Naraya
Arcane
Just play Oblivion and forget the other 49.
Not sure why you put Arcanum in PST and similar crowd. It has a great story but it's also a true RPG, like Fallout or Underrail. If by Rpg we mean you can play many different roles with the game reacting appropriately. That's basically an Rpgs "gameplay". The combat sucks sure, but it's not about it anyway. You seem to want a tactical or strategy game, there are subforums for those.Not everyone can stomach planescape torment or arcanum without some miracle enhanced directors cut hd remastered gameplayfag edition. I do see them as great games but I just can't. I would rather just read a book.
Gothic 2 NOTR
The best recommendation in this thread.Knights Of The Chalice
There is special subgenre of RPGs for people who cant read called ARPGs.
Joined: Thursday
Your point?There is special subgenre of RPGs for people who cant read called ARPGs.Joined: Thursday
Gothic 2 NOTR
Lol.
What precisely was outstanding about it?
"Excellent" boss fights are presented above?
Weapons that sound exactly like wet sticks of paper ( and even use the same sound when hitting a different material: leather, metal or rock) and without any kind of hit/animation feedback?
I-frames that allow complete invulnerability so long as you hold S, indefinitely?
No stamina or any kind of resource management, or tactical aspect ( unless this includes exploiting poor pathfinding)?
Simplistic light attack combos? ( even lacking basic heavy attacks).
Poor telegraphing of nearly all attacks ( except for long, forward, opening).
Recycled enemy types with extremely simplistic AI ( skeletons are humans 2.0, lizardmen/orcs, worg/boar/wolves, etc).
Trash encounter design ( typically small mobs of 3-4 enemies of same type, littered everywhere on the map) where you need to pull them one by one, to fight them. And since AI is completely brain dead they do not notice this as long as you stay even an inch out of aggro range.
Combat also completely falls apart when fighting them as a group: they auto recover after 3 hits, but player is easily stun locked to death ( this has become signature of their combat design, which they tried to "fix" in Gothic III).
No gore, blood effects or weapon physics? ( also completely lacking any kind of visual feedback)
Atrocious, difficulty equals damage barrier balancing?
Combat in Piranha Bytes games has always been trash tier, in virtually every aspect: from design to technical aspect. Compared to hack and slash contemporaries like Severance, there is not a single element that is even remotely comparable.
Gothic 2 NOTR
Lol.
What precisely was outstanding about it?
"Excellent" boss fights are presented above?
Weapons that sound exactly like wet sticks of paper ( and even use the same sound when hitting a different material: leather, metal or rock) and without any kind of hit/animation feedback?
I-frames that allow complete invulnerability so long as you hold S, indefinitely?
No stamina or any kind of resource management, or tactical aspect ( unless this includes exploiting poor pathfinding)?
Simplistic light attack combos? ( even lacking basic heavy attacks).
Poor telegraphing of nearly all attacks ( except for long, forward, opening).
Recycled enemy types with extremely simplistic AI ( skeletons are humans 2.0, lizardmen/orcs, worg/boar/wolves, etc).
Trash encounter design ( typically small mobs of 3-4 enemies of same type, littered everywhere on the map) where you need to pull them one by one, to fight them. And since AI is completely brain dead they do not notice this as long as you stay even an inch out of aggro range.
Combat also completely falls apart when fighting them as a group: they auto recover after 3 hits, but player is easily stun locked to death ( this has become signature of their combat design, which they tried to "fix" in Gothic III).
No gore, blood effects or weapon physics? ( also completely lacking any kind of visual feedback)
Atrocious, difficulty equals damage barrier balancing?
Combat in Piranha Bytes games has always been trash tier, in virtually every aspect: from design to technical aspect. Compared to hack and slash contemporaries like Severance, there is not a single element that is even remotely comparable.
a nonsense term people use to justify bad games being goodBut first we need to define: What is gameplay?
I see Arx Fatalis frequently recommended around here, is it actually that good? How are the RPG elements of it? Story has C&C?