You really like to tackle content twice your level I see
You can also be cruel and kind while being dishonest and honest. The alignment system is garbage,D&D have pretty logical system,i see no reason to use something similar. If they care about license they could just use different words like anarchic and orderly.Also what's with the lack of evil choices and evil companions in this game, PoE 1 included. Every quest is basically a form of a do-gooder's crusade with 0 choices to intimidate or be a jerk, almost every quest ends up with you being a benevolent shmuck or neutral , no scheeming to betray your quest giver for a better reward, no way to make others bend to your will either, just '' Oh Watcher you are so great, let me suck your dick''. Also every companion is a happy-camping prick that wants to save the world, you have no way to make them evil either, you have no Viconia, no Edwin, no Ignus, no Xzar, no way to actually have some fun, just a bunch of daddy issue hipster peta loving faggots that want to save the world, there's no fun in saving the world.
Alignment as implemented in D&D doesn't exist in the world of Pillars of Eternity, but you can be cruel and dishonest (ergo, treacherous) all of the time. You can murder and betray people constantly.
Most of the companions prefer to do good, but almost all of them are underwritten as neutral enough to do evil, due to the nature of the world they live in.
I'm not saying take all active abilities away from non-caster classes, that would be insane, and an insane amount of work to re-balance. I would definitely cut some of them though.IE games fighter don't even have per rest abilities out side of kits. Only thing that comes to mind is Maximized Attacks in IWD and that's not even in base DnD, but was shoehorned in by JES because he knew fighters felt meh.
If I'm going to start most combat encounters in the game with 3-4 active abilities available and 6-7 fighterpower points (because you spend most of the game in the midrange levels), then that's just too much to the point that I don't have to think economically about when to use my powers, especially when my fighterpower points are replenished after combat ends. It also weighs on the combat flow because of the long pausing, and thus worsens my experience of the game.
What are the chances of PoE3: The Dumpster That Dumps? I'd say around nil.
Depends if it is profitable. Remember that it was also partially funded by FIG platform
So it sells for 50$ + there is 20$ season pass and i have no doubt a lot of people will buy it.
Secondly RPGs always have VERY LONG legs so even in 10 years it will be still providing profit to Obsidian.
Even assuming it will sell only 300k at launch price + 100k season pass + 2mln from FIG:
15mln + 2mln + 2mln = 19mln without any steam cut, taxes or anything else. Even after taxes it should be enough to cover for development of game.
And that is ignoring any sales above that + console release like PoE1 had.
You can be a selfish dick and make everyone fight you in the endgame, every faction.
Companions though, yeah, no options, bad reactivity for them, bugs etc.
For a party of 5 you need at least around 12 companions (game only has 7): 4 good, 4 neutral, 4 evil. Or 5-6 good (because most pick good, and you need options there), 3 neutral, 3 evil.
This is the ratio BG2 had after they reduced amount of companions because increased amount of content for them:
Good 7
Neutrals 5
Evil 3+1
Well it makes everyone grey and boring. Greyness is good when in contrast to good/evil. If everyone and everything is grey,then it is boring.You can also be cruel and kind while being dishonest and honest. The alignment system is garbage,D&D have pretty logical system,i see no reason to use something similar. If they care about license they could just use different words like anarchic and orderly.Also what's with the lack of evil choices and evil companions in this game, PoE 1 included. Every quest is basically a form of a do-gooder's crusade with 0 choices to intimidate or be a jerk, almost every quest ends up with you being a benevolent shmuck or neutral , no scheeming to betray your quest giver for a better reward, no way to make others bend to your will either, just '' Oh Watcher you are so great, let me suck your dick''. Also every companion is a happy-camping prick that wants to save the world, you have no way to make them evil either, you have no Viconia, no Edwin, no Ignus, no Xzar, no way to actually have some fun, just a bunch of daddy issue hipster peta loving faggots that want to save the world, there's no fun in saving the world.
Alignment as implemented in D&D doesn't exist in the world of Pillars of Eternity, but you can be cruel and dishonest (ergo, treacherous) all of the time. You can murder and betray people constantly.
Most of the companions prefer to do good, but almost all of them are underwritten as neutral enough to do evil, due to the nature of the world they live in.
I mean, to the extent that a civilization of Dark Elves who are philosophically, culturally, and religiously committed to evil and anarchy in a self-conscious, purposeful way can be logical.
Characters and factions in Eora tend to act the same way historical personalities and countries have acted in history; in a morally elusive, difficult-to-evaluate way.
My thoughts exactly, and nothing easier than that. But what would be cool would be if you toned down all abilities significantly, so that they only hit normally with Empower. Welcome to the world of per-rest abilities, with sadistically weak per-encounter versions.Empower needs to be removed. It's basically a cheat and serves no purpose.
You can also do this with level scaling on/scale only upwards. Nothing will get downscaled to match you, but everything below your level will be upscaled to your level.i appreciate a game that allows me to do that
I can't stop myself from clicking abilities even on trash fights, or now that there are no "trash fights", on the final surviving enemies. My assumption is that this way I will end them quicker, which is not always true, due to the sheer time needed to click and target while paused. After a certain point, I'd have been better off just autoattacking the trash. The thing is, it's difficult to calculate which is better on the fly.That's when AI comes in - on e.g. boss fights I want to use all 7 fighterpoints points manually, for trash fights not really, just like I don't need to aim Devotions manually on trash fights, but I do on bosses. In IE fighters are always brainless and I'd just micro spellcasters, why not spread the micro around, if total micro is conserved?
Too bad companions are all just modern nice friendly gay peoplez. With accents.Characters and factions in Eora tend to act the same way historical personalities and countries have acted in history; in a morally elusive, difficult-to-evaluate way.
Yes you can,the vampires at the lower left island can be talked to,you could recruit them to fight the other factions. Still waiting to see someone doing it.You can be a selfish dick and make everyone fight you in the endgame, every faction.
Companions though, yeah, no options, bad reactivity for them, bugs etc.
For a party of 5 you need at least around 12 companions (game only has 7): 4 good, 4 neutral, 4 evil. Or 5-6 good (because most pick good, and you need options there), 3 neutral, 3 evil.
This is the ratio BG2 had after they reduced amount of companions because increased amount of content for them:
Good 7
Neutrals 5
Evil 3+1
you can't join with the Vampires to kill everyone else BG 2 style evil,
You can also do this with level scaling on/scale only upwards.
My thoughts exactly, and nothing easier than that. But what would be cool would be if you toned down all abilities significantly, so that they only hit normally with Empower. Welcome to the world of per-rest abilities, with sadistically weak per-encounter versions.Empower needs to be removed. It's basically a cheat and serves no purpose.
I can't stop myself from clicking abilities even on trash fights, or now that there are no "trash fights", on the final surviving enemies. My assumption is that this way I will end them quicker, which is not always true, due to the sheer time needed to click and target while paused. After a certain point, I'd have been better off just autoattacking the trash. The thing is, it's difficult to calculate which is better on the fly.That's when AI comes in - on e.g. boss fights I want to use all 7 fighterpoints points manually, for trash fights not really, just like I don't need to aim Devotions manually on trash fights, but I do on bosses. In IE fighters are always brainless and I'd just micro spellcasters, why not spread the micro around, if total micro is conserved?
Yes you can,the vampires at the lower left island can be talked to,you could recruit them to fight the other factions. Still waiting to see someone doing it.You can be a selfish dick and make everyone fight you in the endgame, every faction.
Companions though, yeah, no options, bad reactivity for them, bugs etc.
For a party of 5 you need at least around 12 companions (game only has 7): 4 good, 4 neutral, 4 evil. Or 5-6 good (because most pick good, and you need options there), 3 neutral, 3 evil.
This is the ratio BG2 had after they reduced amount of companions because increased amount of content for them:
Good 7
Neutrals 5
Evil 3+1
you can't join with the Vampires to kill everyone else BG 2 style evil,
If anyone is mad enough to try to rebalance the damage/duration of every ability in the game, and do this without really knowing how and how much Empower actually improves them, he has my admirationSeems pointless, but I get you probably meant in tongue in cheek
I have to have everything under control and this ends with me spending most of the combats in paused mode.I usually micro just my PC+ some casters in every fight, stuff like rangers/monks/fighters only in important battles.
Empower needs to be removed. It's basically a cheat and serves no purpose.
If anyone is mad enough to try to rebalance the damage/duration of every ability in the game, and do this without really knowing how and how much Empower actually improves them, he has my admirationSeems pointless, but I get you probably meant in tongue in cheek
I would just cut the empowers per level to 0, and set the starting empower to 0, much cleaner. Criticals should be "empowered" versions enough for everyone.
BTW what happens if you empower a high level direct damage spell and it crits? It should leave a crater in the ground.
I have to have everything under control and this ends with me spending most of the combats in paused mode.I usually micro just my PC+ some casters in every fight, stuff like rangers/monks/fighters only in important battles.
1 Empower per encounter can stay it's fun. Just remove its ability to give power points and cut power points across the board.
Everyone has too much mana. Add some of it back as passive abilities or something for making spammer builds.
Yes,i got the option to give him something adra and to say to them that they don't need to eat people and can eat something adra. I believe that i stole the adra from the mill,its picture have some adra in a cup.My thoughts exactly, and nothing easier than that. But what would be cool would be if you toned down all abilities significantly, so that they only hit normally with Empower. Welcome to the world of per-rest abilities, with sadistically weak per-encounter versions.Empower needs to be removed. It's basically a cheat and serves no purpose.
I can't stop myself from clicking abilities even on trash fights, or now that there are no "trash fights", on the final surviving enemies. My assumption is that this way I will end them quicker, which is not always true, due to the sheer time needed to click and target while paused. After a certain point, I'd have been better off just autoattacking the trash. The thing is, it's difficult to calculate which is better on the fly.That's when AI comes in - on e.g. boss fights I want to use all 7 fighterpoints points manually, for trash fights not really, just like I don't need to aim Devotions manually on trash fights, but I do on bosses. In IE fighters are always brainless and I'd just micro spellcasters, why not spread the micro around, if total micro is conserved?
The first would then entail rebalancing all passives, since very rarely would something be worth using with -10 PL. Seems pointless, but I get you probably meant in tongue in cheek.
I usually micro just my PC+ some casters in every fight, stuff like rangers/monks/fighters only in important battles.
Yes you can,the vampires at the lower left island can be talked to,you could recruit them to fight the other factions. Still waiting to see someone doing it.You can be a selfish dick and make everyone fight you in the endgame, every faction.
Companions though, yeah, no options, bad reactivity for them, bugs etc.
For a party of 5 you need at least around 12 companions (game only has 7): 4 good, 4 neutral, 4 evil. Or 5-6 good (because most pick good, and you need options there), 3 neutral, 3 evil.
This is the ratio BG2 had after they reduced amount of companions because increased amount of content for them:
Good 7
Neutrals 5
Evil 3+1
you can't join with the Vampires to kill everyone else BG 2 style evil,
I think that choice is fake, I tried doing it and it only led tobeing able to poison him. You also meant the lower right island, right?
It was supposed to be the case iirc.Just give empower to enemies, so you too get your shit pushed in by empowerd Amplified Waves or Cleansing Fires.
A constant in this series.I think that choice is fake
Can't wait to see what sort of impossible drama this nonsense will trigger in the end.And don't forget Fig investors get a significant cut in royalties.
1 Empower per encounter can stay it's fun. Just remove its ability to give power points and cut power points across the board.
Everyone has too much mana. Add some of it back as passive abilities or something for making spammer builds.
And so, the modding and rebalance insanity begins...1 Empower per encounter can stay it's fun. Just remove its ability to give power points and cut power points across the board.
Everyone has too much mana. Add some of it back as passive abilities or something for making spammer builds.
Probably best to cut high level ability power cost and lower the total power pool - you can spam too much low level stuff at high levels IMO.
Just give empower to enemies, so you too get your shit pushed in by empowerd Amplified Waves or Cleansing Fires.