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ELEX ELEX RELEASE THREAD

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,079
The 1.0.29 doesn't look all that bad on these shots.
You just have to play it to see it. Night is like day and the HDR/Bloom/lighting when transitioning indoors/outdoors is offensive. The settings provided by the mod make the night much more realistic and improve indoor lighting. The mod descriptions and screenshots are very lacking though and they don't provide a clear understanding about what the problems are and what the mod fixes.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
the HDR/Bloom/lighting when transitioning indoors/outdoors is offensive.

It has always been like that though, not just after some specific patch. Unless it got even worse that is, then :prosper:
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
2,989
Location
Khorinis
My total PC upgrade is almost due, so I finally get to play the best game ever:

≡∟≡X

Any words of wisdom for me to choose from?
 

exe

Augur
Joined
Sep 22, 2010
Messages
359
Flamethrower got nerfed, it now has quite a long cooldown between shots, so only good against single targets.
 

pOcHa

Arcane
Patron
Joined
Jul 12, 2015
Messages
2,851
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
http://updatecrazy.com/elex-update-1-03-brings-fixes-and-changes-patch-notes/

ELEX Update 1.03 Changelog
Playstation 4:

  • 4K rendering for PS4 Pro
  • Increased quality on PS4 Pro with 1080p display
Xbox One:

  • Improved resolution for XBOX (native 3200 x 1800, i.e. 1800p)
  • increased quality on XBOX with 1080p display
New Difficulty Settings:

  • Player Damage: damage dealt by the player.
  • Opponent Damage: damage dealt by your Opponents.
  • Stamina cost: modifies the stamina cost for your actions.
Engine:

  • Added FXAA T2x and SMAA T2x anti-aliasing techniques
Quests:

  • Improved Angrim’s routine behavior, when he should have a small-talk with Zerwas. (Works only if Zerwas hasn’t already talked to the third Berserker)
  • The map targets regarding the research papers of the Clerics will now be updated correctly if the player has the task to obtain them for the Claws.
  • ELEX Update 1.03 has fixed some Duras ques targets
  • Fixed a bug with Eva and a letter
  • Fixed illogical dialogue with Connor regarding his recruitment for the Clerics, fixed map targets for Connor and Xander in terms of Connor’s recruitment
  • Fixed issue where player can get stuck in a dialogue with Karl (only new game)
  • Gondar’s key can now be found near his corpse
  • One of Hunter’s Quests should now closer properly if the player decides to kill Gustav
  • ELEX Update 1.03 has fixed map targets involving Balder trying to become a Legate of the Clerics
  • Fixed several daily routine issues
  • One of Galar’s quest should now close properly if the player convinces him to work for the Clerics
  • Ryan should have now a proper trading inventory
  • Player can get the Alb Commander armor. Depending on the players actions he can even get the Alb Elexetor Armor now.
  • Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest will work now properly and all involved NPCs should trigger the right dialog options.
  • ELEX 1.03 has fixed a bug where the player was unable to give Chloe the Elexit bags of some Berserkers.
  • If the player used the power of Suggestion to get hand on the stolen Elex packages Kral has in his possession, he will now do so. If the player already had the Suggestion dialogue with Kral he now only has to report back to Caldrim and the quest situation will behave normal.
  • Fixed some dialogue issues regarding Thorgal and Emmet’s farm
  • Korin will now behave normally if you pickpocket metal parts from him for Jora.
  • The dialogue with the dead letter box makes now clear what the player needs to do if he looted Logan’s chest in beforehand
  • Hakon now rewards the player with a proper sword
  • Fixed an issue where the player was sent by Cormag to help Born. If Born is dead, he will now be able to tell Cormag that Born is dead and the questline will proceed as intended.
  • ELEX version 1.03 has fixed an issue where Snake had an illogical dialog option
  • Fixed some illogical dialogs Cindy might have had in certain cases
  • One of Balder’s quests should now have a proper quest target and close properly if the player reports back to Balder. Furthermore, he is now a trader if the player joined the Clerics (if the player was already a Cleric you have to talk twice to Balder to make his trading info appear).
  • Removed Ethan’s loyalty exploit for crew members
  • Alois should now take money from the player if he has to pay up for a committed crime.
  • Walter should now hand over some shards if the player asks for it
  • Fixed illogical dialogue for Oran after player bribes him to trade again with one of the Clans
  • ELEX Update 1.03 adjusted amount of Elexit for Shorty in certain cases
  • Removed illogical dialogue option for Rijka in case Bertram is not alive anymore
  • Fixed a dialogue issue regarding Irdor’s reward depending on the player’s actions
  • Vito should now trigger a certain info about the thieves guild at the right time
  • A quest target showing Martha will now be removed correctly if the player delivered all the food
  • Ragnar’s quest should now succeed correctly if the player told him that all warlords gave him their approval for redemption. If this situation lies in the past, just talk to Ragnar again until he has nothing to say anymore and the quest should succeed itself
  • ELEX 1.03 has fixed a map target regarding Alois’s quest involving Paige
  • A quest regarding Irdor’s food problem will now be closed if the player hands him enough Cultivator’s bread loaves
  • Fixed missing quest targets for one of Caleb’s quests
  • ELEX version 1.03 has fixed some map targets involving Caldrim and Kral
  • Fixed a quest and map targets involving Jorg, Caleb, and Fenk
  • Fixed a situation where Ray should attack Walter
  • Fixed a dialog with Logan about Ulrich and Konrad
  • Shorty now has a trade inventory
Game Related Changes in ELEX 1.03
  • Added Chinese language package
  • Improved breaking chance of lockpicks for chests
  • Weather and lighting improvements
  • Added missing small white socket stones
  • Some NPCs had wrong weapons equipped, now they have a proper one
  • Arva and her Troll will now react in a correct behavior
  • 2-handed weapons and heavy weapons now need the perk Level of 2 to dismantle them
  • You need the Build Ammo perk on Lvl 2 to build ammo for heavy weapons
  • ELEX Update 1.03 addressed a bug where the player has endless jetpack energy
  • Fixed an issue with the Pickpocket skill when the player has an equipped item that gives him a bonus skill
  • ELEX 1.03 addressed some issues when creatures and NPCs fell through the ground
  • Sunglasses don’t give armor bonus anymore
  • Fixed a bug with energy regeneration
  • Crony regenerates HPs now after he got unconscious
  • Socket Items now give a bonus when attached to a shield
  • The XP malus for using stims is working now
  • The perk Good Eater now doubles the effect of food, it was tripled before
  • ELEX 1.03 addressed an issue where the loot screen was hidden by the body of the player
  • When falling the player uses his fall animation correctly
  • Dead ambient creatures don’t have collision anymore
  • Female body parts now behave correctly during dialogs
  • Fixed a bug in which weapon modes were not shown in the HUD
  • ELEX 1.03 adjusted some loot
  • Option for deactivating the evade roll on double-click is saved now
  • ELEX patch 1.03 addressed some icon issues
  • Pure mana also regenerates mana now (only for Berserkers)
  • Fixed some issues with ranged weapons not having an ammo count when drawn
  • All potion can be used in quick slots
  • Sulfur will now be shown in the inventory screen of the player
  • Fixed some recipes
  • The perk “One with the Weapon Ability” now has a cooldown
  • Some weapons didn’t deal damage with the 4th hit, they’ll do now so
  • Creatures stop chasing the player now if the player is far away
  • ELEX version 1.03 addressed some issue with exploiting Elexit by trading.
  • Improved combat behavior for some monsters
  • Flamethrower single shots now have a cooldown and a decreased radius
  • ELEX 1.03 added Many mesh and texture reworks and improvements
  • LOD range of red rusty metal plates has been corrected. The plates are now using the correct LOD when close by and are no longer flat
  • The collision mesh of one of the rusted electrical towers is more accurate. The player no longer falls through some of the horizontal beams
 

pOcHa

Arcane
Patron
Joined
Jul 12, 2015
Messages
2,851
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
hm, sorry, tldr; - just saw the version number and those console fixes at the top, and thought everything else was new as well...
 

imweasel

Guest
Sadly 2946 totally messed up the lightning :(. I'm still playing 2846 because of this.
God Rays and/or Bloom seem to be missing. PB might have just changed the default graphics settings. You can probably enable it manually.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,079
No, they changed weather/lightining from the ground.
That mod I posted pretty much fixed the new crappy lighting/weather. It's probably a good idea to install the final patch since it fixes a lot of bugs.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Some color gradients got changed, as well as contrast and some weather "moods" adjusted.
Stuff like Godrays is still there, just less pronounced most of the time.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,579
To be honest, it looks like they removed volumetric lighting. I think it's pretty obvious from 00:40 - 00:50 in that video.
If that's the case, people should have noticed a performance boost.
It also should be more visible in interiors, where godrays can't affect the judgment.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
As I said, I'm quite sure that stuff is still there, but less visible much of the time.
Also it heavily depends on lighting and weather conditions anyway and they are often not the same in the linked video.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
This fucking game. 2 mins in I'm already pissed off and reminded why I don't play modern video games anymore. How the hell do you move left/right without turning? Do you need a mod for it?

Witcher 3 had the same problem out of the box IIRC but they patched that rather quickly.
 

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