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MAFIA III - Yo Coonass prepare ta learn 'bout family in N'awlins

AwesomeButton

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The game failed not because of following any agenda. The article makes it clear.
 

DeepOcean

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I don't understand AAA publishers, you close veteran studios that worked well on the past, then open new studios made mostly of a ragtag of people that while having experiences on the field, never worked together for long or had any preference on gaming design or had shipped a game from start to finish, together, and you totally expect that the end result of this won't be a total mess... same happened with Mass Effect Andromeda where EA shuffled the bottom of the barrel, assembled the Bioware B team and let those guys working on a massive No Man Sky type of game for their first game for years, that obviously blew off, then EA forced those clowns to rush and ship a half made game on a year and a few months. Of course, other games had worse development stories but turned good but the guys there had subpar talent.

Publishers attitudes of treating people like resources is understandable because people are a sort of resource to any company on the planet but you need to be careful with that attitude on the entertainment business, you aren't making shampoo or soap, two game designers, two writers, two artists, two programmers, people many times aren't that easily interchangeable, they aren't generic units of production like robots, talent and dedication make a big difference.
 

AwesomeButton

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Like I said, the publisher doesn't think in terms of "it's a mess"/"it's a fun and original game". The publisher thinks in terms of money invested vs projected profit. It's completely reasonable for them to release an unfinished buggy product if it allows you to cash in before the end of May, and then patch it until October.

You may ask, but don't they think about the long-term loss? They don't. Most of the managers don't think farther than the end of the Q. They kill one franchise, another comes along, "something with superheroes" perhaps. Also, a franchise is never really dead. You can kill Thief, then Dishonored may make good sales and hype, and a few years later, after the dust has settled, you can always announce "a reboot", which will "keep the spirit of the original". And so, the great cycles continue.
 

LESS T_T

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http://www.gamasutra.com/view/news/...ngar_13_expands_with_new_Brighton_studio_.php

Mafia III developer Hangar 13 expands with new Brighton studio

Mafia III developer Hangar 13 has expanded its global development efforts with the opening of a new studio in Brighton.

The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's diverse talent pool.

Veteran game dev Nick Baynes, who spent close to five years as game director of Split/Second and Pure developer Black Rock Studio, will lead the new Brighton ensemble, collaborating directing with Hangar 13's other teams in Canada and the Czech Republic.

"We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family," said Haden Blackman, global studio head of Hangar 13.

"The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience."

Hangar 13 is currently working on an unannounced triple-A project, and says it will continue to scale up in both the U.S. and Europe at a "pace consistent with the development of the game."
 
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unfairlight

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Interesting that they are scaling up, I didn't expect the game to turn enough of a profit but perhaps this is something that was paid for by publisher money.
 

Shackleton

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http://www.gamasutra.com/view/news/...ngar_13_expands_with_new_Brighton_studio_.php

Mafia III developer Hangar 13 expands with new Brighton studio

Mafia III developer Hangar 13 has expanded its global development efforts with the opening of a new studio in Brighton.

The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's diverse talent pool.

Veteran game dev Nick Baynes, who spent close to five years as game director of Split/Second and Pure developer Black Rock Studio, will lead the new Brighton ensemble, collaborating directing with Hangar 13's other teams in Canada and the Czech Republic.

"We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family," said Haden Blackman, global studio head of Hangar 13.

"The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience."

Hangar 13 is currently working on an unannounced triple-A project, and says it will continue to scale up in both the U.S. and Europe at a "pace consistent with the development of the game."

Tap into the diverse talent pool of Brighton? Lol, trigger alert for plenty of anti-sjw codexers. Guess what a Google search of 'gay capital of the UK' reveals?

0N7q9A6.gif
 

cvv

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That's interesting, I think it's for the 1st time Vavra revealed the story behind the original Mafia 3.

TLDR: He and the core Mafia 1/2 team wrote and designed Mafia 3, took them two years. Game was approved on various levels of 2K but then the decision came, probably from the highest echelons of Take Two, to scrap everything and start from scratch. So they left.

That's how it goes. Game industry top managers order scrapping 2 years worth of work produced by a talented design team with a proven record of critical and commercial success, because managers know better right? The team leaves, makes their own game, a historical open-world RPG that sells a million copies within the first week. Managers contract a new team. A new Mafia based on the managers' vision is created and it's a complete flop. Company loses millions, the IP is dead and buried.

3:00

 
Last edited:

normie

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III is just fodder to price up the Mafia I and II bundle

very soon after release they were like "QUICK, GET MAFIA 1 BACK ON STEAM" - it's sort of a wonder they haven't given it the complete F.E.A.R. treatment
 

Alphons

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DalekFlay You can't buy the original F.E.A.R. on Steam outside of a "complete bundle" that comes with not-so-great sequels and DLCs- naturally driving the price way up.
 

flyingjohn

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That's interesting, I think it's for the 1st time Vavra revealed the story behind the original Mafia 3.

TLDR: He and the core Mafia 1/2 team wrote and designed Mafia 3, took them two years. Game was approved on various levels of 2K but then the decision came, probably from the highest echelons of Take Two, to scrap everything and start from scratch. So they left.

That's how it goes. Game industry top managers order scrapping 2 years worth of work produced by a talented design team with a proven record of critical and commercial success, because managers know better right? The team leaves, makes their own game, a historical open-world RPG that sells a million copies within the first week. Managers contract a new team. A new Mafia based on the managers' vision is created and it's a complete flop. Company loses millions, the IP is dead and buried.

3:00



Managers have no incentive to do anything right.Every single contract in the world pays them millions even if they fuck up.
They also measure their success by the amount of companies that employed them,so there is even further incentive to fuck up and jump ship.
And before people bitch about capitalism,this is corporatism 101.
 

DalekFlay

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DalekFlay You can't buy the original F.E.A.R. on Steam outside of a "complete bundle" that comes with not-so-great sequels and DLCs- naturally driving the price way up.

My "what?" was to the idea of funding a developing a sequel to drive up the price of a Steam bundle, which is batshit stupid.

FYI by the way, F.E.A.R. Platinum Edition is literally $2.49 on GOG right now, the store for people of prestige.
 
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Mafia 3 selling well below expectations and KCD being very successful is a good example of capitalism, I agree.
 

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