Jezal_k23
Guest
I just think that auto attack to win gameplay might not be the best judge of the combat system.
let's pull em out and compare already
The fact that it works tells a lot though.I just think that auto attack to win gameplay might not be the best judge of the combat system.
Ekera, Me say that el gringo should be free to play on normal difficulty without hardcore gamers awkwardly shaming him, ese.let's pull em out and compare already
Easy Tekēhu. We're not in a bath house.
AhIrenicus is a slamdunk antagonist who made history, and the themes behind him are very deep for those who might care
I always thought Irenicus was good because he was voiced by Ras Alghul
And because he was a simple villain that served the game excellently without overwhelming whole world and whole setting with his desire to destroy the celestial heavens and bring down the world order - he just wanted to be god, like many other D&D people, why hate the dude, eh? He was like a character a D&D player could come up with and finish at high level, as crazy but fun. He had small humane(elvish) part about banging elf queen and then betraying elfs, but was completely evil and irredeemable (before modders fixed it). He was larger than life and a powerful wizard, serving as a live presentation of one of the best systems in the game. And he was dangerous, because spellcasters are dangerous. And annoying. And his dream sequences while retarded, carried a simple message. He was also interesting in a sense that he was not, in fact, a bhaalspawn, but wanted to replace you.
Overall, I wouldn't even say he was written better than Sarevok, especially if we combine BG1 Sarevok with ToB Sarevok (I just like the idea of 2 bhaalspawn, blood relatives, one of which got all the good mentors and another was abandoned and got all the evul ones and how roles could be theoretically reversed), but he worked. He was memorable. And also the end fight against him, just as against Sarevok, was friggin bonkers and larger than anything, and it did feel personal to your character. Hey, not just your character actually. For Jaheira, and Minsc too. And Valygar who hated wizords. In fact, all companions seemed to be itchy to fight the bastard. Worked well, surprisingly, even without too much extra content for this part.
Was larger than anything PoE has with it's own boss fights, that is. None of them are personal, and none provide similar satisfaction of a win against thing which felt so unreachable before.
Irenicus didn't have any "depth", imo. No more than any D&D villain had in some D&D books like loldrizzd. But thing is, Eothas does not has any either. He's pointless. Your journey in the end feels pointless. Eothas is no Myrkul or some other character from MoTB. The THEMES seem to repeat themselves (hey let's destroy thing holding souls), but the execution is like on whole multiple layers beneath writing MoTB has. Is there ever a friggin actual deeper twist on the whole thing? What is the conflict? What does one game matter? If in the end, Eothas just does his thing, and you just observe it. And then read bunch of slides about your gay friends.
An example of dialogue from PoE2:
Xoti: Eothas, look at me it's me, Imoen!
Eothas: Yeah yeah ok
An example of dialogue with your companion and a god about souls from better game:
Fuck. Where did it all go so wrong? Why did we lose this?
Fuck.
What is it about the music that people don't like? I really love it.
Oh, come on, don't be asking for "citations", I don't want to go through that BS again. Aaaall right then, here is the current state of Obsidian. I am warning you that you are never getting these seconds back.
An aged dwarf shares this strange floating platform with you. His face is creased by so many wrinkles that his features lie buried amid shadowy pockets of skin. Still, the dwarf's well-practiced habits have left telltale tracks of a welcoming rictus across his visage. You can see his smile coming before it blooms, reshaping the dwarf's face from a hanging sack of flesh into something resembling an oddly-carved, merry gourd, replete with unhealthy bumps and discolored botches.
A pale, slender neck rises from the gorget, topped by a hollow face. The milky skin stretched across it is delicate and translucent, like parchment that has been scraped clean too many times.
With each movement, her armor squeaks and groans as though bearing an incredible weight.
She points a a finger in the direction of the dwarf who led you there. Though the movement is slight, her gauntlet squeaks like a rusty hinge.
It is really depressing.
writing is solid at best. Once upon the time writing was the main appeal of Obsidian games, but that time is long gone
I think what would save the modal system is for modals to apply to more than one weapon. Like mentioned above, having the 3 shield modals accessible by any size shield.