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CKII is released.

Raghar

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Back then most games were not worth not removing from inventory, so forgive my mistake.
That always depended if you were pensioner (disabled or retired), or long term unemployed (thus forced to pay all debts when you got piss poor salary job). So there was always a group that couldn't afford games thus didn't removed them... (Of course with existence of internet for some of them, it become at least possible to play them.)
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Getting this one gives you access to great mods on ParaCuck forum. Turned out I did had already vanilla version gifted to me by someone in inventory for years :lol:: Good Mods are HIP, the Winter King with such innovative mechanics like dynamic de jure setup; you conquer Roman province as Saxon or Frank it changes onto Shire or Frankish County and WTWSTMS which is V century fall or Western Roman Empire Mod... Without much scripted story lines or dynamic map but you can murder Madhommo in his craddle in this one saving Roman and Persian Civilizations. Also MEP (Middle Earth One) is good although the Characters there look ugly when compared to all those mods which use better Gears and/or new DLCs. One cavet this place is really SJW central so don't post there like here or you will be banned in seconds Comrades.
 

oscar

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Did the old thread get nuked?

30624196_10155532558492399_4238302220505841664_o.jpg


This mod is insane (ly good)
 

Ocelot

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What mod is this? I'm playing with a game of thrones mod, want to play with a more realistic setting eventually and have no idea what to try out next.
 

Space Satan

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They are back to important things
Greetings!

PDXCon is soon upon us, and we hope to see you there! During the event we will reveal the name and theme of the Expansion we’re working on, and after PDXCon is over we’ll have plenty of Dev Diaries that will delve deep into the new expansion features. For now though we’d like to present the main feature of the free patch that’ll accompany the Expansion!

It is time to don your armor and ready your steed, as the Vicar of Christ himself has declared that all who join in expelling the infidel from the Holy Land will have their sins absolved!

The Crusades are a very iconic part of the game, though one that has barely seen any change since the game was released 6 years ago. A lot of fantastic and interesting systems have been added to the game over the years, and we wanted this very central feature to feel as deep and interesting as any one of them.

The Catholic faith will no longer use the old Great Holy War system - instead they will use a new and improved system specifically tailored to both increase immersion and enhance the gameplay surrounding the crusades. This system is massive, and it might be hard for us to fit all of the information into this single DD, but we’ll give it our best shot!

We have specifically aimed to fix the issue where, unless you intend to win the crusade, there was no real reason for you as a player to participate except to get the ‘Crusader’ trait.

To accomplish this we’ve made Catholic crusades work in two phases; first there is a Preparation Phase, followed by the actual war. To communicate this properly we needed a new dedicated interface. Enter, the Crusade View:

index.php

Holy shield, on the wall, which is the holiest city of them all?

When the pope decides that it's time for a new Crusade, he will send a call to the Catholic world for support. When he does you can access the Crusade View by clicking the Crusade Banner underneath your portrait.

In the Crusade View you will have access to a plethora of useful information, and you’ll be able to take actions to help the crusade or to alter its course. You will be able to see the Pope’s proposed recipient (if any) in the top left corner, and the target character and title in the top right. There will be a timer counting down to the date where the war will start. During this time, the following can be done:
  • Catholic rulers can pledge their military support to the crusade. When they do, they appear in the list of Pledged Participants. For every crusader that pledges, prestige, piety and artifacts are added to the War Chest. The religion being targeted by the crusade can ‘counter pledge’, and it’s the relative strength of these two sides that is shown as ‘Total Strength’ underneath their portraits. Pledged rulers will automatically be called into the war as it starts.
  • All Catholic rulers get the option of donating money to the War Chest in exchange for piety and opinion with the Pope. This money is then added to the War Chest, more on that later.
  • Crusaders who have pledged military support can add a beneficiary to the crusade. This character must be a dynasty member, and depending on your participation in the crusade they might be granted a title in the Crusader Kingdom should the crusade be successful. More on this later.
  • Players can pay piety to change the target character and/or title. This cost starts fairly low, but doubles each time to avoid spamming. This means that if you’d rather have a crusade target a scary infidel realm on your immediate border, you can make it happen if you’re pious enough!
  • Players can choose their ‘Stance’ on what they want to happen should they be the most participating crusader. More on this later.

If a Catholic ruler chooses to neither pledge to the crusade or donate money to the War Chest, the Pope might get very upset with them. Depending on the rulers tier and influence, this can range from a simple piety hit to an outright excommunication. Revoking your pledge also carries a similar penalty.

Regarding the War Chest - when the preparation phase is over, 20% of the money in the War Chest will be divided between the pledged Crusaders, in order to provide for their levies and fleets as they go to war. The rest is saved until the end of the Crusade, where it is used as rewards for the participants and to set up the Crusader Kingdom. The Crusader Kingdom will receive 10% of the War Chest in order to steel them against imminent counterattacks. The rest (including prestige, piety and artifacts) is given out to the Crusaders who participated in the crusade, in order to motivate you as the player to participate as much as you can - even if you don’t expect to win. To ensure that the top contributors don't take all of the War Chest rewards, any one participant can receive at most 20% of it. As the Catholic world tends to be rather… generous with their donations, this often translates into a lot of wealth! Beware though, if the crusade is lost the majority of the contents of the War Chest will be lost, and Christendom will be weaker for it...

When the Preparation Phase is over, the war begins and the Crusade View changes:
index.php

Note that the numbers are still WIP.

The Countdown Timer is replaced by the warscore and the name of the Crusade is updated, otherwise the functionality remains the same (except for being able to change the target, of course, at this point it’s too late for that).

If the Crusade is successful, what will happen depends on the top contributor’s stance. There are three stances; ‘Selfish’, ‘For my Beneficiary’ and ‘Comply with Papal Demands’. The AI will always choose to go with Papal Demands.
  • The ‘Selfish’ stance will see the top contributor take the lands for themselves. Doing this completely disqualifies them from the War Chest though, and is seen as impious by the Pope.
  • The ‘For my Beneficiary’ stance will see your beneficiary become King/Queen of the lands. While still not approved by the Pope, it’s not seen as impious, and you still qualify for (parts) of the War Chest. If the pope has chosen no recipient for the title, this is the default behaviour and carries no penalties.
  • The ‘Comply with Papal Demands’ stance simply sees whoever the Pope wishes to rule the lands become the King or Queen. If he has no opinion, it will go to the top contributor’s beneficiary.

In the old system, the title and all under it went to the winner of the crusade. You often saw France or the HRE own for example Jerusalem, which in all honesty was very boring, and more often than not only resulted in an inheritance mess. While a player can still choose to use the old system by choosing the ‘Selfish’ stance, the new default behaviour is completely different. Unless the Pope wishes to restore an existing King or Claimant (where the normal, old, behaviour will be used) a Crusader Kingdom will be set up:

index.php


A Crusader Kingdom is a multicultural kingdom made up of the beneficiaries of all participants. The top contributing participants will have their beneficiaries get higher titles in the target kingdom. To avoid the player gaming the system using inheritance, the Kingdom is always set up to disallow external inheritance - and the AI tends to choose beneficiaries that do not stand to inherit or are married to someone who might inherit.

If your beneficiary receives land in a Crusader Kingdom, your entire Dynasty will receive a monthly boon to piety until their death. In a future Dev Diary we will go into more detail regarding the importance of Piety in the Catholic sphere, but rest assured that it’s going to be more important to be seen as pious than it’s ever been before - making the boon from your beneficiary rather significant.

The new ruler of the Crusader State, in order to properly rule such a challenging realm, gets a trait appropriately named ‘Crusader King/Queen’ which confers a massive same religion opinion along with some other goodies.

And, for the finale, if your beneficiary is selected to be the King or Queen of the Kingdom - you have the option of switching over to them, taking control of the newly established Crusader Kingdom and leaving your old character behind (which is also part of the reason why you can only choose members of your own dynasty as beneficiaries). We believe that doing a thing such as this will provide the quintessential CK2 experience, where you have to both manage unruly vassals and defend against vengeful religious foes!

Stay tuned for future Dev Diaries, where we might go into detail on a few… special crusades.
 

The Wall

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Best part is that it will be free and part of patch. Meat of upcoming DLC which will be announced in few days remains unknown.

Free better Deus Vulting? Have Knights Templars bought control stock of Paradox's shares?

Quick, we need to balance this! Release alongside this DLC 5 portrait packs, each 4,99$, introducing Sub-Saharan witch doctors, West African architects and Aboriginal nannies and courtesans to European courts making them more colourful and diverse as they truly were.

On a more serious note, it was high bloody time they grew balls and tackled this mechanic. Here comes Crusader Johnny!

bb1.jpg
 

fantadomat

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Geee it took them only six years,maybe we will be able to play as knight orders or the pope by the end of the next decade.
 

The Wall

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The Wall

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Agh, also inb4 Holy Furry jokes...:roll:

Honestly I'm suprised that community that jerks off to impregnating their Princess Glitterhoof and other mare courtisanes from their stable harem, replacing all humans yahoos in their kingdom with noble horses and then waging Holy War to eradicate all remaing humies and expand their horsedom didn't come up with this one yet. Yet. Any post on Paradox's forum or CKII subreddit now...

408px-Furry-jesus.jpg
 

Vaarna_Aarne

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Improvements to pagan reform are most welcome.

Legendary bloodlines tho, not so much. That's just going to make the Karling problem even worse.
 

fantadomat

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New expansion's Steam page:
https://store.steampowered.com/app/756660/Expansion__Crusader_Kings_II_Holy_Fury/

Announcement from official Paradox's forum (devs might post more info and hilariously unfunny jokes in comments):
https://forum.paradoxplaza.com/foru...hoice-in-crusader-kings-ii-holy-fury.1098280/



Also obligatory Necromouser gif.
:necro:

In short: Sweden will make Deus Vult great again! What weird times we live in...
It looks great,therefore it will be lacklustre,lazy,buggy shit filled with stupid mechanics that none wants.
 

Chunkyman

Augur
Joined
Dec 8, 2013
Messages
159
I hope they actually focus on the Crusades and make them involved. It's weird how little effort went into that entire mechanic and it's barely been touched since launch.

Also still no playable Papal States annoys me.
 

Barbarian

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Jun 7, 2015
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Honestly, this might be the first decent DLC since the old gods(which had its share of fail and was what began to stray the game's development in the wrong direction).

The problem with CK2, for me, is that for a long time now the game is only ever remotely decent with heavy modding. In fact I always spent more time modding the game than actually playing it, and nowadays the little gaming time I have is better spent with better games which I don't have to actually mod to want to play. There is also the fact none of the larger mod projects does the things I want in the game.

It is a tragedy really, If they focused on europe + middle east and 11th-15th century all along this game could be perfect: fun, complex and historically accurate. Instead their focus on expanding the map and having more bookmarks turned the game into a buggy, amorphous blob without a semblant of focus.

Even sadder is that many features they came up with were great ideas, but were implemented in such a lousy manner(and never fixed or improved) that they end up being just more worthless CPU load which entertains for a few minutes at most, serving the only function of hyping the sales of dlcs. Greates example of this is the Chronicle feature.
 

Space Satan

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DD: Crusader Kings: Bloodlines
Greetings!

Today I’d like to present a feature that is specifically tailored towards the ones among you who truly enjoy breeding potent dynasties - Legendary Bloodlines!

Legendary Bloodlines are modifiers that are passed down the generations from one specific character, the Founder - they work much like a dynasty, but with several more rules and caveats. They symbolize the widespread renown a certain character might have, and the staying power stories surrounding their feats are. Having a Legendary Bloodline in your character will convey a bonus based on who founded it, and there are many different Bloodlines to be found (and Founded). Bloodlines are accessed from the Character View:
index.php

Unlike traits such as Genius or Strong, Bloodlines are not genetical - Bloodlines gain their power from perception and belief; if you were a superstitious medieval warrior, would you rather fight the big burly fighter who you knew were related to Charles the Hammer, or the one you knew were not?

That very same superstition, combined with the prejudices that were common in those times, causes Bloodlines to be either Agnatic or Enatic - to breed Bloodlines into your dynasty will require you to get clever, and plan ahead if you want more than one line to run within your direct line of heirs. If a Bloodline is agnatic, for example, a man will still pass it to his daughters - but they will not pass it on to their children, that will be exclusively reserved for his sons.
index.php


Certain bloodlines, or certain effects of certain bloodlines, will only be active for characters who fulfill certain triggers - for example, Christian knights will only seek to serve a descendant of Charles the Hammer if he happens to be Christian.

It's also worth noting that Bloodlines do not give direct stat boosts like how artifacts do.

To facilitate the merging of several different Bloodlines into one direct line of characters, we’ve made it so that Matrilineal marriages transfer bloodlines that the parents wouldn’t normally be able to transfer - symbolizing that it’s less explicitly about gender, and more about who’s the dominant part in a marriage.
index.php


To see who’s a part of any given bloodline, you can view a list of the current holders by clicking a button next to the Founder in the Bloodlines View:
index.php


Though the easiest way by far is to enter the Bloodlines Ledger Page to see which bloodlines exist, how many members there are and, by clicking the entries, view who holds them.
index.php


Bloodlines stem from many different sources, but the ones I’ll touch upon today are the Historical Bloodlines. As you might have already figured out, certain famous historical characters start with bloodlines, or found them at a certain point in their life. For example, if William succeeds in his invasion of England he’ll found a bloodline. As bloodlines come and go, you’ll have a different setup depending on what bookmark you choose to start in. Here’s a few examples of bloodlines you can expect to want to breed into your own line:
index.php


Note that there will be ways to get bloodlines apart from breeding them into your dynasty, but that will be the subject of a future DevDiary.
 

The Wall

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Paradox has released three more DDs and in this order:

CK2 Dev Diary #86 - Character View Redux

Greetings!

Today I’d like to show off the new Character View, which we affectionately refer to as the ‘Redux’ version. The old Character View, despite having been redone several times already, was still plagued by not having enough space for the various elements (traits, in particular) and having random buttons floating all over the interface (Leading Troops Toggle, Artifacts, Barber Shop, etc). Our primary goal has been to free up space and facilitate the addition of new buttons, and here’s the result:

DDCharView_YourCharacter.png


This is how the Character View for your own character will look. As you can see, a lot of things have been reshuffled to create more space. We’ve kept in mind that certain habits are hard to break, so some of the more commonly used things are still in their original place, e.g. the ‘Arrange Marriage’ button, and the information you need at a glance is in the same general area as it used to be, e.g. the Levy Size number. We’ve replaced the text with icons, and all icons now also have tooltips - this means that, unlike before, we actually explain the concepts of the various lists you see, such as what the difference between a Trait and a Modifier is.

Some elements have been removed, such as the ‘Dynasty Tree’ button, as clicking the Dynasty Shield itself fulfilled the exact same function.

The old ‘Combat modifiers’ icon (the two crossed swords) have been replaced by a new icon (orange with a sword and chess piece) in order to make it more clear that you can hover it to see useful information. We’ve also added a similar button that shows the total effects of any Artifacts a character has (yellow with a goblet and helmet). This icon is also visible in character lists, making it useful for tracking down characters which hold artifacts on their persona.

We’ve also exposed the Personal Combat Skill value of characters in the list of skills. More on this in a future DD, but rest assured that it’ll have an enhanced impact on your gameplay experience!

To preserve some sense of mystery I’ve censored some of the buttons pertaining to expansion features using pictures of confused ducks, I’ll go into more detail on what the buttons entail in later DD’s.

This is how it looks when viewing another character:

DDCharView_OtherChar.png


As you can see, it’s similar to the other view although with more censored buttons. The main difference, which may take some time to adjust to, is the new location of the Plot button - though it is now in a way more convenient location overall.

We’ve tried to shuffle as much information as possible to the right of the view, in order to make it easier to get the information you need at a glance - Active diplomacy (such as wars), levy numbers and stats are all lined up and easy to view.

While we don’t expect everyone to instantly embrace the new layout, we did it out of necessity and managed to use the space we had available in a very effective way - and after having spent months using it internally, I don’t believe there’s a single one of us in the Dev Team that could go back to the old layout. :)


CK2 Dev Diary #87 - Killing Spree

Greetings!

Today I’ll cover a minor feature of the upcoming Holy Fury expansion, the ‘Kill List’. The Kill List is, simply put, a list of everyone a character has killed and how they died. The list is accessed from a button in the character interface, in our example here we have a typical incarnation of Genghis Khan:

KillListDD_KillListButton.png


This button is visible on all characters, living or dead, and shows a list of all kills that are public knowledge (so you can’t see any secret kills a character might have). The list itself will open to the right of the character interface, and looks like this:

KillListDD_KillList.png


Now, while there aren’t many actual gameplay effects tied to this feature (save a few events) you might still feel inclined to become a murderous tyrant. If you so happen to kill more than 5 other characters, you will enter the Ledger - where the most depraved killers are listed at the top. For some reason, characters with a Reformed Pagan religion using the Bloodthirsty Gods doctrine tend to top the lists... more on that in the next Dev Diary!

KillListDD_KillListLedger.png

CK2 Dev Diary #88 - A Faith In My Own Image

Greetings!

Bit of a sneaky DevDiary today - this Friday (when we usually post Dev Diaries) is the time for Midsummer celebrations here in Sweden, so we wouldn't be able to answer your questions! Tomorrow we'll be busy eating pickled herring and getting rained on, but today we're here for you!

By now it’s hardly a secret that the two main focuses for the Holy Fury expansion are going to be Catholicism as well as Paganism. Playing as a Catholic is core to the game, with a grounded set of rules for you to adhere to (and abuse). Playing a Pagan, in contrast, is a more visceral and instantly gratifying experience - with a strong emphasis on dynamism compared to the more rigid christian faiths. Before going any further, it’s worth noting that the Pagan religious group will be unlocked and playable with Holy Fury.

With Holy Fury, reforming a Pagan faith is no longer a one-click type of deal. Instead you’ll be able to tailor the new religion to become exactly what you want it to be through the new Reformation interface:

index.php


You will be able to open and preview this screen at any point while playing an unreformed pagan, allowing you to plan ahead what type of features you want to pick. We’ve also taken this opportunity to make the Bön religion reformable, to provide equal opportunity to the eastern Pagans.

index.php


There are three different types of ‘slots’ to be filled in, the Nature, Doctrine and Leadership of the religion. The default selection will be thematically chosen depending on what faith you’re reforming - though there’s nothing stopping you from picking wildly divergent features, such as a Pacifistic Nature for the Germanic religion.

While most features will be available to all pagan religions, they will all have one unique doctrine that only they can pick. This is to enhance the differences between the various unreformed pagan faiths. The Germanic special feature will, for example, contain Seafaring and Prepared Invasions - something the other religions must spend two doctrine slots to get.

The possibilities with reformation are near endless, you’ll be able to make a religion that suits your specific needs. For example, if you’re surrounded by other religions (very common if playing Zun or Bön for example) the Cosmopolitan Nature would be advised, as then you can intermarry with your neighbors to create non-aggression pacts. If you’re tired of the Abrahamic religions and their incessant Crusades, you can adopt a Warmongering Nature combined with a Bloodthirsty Gods doctrine to really show them what you think of their weak rituals.

As there’s too many features for us to bring up right now, I’ll save them for a future Dev Diary. Worth noting is that several of the Doctrines you can choose will contain special events and decisions tied to them, so even if you’ve already played a game once where you reform a Pagan faith - you might just want to play another one, to see what could have been different.

To round off, here’s a few of our favorite reformation setups from us in the Dev Team:

index.php


Starting off with my own choice, I’m all about creating chaos - and there’s no greater way to achieve that than to promote not only close-kin marriage, but also harems on top of that! Once during a multiplayer with the Dev Team I managed to reform the religion most of us was playing into something similar to this. They were confused when their children started marrying each other, to say the least!

index.php


@Snow Crystal I like playing tall, so I like boosts that let me control who the Heir is, as well as making sure the heir is as popular as possible. I can't stand having a Religious Head that tells me what to do, and think Autocephalous is pretty cool. I don't really care about spreading my faith outside of my borders - if anything, I’d prefer everything outside my borders to be heathenous, so that I get more of a challenge!

index.php


@Silfae Usually upon reforming, my dynasty ends up alone against a world of infidels. The quickest way to spread the faith when in those circumstances is through military action, hence the need for a Warmongering Nature. Picking the Astrology Doctrine unlocks the Zodiac traits for my characters, giving them various attribute boosts, while Haruspicy can help me influence the morale of my armies (for better or worse). Furthermore, since Astrology and Haruspicy are synergistic Doctrines, by combining them I gain access to additional perks that would have otherwise been out of reach for me... as well as ending up with an extremely superstitious religion.

index.php


@Tuscany One of my favorite reformation combinations is mixing 'Bloodthirsty Gods’ and ‘Haruspicy'. Being able to sacrifice people to your gods and get rewarded for it is great fun, and when combined with Haruspicy (the art of reading an animal's entrails to predict the future) you can even cut apart your prisoners and see whether you will be lucky in future wars. Of course I pick ‘Temporal’ to allow me to rule over all of this as the conduit between god and man, and ‘Peaceful’ because non-violence is obviously the best strategy.

P.S.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I can foresee many MULTIKILL etc soundbyte mods.

Personally I'll just stick with my Wilhelm scream death soundbyte.


(Also by the sound of it, why would you NOT go with Bloodthirsty Gods even if it may not have the best bonus, considering the sheer lulz potential?)
 

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