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Why the majority of the codex dont play the true classics?

ScrotumBroth

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Grab the Codex by the pussy Insert Title Here Strap Yourselves In
I've never liked Ultima UI, but loved Return to Krondor when it came out. Had I the time I had when in high school, I'd certainly go through entire GoG library.

Alas, real life is too real, so now I steal time for gaming.

Sometimes I install games on GoG Galaxy just to see opening of a game I'd like to play then exit, because no time.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
Nice, mate.

One suggestion: Darklands. Its complex, you will have to invest yourself in this game, the character creation is great, the magic is escarce and not vulgar and you will have to take a lot of notes (this is a huge plus for me). I am playing this game right now. Oh, and the manual is awesome.

Please, I dont want to sound pretentious and scholarly, just suggesting a honest game that I am enjoying now.
The problem is that the game becomes a cakewalk after the first half, once everyone is decked in plate armor.
But when it comes to not wasting player's time, I'd rather have Darklands' text based city menu than atmostpheric walking simulator with lots of ground to cover between the 3 points of interest of the city.
 

BLOBERT

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BROS THREADS LIKE THIS MAKE SAD FOR POOR PCTARDS

LIKE SKYWAYS THE MOSTY SELF PROCLAIMED HARDCORE ARE USUALY TGE MOST POPAMOLE

SOME OF THE CLASSICS ARE MORE ANNOYUNG THAN OTHERS BUT SHIT MANY ARE FUCKIBG SUBLIME

AND LOLOLLOLOL ANNOYING TUTORIALS IN OLD GAMES1!!?!! BRO I HACE TO STOP FROM FALLING ASLEEP DURIBG THAN HALF HOUR TOTORIALS OF ANYTGUBF MADE IN THE LAST FEW YEARS
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
BROS THREADS LIKE THIS MAKE SAD FOR POOR PCTARDS

LIKE SKYWAYS THE MOSTY SELF PROCLAIMED HARDCORE ARE USUALY TGE MOST POPAMOLE

SOME OF THE CLASSICS ARE MORE ANNOYUNG THAN OTHERS BUT SHIT MANY ARE FUCKIBG SUBLIME

AND LOLOLLOLOL ANNOYING TUTORIALS IN OLD GAMES1!!?!! BRO I HACE TO STOP FROM FALLING ASLEEP DURIBG THAN HALF HOUR TOTORIALS OF ANYTGUBF MADE IN THE LAST FEW YEARS
That's a valid point: Reading the manual was much more bearable than going through another 1h tutorial to learn you how to move, use your sword, go to the shopkeeper or whatever.
That said, it might be because we had long enough loading time to do that.
 

SausageInYourFace

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Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
The thing about the Codex has never been that most Codexians play the true classics; the thing is, if you play the true classics, chances are that you are probably Codexian.

I dare anyone to find another forum on the internet that has regular lively discussions about M&M, Wiz, Ultima and GoldBox. (and others)

And of course that environment fascilitates to try these games out. I would have never gotten around playing these games if it wasn't for people talking about them, the ability to ask questions and share experiences.

One of the lesson I learned: don't be afraid of old games, true good gameplay doesn't really age.
 

Frozen

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Because video games are for kids (see: Pillows or that autistic Elex crap)
When you grow up its porn or shitposting or even reading some book.
 

cruelio

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I think people nowadays are much less tolerant of games unnecessarily wasting their time. So things like bad UI, high encounter rate with unchallenging combat, basically anything that soaks up time without challenging the player appropriately - fetch quests, backtracking, unskippable tutorials - come off as much bigger sins today than they did in the past because we're no longer limited in our game-playing by what games are available (were any of us talking about our 'backlog' back in the early 90's?) but by how much time we have. It's not just the classics that suffer from this, naturally, but they were much more likely than a modern game to have you need to go through ten different screens for some simple inventory management.

Not that plenty of games being released today aren't doing the same thing and worse, of course.

That holds true for people who don't like games and just want an interactive fiction, like how Hepler wanted a button to skip combat.

Games like JA 2 don't waste time or have bad interface, nor do any of the later ultimas or wizardries or many other games. However they still require you to play them, which is not nearly least common denominator enough for many 'gamers'.

JA 2 doesn't waste your time, which is why the 1.13 mod has to add a bunch of features to prevent things like "making a noise and then waiting in corner shooting enemies one at a time" and the long rebuilding phase after every mission training militias and tediously repairing every item with your b team of geeks. None of the later Wizardry games too, like Wizardry 8, which has a speed up mod everyone recommends using which only barely begins to address how unbearably slow the endless trash combat and skill grinding is.
 

Brancaleone

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Grew up with Fallout. Anything older tend to be a pain to play for me, more often than not. Daggerfall and Wasteland were fine (minus some mechanics) but tried going further back to Ultima or similar games and I had to go around typing names and shit (figthing stickmen in Ultima I was kinda funny).

Overall I get used to old graphic, but UI and ease to use are bigger deals. And I already have an impresive backlog of old and new shit to play.

This exactly.

Most of oldschool hand-crafted graphics are charming as fuck and if it wasn't for the terrible pain in the ass UIs, that artificially prolongs all of those games by tedious inventory management and all that jazz, I would say that 80s and early 90s classics would definitely enjoy more popularity among modern gamers.
One thing that is often overlooked is that the classics' generation got older, with all that it entails. More specifically, for example, my eyes have aged quite badly, and 320x200 tends to play havoc with my eyesight, particularly in the case of some especially shitty UI's (graphics are usually fine).
Not to speak about some extreme cases like Darklands: VGA resolution + esoteric font choice = every single time I try to replay it I have to give up after about a hour. At least I managed to play it properly when I could still see decently, and I still hope for the day when some hero will patch in some readable font.
 
Unwanted

Bladeract

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JA 2 doesn't waste your time, which is why the 1.13 mod has to add a bunch of features to prevent things like "making a noise and then waiting in corner shooting enemies one at a time" and the long rebuilding phase after every mission training militias and tediously repairing every item with your b team of geeks. None of the later Wizardry games too, like Wizardry 8, which has a speed up mod everyone recommends using which only barely begins to address how unbearably slow the endless trash combat and skill grinding is.

JA 2 1.13 mod is pure garbage made by people who don't understand how tactics work. I installed that trash after a couple hours.

Not every old game is perfect but it's hilarious to say they have bad interfaces considering the consolized shit interfaces we have to suffer through. In short you are just wrong and misguided and should just watch a movie since that's what you really want.
 
Unwanted

Bladeract

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Grew up with Fallout. Anything older tend to be a pain to play for me, more often than not. Daggerfall and Wasteland were fine (minus some mechanics) but tried going further back to Ultima or similar games and I had to go around typing names and shit (figthing stickmen in Ultima I was kinda funny).

Overall I get used to old graphic, but UI and ease to use are bigger deals. And I already have an impresive backlog of old and new shit to play.

This exactly.

Most of oldschool hand-crafted graphics are charming as fuck and if it wasn't for the terrible pain in the ass UIs, that artificially prolongs all of those games by tedious inventory management and all that jazz, I would say that 80s and early 90s classics would definitely enjoy more popularity among modern gamers.
One thing that is often overlooked is that the classics' generation got older, with all that it entails. More specifically, for example, my eyes have aged quite badly, and 320x200 tends to play havoc with my eyesight, especially in the case of some especially shitty UI's (graphics are usually fine).
Not to speak about some extreme cases like Darklands: VGA resolution + esoteric font choice = every single time I try to replay it I have to give up after about a hour. At least I manage to play it properly when I could still see decently.

DOSBOX can scale Darklands up to full screen size. My eyes are not the best either due to my blood pressure medication, but I can see it just fine (unlike the text at RPG Codex which is too small for me these days). If you still have trouble you need bigger monitor.
 
Unwanted

Micormic

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Probably depends more when you were born and what games you grew up with. I was born in the late 80's but had older siblings so when I was a kid I played a few old games from the late 80's early 90's era

Off the top of my head, my favorite games from that era were the games that offered the least tedious combat in combination with the best exploration. My favorites from that time were Dark sun(shattered lands, never played wake of the ravager), Ultima 6-7 (I also had ultima 4 and 5 but hardly played them) and might and magic 4-5 for grindy games.



There's alot of games from that era I feel people are overly nostalgic for, namely the wizardry(which to me were always extremely repetitive and tedious) and the goldbox games(which ironically aside from the first one(POR) were all extremely repetitive and tedious).



As for not standing the test of time it's hard to say, a lot of the problems with going back to games from that era is both the interface of the games and actually getting the games to run(although there's alot of good emulators nowadays). Some games from that time period I could probably still play, alot of others I simply would rather not waste my time.



I'm not much of a 'modern' gamer either though. Since like 2004 or so There's probably less then 100 games I've bothered to play. Most modern games are either too shallow or too idiotic for me to consider spending my time on(rpg's being the worst offender along with FPS games for this).
 

Brancaleone

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DOSBOX can scale Darklands up to full screen size. My eyes are not the best either due to my blood pressure medication, but I can see it just fine (unlike the text at RPG Codex which is too small for me these days). If you still have trouble you need bigger monitor.
As I said, it's the low resolution that gives my eyes problems, and that stays the same if you set it to full-screen (which is how I play anything DOS-related anyway). I've also tried all DOSBOX's scalers, and usually they manage to make things marginally worse. It's just a shitty choice of font for that kind of resolution.
 
Unwanted

Bladeract

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DOSBOX can scale Darklands up to full screen size. My eyes are not the best either due to my blood pressure medication, but I can see it just fine (unlike the text at RPG Codex which is too small for me these days). If you still have trouble you need bigger monitor.
As I said, it's the low resolution that gives my eyes problems, and that stays the same if you set it to full-screen (which is how I play anything DOS-related anyway). I've also tried all DOSBOX's scalers, and usually they manage to make things marginally worse. It's just a shitty choice of font for that kind of resolution.

I don't know the options off the top of my head but there's different ways to scale up the text and some of the options make text fonts look much smoother and fatter. You can do a lot with dosbox to resolve issues like that, thankfully.
 

Matticus

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May 17, 2018
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Daggerfall was one of the first PC games I owned as a kid. I still play it from time to time and have no issues with the interface or controls, but the dungeons get a bit tedious. Not sure if it's considered a classic here or not.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I keep reading codexians that played Dragons Dogma, Blackguards, Expeditions:whatever, Legends of Eisenwald, Dark Souls, Wasteland 2, Pillars of eternity, shadowrrun, etc etc etc, but when it comes to the true classics (Ultima IV-VII; Might and Magic 2; Wizardy 6/7; Wasteland; Darklands; Betrayal at Krondor; Realms of Arkania II; Pools of Darkness; Dungeon Master etc etc) they make poker face.

Why?

PS: nothing wrong in playing the new generation games, but, in my little experience, if you didnt play the classics, you are losing the true magic . And I am a newfag, there isn't a nostalgic argument here.

PS2: yeah, my english sucks.

Mostly because you can't pick up and play them, especially 80/early 90s game like Ultima IV or Goldbox where half the game exists in printed materials external to the software. But difficult interfaces and opaque game design all contribute.

With games from the mid-late 90s on, you can not only pick and play most games but also resume playing them whenever you want. It is much harder to do that for any of the 80s/early 90s games because of no auto mapping, quest journals, etc.
 

Brancaleone

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DOSBOX can scale Darklands up to full screen size. My eyes are not the best either due to my blood pressure medication, but I can see it just fine (unlike the text at RPG Codex which is too small for me these days). If you still have trouble you need bigger monitor.
As I said, it's the low resolution that gives my eyes problems, and that stays the same if you set it to full-screen (which is how I play anything DOS-related anyway). I've also tried all DOSBOX's scalers, and usually they manage to make things marginally worse. It's just a shitty choice of font for that kind of resolution.

I don't know the options off the top of my head but there's different ways to scale up the text and some of the options make text fonts look much smoother and fatter. You can do a lot with dosbox to resolve issues like that, thankfully.
Do you read the posts you reply to at all? This is the second in a row, not bad.
 

Master

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Oct 19, 2016
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I think people nowadays are much less tolerant of games unnecessarily wasting their time. So things like bad UI, high encounter rate with unchallenging combat, basically anything that soaks up time without challenging the player appropriately - fetch quests, backtracking, unskippable tutorials - come off as much bigger sins today than they did in the past because we're no longer limited in our game-playing by what games are available (were any of us talking about our 'backlog' back in the early 90's?) but by how much time we have. It's not just the classics that suffer from this, naturally, but they were much more likely than a modern game to have you need to go through ten different screens for some simple inventory management.

Not that plenty of games being released today aren't doing the same thing and worse, of course.

That holds true for people who don't like games and just want an interactive fiction, like how Hepler wanted a button to skip combat.

Games like JA 2 don't waste time or have bad interface, nor do any of the later ultimas or wizardries or many other games. However they still require you to play them, which is not nearly least common denominator enough for many 'gamers'.

JA 2 doesn't waste your time, which is why the 1.13 mod has to add a bunch of features to prevent things like "making a noise and then waiting in corner shooting enemies one at a time" and the long rebuilding phase after every mission training militias and tediously repairing every item with your b team of geeks. None of the later Wizardry games too, like Wizardry 8, which has a speed up mod everyone recommends using which only barely begins to address how unbearably slow the endless trash combat and skill grinding is.
Baiting enemies is a legitimate tactic, it involves a degree of risk, and it doesn't work all the time. Unless you savescum, well then yeah, what a shitty game.
 
Unwanted

Bladeract

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JA 1.13 modders seem to think that autofire and sneaking are what makes for tactical battles where in reality those only have limited utility.

DOSBOX can scale Darklands up to full screen size. My eyes are not the best either due to my blood pressure medication, but I can see it just fine (unlike the text at RPG Codex which is too small for me these days). If you still have trouble you need bigger monitor.
As I said, it's the low resolution that gives my eyes problems, and that stays the same if you set it to full-screen (which is how I play anything DOS-related anyway). I've also tried all DOSBOX's scalers, and usually they manage to make things marginally worse. It's just a shitty choice of font for that kind of resolution.

I don't know the options off the top of my head but there's different ways to scale up the text and some of the options make text fonts look much smoother and fatter. You can do a lot with dosbox to resolve issues like that, thankfully.
Do you read the posts you reply to at all? This is the second in a row, not bad.

I read it but you did something wrong obviously. If you can read this text you should be able to play DL. Scaling options don't necessarily do anything if you have resultion set to full or something like that. You probablu need to set resolution to 1024x768 manually and then maximize it yourself. You might get it to work with "double" too but it depends on the game itself.
 

fantadomat

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The waves of PoE had washed a lot of retards on Codexian shores. It is shame that a lot of posters are popamole fans,thinking that morrowind is the first elder scroll game and kotor is some kind of old classic. Lets be honest thou,old ones do have shitty interface,but that is a small price to pay for playing good games. They do have a lot more soul and genuine care,than any modern shit.
 

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