Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,432
i.e. we have gone from a system that encourages attrition-based gameplay (with some costin convenience/annoyance), to a system that seems to encourage restwhore gungho. That's a big decline in my book.
I agree with you in theory. In practice the impact on how I play it and my enjoyment of it is much smaller than I expected.
Perhaps you have always been a rest whore, CUNTA
uh... ahem.
I need to play more to see how they pan out, especially at higher levels. My primary disappointment is that all my characters now behave in such a standardised way that everybody is rinsing and repeating the same routine of abilities, whereas in POE1 you had to keep track of a variety of different kinds of resource management - which might have been confusing for the casual, but who gives a fuck.
Lacrymas None of these force a player to do anything; we know that some morons liked to walk back to an inn 8 times to clear a single tiny dungeon, wasting an hour of their life in the process. All I ask is that the game support my effort to introduce attrition and challenge to the game. I can still houserule my own resting, for example, but a lot of the resource management aspect is now simply taken away instead of being 'optional'.
If you try never resting in Deadfire it would be pretty tough.
You can make wound removal cost 10k gold with the console, or make wounds permanent with a limit on recruitable party members - if you 'LARP' you can still impose anything on yourself, kinda how we LARP-ed the IE games into not being rest spam fests.