million copies within the first week. Managers contract a new team. A new Mafia based on the managers' vision is created and it's a complete flop. Company loses millions, the IP is dead and buried.
3:00
DalekFlay You can't buy the original F.E.A.R. on Steam outside of a "complete bundle" that comes with not-so-great sequels and DLCs- naturally driving the price way up.
corporatism 101.