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Top 50 rpgs for gameplayfags.

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,521
Location
Tuono-Tabr
Just play Oblivion and forget the other 49.
 
Joined
Dec 17, 2013
Messages
5,179
Gothic 1, Gothic 2 + NotR, Risen 1, ELEX - The better Piranha Bytes titles combine decent action combat with outstanding exploration.

Deus Ex (modded with GMDX for better AI, not optional) - Very fun stealth-type gameplay with a combination of sneaking, combat, hacking, gadgets, and powers.

NetHack (with graphics, Vulture) - The ultimate distillation of dungeon crawlers AND hack-n-slash RPGs to their very essence. More fast paced and interesting than the former, and way more cerebral than the latter, stay away from online hints and it can keep you entertained for years.

Ultima Underworld, Ultima Underworld 2, Arx Fatalis - Amazing intelligent gameplay as you "solve" these game-worlds to proceed deeper into the dungeon.

Dwarf Fortress (Adventurer Mode, for best results let sit for 20 years or so) - If it gets another 20 years of development, as intended, it should become the greatest RPG of all.
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
Not everyone can stomach planescape torment or arcanum without some miracle enhanced directors cut hd remastered gameplayfag edition. I do see them as great games but I just can't. I would rather just read a book.
Not sure why you put Arcanum in PST and similar crowd. It has a great story but it's also a true RPG, like Fallout or Underrail. If by Rpg we mean you can play many different roles with the game reacting appropriately. That's basically an Rpgs "gameplay". The combat sucks sure, but it's not about it anyway. You seem to want a tactical or strategy game, there are subforums for those.
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Decline of the Codex, just 10 years ago the retards with such questions were mocked and trolled, and now everyone and their uncle tries to be helpful and/or flaunt his RPG knowledge instead. :nocountryforshitposters:

Also nobody on first page even mentioned ELEX. :stunned:
 

Loostreaks

Learned
Joined
Mar 28, 2018
Messages
103
Gothic 2 NOTR



Lol.

What precisely was outstanding about it?
"Excellent" boss fights are presented above?
Weapons that sound exactly like wet sticks of paper ( and even use the same sound when hitting a different material: leather, metal or rock) and without any kind of hit/animation feedback?
I-frames that allow complete invulnerability so long as you hold S, indefinitely?
No stamina or any kind of resource management, or tactical aspect ( unless this includes exploiting poor pathfinding)?
Simplistic light attack combos? ( even lacking basic heavy attacks).
Poor telegraphing of nearly all attacks ( except for long, forward, opening).
Recycled enemy types with extremely simplistic AI ( skeletons are humans 2.0, lizardmen/orcs, worg/boar/wolves, etc).
Trash encounter design ( typically small mobs of 3-4 enemies of same type, littered everywhere on the map) where you need to pull them one by one, to fight them. And since AI is completely brain dead they do not notice this as long as you stay even an inch out of aggro range.
Combat also completely falls apart when fighting them as a group: they auto recover after 3 hits, but player is easily stun locked to death ( this has become signature of their combat design, which they tried to "fix" in Gothic III).
No gore, blood effects or weapon physics? ( also completely lacking any kind of visual feedback)
Atrocious, difficulty equals damage barrier balancing?

Combat in Piranha Bytes games has always been trash tier, in virtually every aspect: from design to technical aspect. Compared to hack and slash contemporaries like Severance, there is not a single element that is even remotely comparable.
 
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Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
Gothic 2 NOTR



Lol.

What precisely was outstanding about it?
"Excellent" boss fights are presented above?
Weapons that sound exactly like wet sticks of paper ( and even use the same sound when hitting a different material: leather, metal or rock) and without any kind of hit/animation feedback?
I-frames that allow complete invulnerability so long as you hold S, indefinitely?
No stamina or any kind of resource management, or tactical aspect ( unless this includes exploiting poor pathfinding)?
Simplistic light attack combos? ( even lacking basic heavy attacks).
Poor telegraphing of nearly all attacks ( except for long, forward, opening).
Recycled enemy types with extremely simplistic AI ( skeletons are humans 2.0, lizardmen/orcs, worg/boar/wolves, etc).
Trash encounter design ( typically small mobs of 3-4 enemies of same type, littered everywhere on the map) where you need to pull them one by one, to fight them. And since AI is completely brain dead they do not notice this as long as you stay even an inch out of aggro range.
Combat also completely falls apart when fighting them as a group: they auto recover after 3 hits, but player is easily stun locked to death ( this has become signature of their combat design, which they tried to "fix" in Gothic III).
No gore, blood effects or weapon physics? ( also completely lacking any kind of visual feedback)
Atrocious, difficulty equals damage barrier balancing?

Combat in Piranha Bytes games has always been trash tier, in virtually every aspect: from design to technical aspect. Compared to hack and slash contemporaries like Severance, there is not a single element that is even remotely comparable.


That's just a point PB was trying to make, that because Speed is the most important attribute in the world of Gothic, the biggest enemies are going to be the easiest, and the smallest like those child skeletons are the hardest. This is the genius of Gothic.
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
Gothic 2 NOTR



Lol.

What precisely was outstanding about it?
"Excellent" boss fights are presented above?
Weapons that sound exactly like wet sticks of paper ( and even use the same sound when hitting a different material: leather, metal or rock) and without any kind of hit/animation feedback?
I-frames that allow complete invulnerability so long as you hold S, indefinitely?
No stamina or any kind of resource management, or tactical aspect ( unless this includes exploiting poor pathfinding)?
Simplistic light attack combos? ( even lacking basic heavy attacks).
Poor telegraphing of nearly all attacks ( except for long, forward, opening).
Recycled enemy types with extremely simplistic AI ( skeletons are humans 2.0, lizardmen/orcs, worg/boar/wolves, etc).
Trash encounter design ( typically small mobs of 3-4 enemies of same type, littered everywhere on the map) where you need to pull them one by one, to fight them. And since AI is completely brain dead they do not notice this as long as you stay even an inch out of aggro range.
Combat also completely falls apart when fighting them as a group: they auto recover after 3 hits, but player is easily stun locked to death ( this has become signature of their combat design, which they tried to "fix" in Gothic III).
No gore, blood effects or weapon physics? ( also completely lacking any kind of visual feedback)
Atrocious, difficulty equals damage barrier balancing?

Combat in Piranha Bytes games has always been trash tier, in virtually every aspect: from design to technical aspect. Compared to hack and slash contemporaries like Severance, there is not a single element that is even remotely comparable.

Kill yourself
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,512
Location
Lusitânia
  • Deus Ex
  • Northlands Trilogy (specially Star Trail)
  • Morrowind
  • Gothic 1 + 2 NotR
  • New Vegas
  • System Shock 2
  • Wizardry 6 + 7 + 8
  • Ultima Underworld
  • Arx Fatalis
  • Temple of Elemental Evil
  • Dark Sun: Shattered Lands
  • Ultima IV
  • World of Xeen
  • Betrayal at Krondor
  • Mount and Blade: Warband
  • Dark Messiah
  • Severance: Blade of Darkness
  • Nioh
  • Witcher 1
These the best RPG's of their respective sub-genres. Would have put Darklands, Fallout 1 and Age of Decadence - but the former is Real-time and the last two are turn based with only 1 PC (but they are still great).
X-COM, Jagged Alliance and Fallout Tactics are not RPG's in the traditional sense (but they are the best game of their type).
And Dark Souls is not an RPG.
 
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frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,402
Location
Brazil
I see Arx Fatalis frequently recommended around here, is it actually that good? How are the RPG elements of it? Story has C&C?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,554
I see Arx Fatalis frequently recommended around here, is it actually that good? How are the RPG elements of it? Story has C&C?

I like Arx Fatalis THIS MUCH.

If you're a storyfag in the strictest sense (e.g literature), Arx won't do a great deal for you at all. But it has great environmental storytelling, atmosphere, visual storytelling in general and immersion, sucking you into its visual story/world. Gameplay is also highly expressive, so it feels like you carve your own story to a degree.

Ultimately though it's very much a game for gameplayfags (otherwise known as real gamers).

Story has some C&C, yes. Even though there's no dialogue options. The story C&C is based on your actions in gameplay.

The RPG elements are generally good. Some balancing issues as with most RPGs, but they're a lot of fun to tailor and progress with, and you have quite a lot of freedom (classless, manual distribution of skills and attributes, among other things).

It's a game closely related to Deus Ex, Ultima Underworld and System Shock 2. If you've played any of those you'll know what to expect, and that is greatness.
 
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