CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,565
new thread here : https://rpgcodex.net/forums/index.p...ed-hardcore-rpg-crowdfund-it-in-april.126787/
OLD :
OLD :
Itch page, with the quoted description : https://eidemiurge.itch.io/eidolons
Videos : https://www.youtube.com/user/VonFinsterheim/videos
Dev log on TIG Forums : https://forums.tigsource.com/index.php?topic=64707.0
Dev blog : https://eidolons-moe.blogspot.fr/
Twitter (some gifs there) : https://twitter.com/EiDemiurge
Full description :
Videos : https://www.youtube.com/user/VonFinsterheim/videos
Dev log on TIG Forums : https://forums.tigsource.com/index.php?topic=64707.0
Dev blog : https://eidolons-moe.blogspot.fr/
Twitter (some gifs there) : https://twitter.com/EiDemiurge
Full description :
Eidolons: Mists of Ersidris is an epic roguelike roleplaying game in a dark fantasy setting. It features global map adventuring, real-time exploration, turn-based combat and deep hero creation with over 20 spell schools, 10 combinable base classes and 50 skill trees. To be released in September 2018!
In this age of noise, many wander the land searching for something different, something deeper. If you are one of those, search no longer, friend.
I invite you to follow me here where I keep my Devlog, and on Twitter for latest updates, let's set sail together!
*†* MAIN FEATURES *†*
♦ Innovative ATB-based combat with deep mechanics and unique rules
♦ Real-time map adventure and dungeon crawl
♦ Custom game mode on a large map with random elements
♦ Powerful random dungeon generation
♦ Deep and Flexible Hero Creation
♦ A gripping campaign full of action and drama, sorcery and betrayal. And yet, a mere beginning of the true Saga...
Now for some details:
<><><><><†> COMBAT<†><><><><>
♦ Dynamic rounds system - units make (sequences of) atomic actions one after the other. This is real fighting, just in slow motion †
♦ Fathomless depth of tactical combat - realistic in every detail, from wounds and bleeding to panic and confusion effects.
♦ Powerful spells from over 20 schools of magic, affecting mind, spirit and body, sometimes with a blast. Or a poof.
♦ Unique companions that follow your Orders (or don’t) in their own ways, just like real ones would
♦ Arsenal of Death at your disposal - Hack, Slash, Thrust and Decapitate at will, every attack is special!
<><><><><†> EXPLORATION <†><><><><>
♦ Crawling through dungeons filled with monsters wandering, patrolling, guarding and stalking the claustrophobic corridors.
♦ Discovering chests, traps and secret doors bestowed with magic
♦ Advanced Visibility system that makes you take lighting seriously, as it can be your ally or foe in the predatory game of stealth and survival.
"Quiet! There's something moving up there..."
"I don't see anything... What is it?"
"I don't know... I think I saw an outline of something... monstrous."
<><><><><†> HERO CREATION<†><><><><>
♦ Choose from among 20 Backgrounds, lowly or nobleborn, human or dwarf, half-elf or Returned.
♦ Choose two out of nine class trees for the hero to develop
♦ Combine up to 10 of the 40+ types of Mastery (with half of them being Magical Arts)
♦ Choose a deity to venerate from among the 18 primordial gods of the Aeruil Plane, follow the ways of a recognized religion or put your faith only in your own self.
♦ Experience a deep and wholesome roleplaying model of the ten Principles! War and Peace, Honor and Treachery, Freedom and Order, Tradition and Progress, Ambition and Charity - every action you take can add to your Integrity, if it aligns with what you really believe in.
<><><><><> CAMPAIGN <><><><><>
♦ Psychological adventure - in the mist-haunted wilderness of the Ravenwood, the unlikely companions from the Greyrock Bastion will be put to a test no one can ever prepare for.
♦ High Fantasy meets Eldritch Horror!
Wreathed in ancient darkness and otherwordly mist, Ersidris is a place of sinister myths, desperate heroes and black-hearted villains. Yet wonders of the Old World are still there to be uncovered…
♦ Deep roleplay of indirect control - in the end, your Leadership decides everything, be it based on fear, love or respect of your companions
Can a band of such misfits ever truly stand together? I urge you to find ways to make them do so, or we must all fall in this darkest of hours. †Sir Gelrion Llyn†
<><><><><> DEVELOPMENT <><><><><>
♦ I am working solo on this project, full-time as of late. The technology used is mainly Java/Libgdx. And by the way, I am looking for able-handed developers to work with! (we are hiring...)
♦ What is already solid: Combat system, hero progression systems, core hero content
♦ What is not: Campaign - already has a solid script, but little is put into working order yet;
♦ Upcoming Kickstarter campaign - it's a very scary topic for me, but I promised myself not to back away this time!
In this age of noise, many wander the land searching for something different, something deeper. If you are one of those, search no longer, friend.
I invite you to follow me here where I keep my Devlog, and on Twitter for latest updates, let's set sail together!
*†* MAIN FEATURES *†*
♦ Innovative ATB-based combat with deep mechanics and unique rules
♦ Real-time map adventure and dungeon crawl
♦ Custom game mode on a large map with random elements
♦ Powerful random dungeon generation
♦ Deep and Flexible Hero Creation
♦ A gripping campaign full of action and drama, sorcery and betrayal. And yet, a mere beginning of the true Saga...
Now for some details:
<><><><><†> COMBAT<†><><><><>
♦ Dynamic rounds system - units make (sequences of) atomic actions one after the other. This is real fighting, just in slow motion †
♦ Fathomless depth of tactical combat - realistic in every detail, from wounds and bleeding to panic and confusion effects.
♦ Powerful spells from over 20 schools of magic, affecting mind, spirit and body, sometimes with a blast. Or a poof.
♦ Unique companions that follow your Orders (or don’t) in their own ways, just like real ones would
♦ Arsenal of Death at your disposal - Hack, Slash, Thrust and Decapitate at will, every attack is special!
<><><><><†> EXPLORATION <†><><><><>
♦ Crawling through dungeons filled with monsters wandering, patrolling, guarding and stalking the claustrophobic corridors.
♦ Discovering chests, traps and secret doors bestowed with magic
♦ Advanced Visibility system that makes you take lighting seriously, as it can be your ally or foe in the predatory game of stealth and survival.
"Quiet! There's something moving up there..."
"I don't see anything... What is it?"
"I don't know... I think I saw an outline of something... monstrous."
<><><><><†> HERO CREATION<†><><><><>
♦ Choose from among 20 Backgrounds, lowly or nobleborn, human or dwarf, half-elf or Returned.
♦ Choose two out of nine class trees for the hero to develop
♦ Combine up to 10 of the 40+ types of Mastery (with half of them being Magical Arts)
♦ Choose a deity to venerate from among the 18 primordial gods of the Aeruil Plane, follow the ways of a recognized religion or put your faith only in your own self.
♦ Experience a deep and wholesome roleplaying model of the ten Principles! War and Peace, Honor and Treachery, Freedom and Order, Tradition and Progress, Ambition and Charity - every action you take can add to your Integrity, if it aligns with what you really believe in.
<><><><><> CAMPAIGN <><><><><>
♦ Psychological adventure - in the mist-haunted wilderness of the Ravenwood, the unlikely companions from the Greyrock Bastion will be put to a test no one can ever prepare for.
♦ High Fantasy meets Eldritch Horror!
Wreathed in ancient darkness and otherwordly mist, Ersidris is a place of sinister myths, desperate heroes and black-hearted villains. Yet wonders of the Old World are still there to be uncovered…
♦ Deep roleplay of indirect control - in the end, your Leadership decides everything, be it based on fear, love or respect of your companions
Can a band of such misfits ever truly stand together? I urge you to find ways to make them do so, or we must all fall in this darkest of hours. †Sir Gelrion Llyn†
<><><><><> DEVELOPMENT <><><><><>
♦ I am working solo on this project, full-time as of late. The technology used is mainly Java/Libgdx. And by the way, I am looking for able-handed developers to work with! (we are hiring...)
♦ What is already solid: Combat system, hero progression systems, core hero content
♦ What is not: Campaign - already has a solid script, but little is put into working order yet;
♦ Upcoming Kickstarter campaign - it's a very scary topic for me, but I promised myself not to back away this time!
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