Paradox bankrolled the whole project, solidifying a relationship with Obsidian that began with publishing Pillars of Eternity. It seemed like a perfect match - yet the studio decided to instead partner with Versus Evil for Pillars of Eternity’s sequel, and all has been quiet on the Tyranny front since a modest expansion last September. What’s to become of this RPG world that is, frankly, too good to waste?
“Obsidian wanted to do Pillars of Eternity II on their own because they had ideas on business terms where we couldn’t agree,” Paradox CEO Fred Wester tells us. “It’s nothing more than that. I really like the Obsidian people and I’m a big fan of their games as well.”
At last year’s PDXCON, the publishers told us that
Tyranny sold below their expectations; that “everyone was hoping that it would do better.” But Paradox and Obsidian never fell out according to Wester. In fact, their relationship is perfectly healthy.
“I’m going to have a beer with Feargus Urquhart at E3 this year as usual,” he says. “It’s more that, they want to be more independent and do their own things, and we want to publish things where we are in control. It’s not really compatible on a corporation level. On a personal level, there’s no problem.”