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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
everything is possible with the power of adra

actually, speaking of this, barely launching the game instantly got me laughing when i saw this, the very first scene/text in the game:

HhlF94.jpg


the magical, mystical substance known as adra

how is that shit STILL magical mystical when everyone seems to be going after it and it's growing fucking everywhere?
Agreed. As everyone knows, "mystical" means "rare"
 

Shadenuat

Arcane
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cool fight this
It would have been cool if at least half of your characters were at 0 hp and one of them was already gibs and couldn't be resurrected (with the rest being paralyzed and one fighter not being able to wound anything because he has only regular sword and needs a +1 one). Otherwise, yeah, as an intermediate boss encounter it was cool, but for me at least turned in just left clicking zombie after zombie - ultimately barely losing any hp and no resources, consumables or anything of sort.

Just like 99% of the fights go in this game though.

Arguably for some of the best fights, I recommend the bottom-right corner of the world map. If you're not very high level it can almost be concidered rapey there.

Just like any vampire fight though - I think it's due to them always having a naturally high level and stats, the cave to the north is not a walk in a park either.
 
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2house2fly

Magister
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It does sound infantile, but it is infants who it is targeted at. Try giving an optimally comprehensive description of Eora in 3 sentences that should be understandable and captivating for a target audience aged between 15 and 40.
Making it diegetic would help for a start. The game starts with your soul unmoored and floating through the Beyond, having to remember who you were and what happened in your life to be reborn. How about instead of a narrated Star Wars crawl where the setting is introduced (at the beginning of the SECOND GAME) the mystical (that is to say, rarely heard) voice of Berath "reminds" us of the mortal world and where we are now
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Wouldn't Icewind Dale be more comparable to PoE2 than BG2? IIRC it lasts about 35 hours.
I looked up quest numbers, SoA has 57 and Deadfire has 81 without bounties. No way the former is 2x larger than Deadfire like you suggest.
What the hell, that's a lot :what:
SoA has no double speed toggle :D

It does sound infantile, but it is infants who it is targeted at. Try giving an optimally comprehensive description of Eora in 3 sentences that should be understandable and captivating for a target audience aged between 15 and 40.
Making it diegetic would help for a start. The game starts with your soul unmoored and floating through the Beyond, having to remember who you were and what happened in your life to be reborn. How about instead of a narrated Star Wars crawl where the setting is introduced (at the beginning of the SECOND GAME) the mystical (that is to say, rarely heard) voice of Berath "reminds" us of the mortal world and where we are now
That, or a cryptic quote from a fictional chronicle. Like the way SoA starts.
 

Parabalus

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Wouldn't Icewind Dale be more comparable to PoE2 than BG2? IIRC it lasts about 35 hours.
I looked up quest numbers, SoA has 57 and Deadfire has 81 without bounties. No way the former is 2x larger than Deadfire like you suggest.
What the hell, that's a lot :what:

Players play at different speeds.
I'm not questioning fantadomat completing Deadfire in 25h on normal, but I'm sceptical he spent 40+ hours in SoA like he says, it's the opposite of my experiences (and what a glance at the wikis suggests), that's why I'm interested.

Wouldn't Icewind Dale be more comparable to PoE2 than BG2? IIRC it lasts about 35 hours.
I looked up quest numbers, SoA has 57 and Deadfire has 81 without bounties. No way the former is 2x larger than Deadfire like you suggest.
What the hell, that's a lot :what:
SoA has no double speed toggle :D

He said he used ctrl-J and the EE console to teleport between areas and still clocked almost DOUBLE time in SoA than in Deadfire :M.
 

2house2fly

Magister
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The opening really does feel flung together in a hurry, despite basically being laid out in the kickstarter campaign. Maybe a sign of how much they had to focus on bug squashing, if they were implementing this at the same time
 

Gay-Lussac

Arcane
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Nov 24, 2007
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Your mom
I did the quest in the animancy tower where they test a portal
you spoke to rymgard, and when he threatens you to dissolve your soul he actually did it (Insta game over screen like messing with lady of pain in planescape torment) if you are an asshole to him. That was a great encounter, and preceded ny a nice boss battle. That totally breaks my sense of security and power trip, which is always good moment to have especially when you curbstomp everything before, then suddenly went all cocky with the god of fucking entropy
:incline:
LMAO

Having been on the receiving end of a god's wrath right at the beginning of the game (dying by refusing Berath), I pussied out on my tough guy (gal) act when the narration indicated he was tugging at my soul and screamed "please stahp mah lawd, have mercy!"; he then went "nah bro, you berath's ward, I wasn't gonna kill you - you a real pussy ass hoe tho". Glad to see that the threat is real. He also mentioned I didn't fulfill my pledge to him at the end of PoE 1 and promised consequences for later, but I'm not expecting much on that front.
 

Gremius

Augur
Joined
Apr 17, 2014
Messages
104
I just wonder why they didn't Ydwin a full-fledged companion. She is more interesting than all real companions.
 

Shadenuat

Arcane
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Messages
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Russia
With the Huana, I actually like the queen and her brother so far. I expected two dimensional meek "natives" and instead I got some politically savvy assholes that do not go full retard.
Surprisingly enough, I also liked both of their characters. The queen even reminded me of some character from Dune, but hell I remember whom. Maybe because she's a royalty and a mind reader lol. Her bro is also quite bro, hell, I'd welcome him in my party given the chance (which already has only texas priestess and pirate orlan left from normal ones, since I lost Eder in the beginning, and didn't like ANYONE else - heck, I only carry priestess around cause I wanna see her reaction when I meet Eothas and because she's a healing/support/aoe blasting monster).
 

Gay-Lussac

Arcane
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urtt8y.jpg


cool fight this

This fight felt awesome, but I'm dreading the fact that the game is supposedly going to become way easier very soon (supposedly at the level 10-12 mark or so). Up until now it's been fairly challenging for someone using no custom adventurers and barely any consumables on PotD.

Someone suggested messing with the game files to halve exp gain as a band-aid until the first balance patches arrive, and I think I'll do it.


Credit to Tanred on the Obsidian forums for this but there's a way to edit the game files to reduce XP gain which should help make things a bit more challenging for those who want it and prevent overleveling. I don't think this exactly "solves" the current issues with scaling not working properly and potd being just undertuned in general but at least it's something of a band-aid since with a 50% reduction you'll basically always be slightly underleveled even if you're being a completionist. I've been playing on the afternoon with 50% reduction and you hit level 2 when you get into the first town and level 3 around when you complete the first dungeon before you get your boat. It's been nice to actually do more than 3 fights between level ups early game.

To reduce XP gains you just have to go to your gamedata folder which should be \steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata and open Global.gamedatabundle in notepad or any other text parser.

Search for the entries "QuestXPMultiplier", "CombatXPMultiplier", "ExplorationXPMultiplier" and "TrapLockXPMultiplier" and set the values as you like. I reduced all the values by half so for instance QuestXPMultiplier was set for 1.25 so I set it to .675

By the way there's been a ton of conflicting reports about the level scaling, it might only be bugged for some people or at certain parts, it's hard to tell at this point.
 

Shadenuat

Arcane
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This fight felt awesome, but I'm dreading the fact that the game is supposedly going to become way easier very soon (supposedly at the level 10-12 mark or so).
Yep that's about the mark, also, designer ran out of ideas for perks on these levels, especially for casters, so you pick from the variations of same shit and just roll your eyes every new level while putting points into same crap or picking between crap and less useless crap.

I tried running some wizards, like another black accent valian girl.

Holy shit is a specialist wizard even worse than the regular one, due to not being able to pick actual good spells lol.

Even my less than optimal ranger/druid feels like a god in comparison with his combination of damage, shifting, a summon, heals, support and debuffs.
 

Maculo

Arcane
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Strap Yourselves In Pathfinder: Wrath
With the Huana, I actually like the queen and her brother so far. I expected two dimensional meek "natives" and instead I got some politically savvy assholes that do not go full retard.
Surprisingly enough, I also liked both of their characters. The queen even reminded me of some character from Dune, but hell I remember whom. Maybe because she's a royalty and a mind reader lol. Her bro is also quite bro, hell, I'd welcome him in my party given the chance (which already has only texas priestess and pirate orlan left from normal ones, since I lost Eder in the beginning, and didn't like ANYONE else - heck, I only carry priestess around cause I wanna see her reaction when I meet Eothas and because she's a healing/support/aoe blasting monster).
During the Gullet food crisis quest, I also liked that prince (Aruhui?) was traditionalist, but not so rigid that he would reject all other solutions. He allowed the Dawnstars to donate food, even though it potentially disrupted the prize share custom. The degree of flexibility was refreshing.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,440
This fight felt awesome, but I'm dreading the fact that the game is supposedly going to become way easier very soon (supposedly at the level 10-12 mark or so).
Yep that's about the mark, also, designer ran out of ideas for perks on these levels, especially for casters, so you pick from the variations of same shit and just roll your eyes every new level while putting points into same crap or picking between crap and less useless crap.

I tried running some wizards, like another black accent valian girl.

Holy shit is a specialist wizard even worse than the regular one, due to not being able to pick actual good spells lol.

Even my less than optimal ranger/druid feels like a god in comparison with his combination of damage, shifting, heals, support and debuffs.

Did you use any level 8/9 wizard spells? They win encounters alone with one cast.
 

Shadenuat

Arcane
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Messages
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Russia
Did you use any level 8/9 wizard spells? They win encounters alone with one cast.
Yeah well, there are quite a few low level spells that do the same. Mine can use level 8 now. Since she is a Conjurer, she can use her level 8 casts to protect herself with a thingie and uuh summon a bow with 10-20 damage. :balance:
 

FreeKaner

Prophet of the Dumpsterfire
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Considering this is a flop, will Obsidian polish this beyond adding the DLC they already sold? I feel like base game has potential and few patches could improve it greatly. Ironically Paradox style content iteration together with DLCs might salvage it. Sure what is there already can't be "fixed" in terms of writing quality but it did not bother me much.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Dude it's fine and all if you managed to speed it up like that, I don't care.
What baffles me is that you're going bananas over the lack of content, when anybody playing this can only be at a loss reading your posts. Especially when you write that poe1 is better.

Anyway, no need to be upset dude. This kind of stuff gets fact-checked in due time.
The games content is in the capital city anything outside is mostly fluff,the game have less content than PoE for certainty,it feels like there is more but it is not. I am talking about quantity not quality here. Also i don't say that the game is better,for me they are both on the same shit level. People that are baffled by my posts are mainly people that are still on the capital city and haven't finished the game. I too praised the game for the first 20 hours. After that it ended and felt unfinished with a lot of cut content.

urtt8y.jpg


cool fight this

The funny part is the body which triggers it has a note suggesting that you run the fuck away.

Parabalus so you don't see that the game have a ton of cut content? For me it is pretty obvious. It is either because of the VO or it is cut for dlc.

Fake news is because of this

after they finish the game come out and say that the game is worst than the first PoE.

Haven't seen anyone say it's worse than PoE1.

Dunno what is cut or not but game is big. I asked you how much your Bg2 run took because Deadfire is larger, you didn't answer.
Sorry mate i forgot about the question. Well it took me maybe 50-60 hours to finish the game. Honestly don't remember it that well,it was maybe a year ago. Still it took me no less than 40 hours and i used the teleportation keys to move fast. The two games are not even close in comparison when it comes to content. Also i pickpocketed every single person in both games. Did you finished PoE2?

Ye, took me i think 35ish, that's more than modded bg2:EE (so bigger than SoA), which was maybe 20ish. 50-60 hours is maybe Bg1+SoD+Bg2+ToB, no way you can spend 50-60 hours in SoA and 25 in Deadfire, even if you played on normal.

I looked up quest numbers, SoA has 57 and Deadfire has 81 without bounties. No way the former is 2x larger than Deadfire like you suggest.

BG doesn't have auto resolve aka space,double speed and quadruple speed for combat. Even on hard you can just hit space and watch the enemy die,the game plays itself. Number of quests doesn't equal a lot of content. By that logic Skyrim have infinite amount of quests because of the radiant,therefore it have infinite amount of content. Most of the Deadfire quests are are pointless "talk to some guy" quests with a lot of space/loading screens between the quest giver and the person that you have to talk to. That is made so the game could feel longer than it is. I will give you an example:
The quest about the niggers noble houses quest line is:
You talk to a girl in front of the house
You talk to the people at the waterfall
You talk to the mother
You talk to a street artist
You talk to some girl in Gulag after 30 seconds of fight or you could just sneak and steal the information
You talk to the mother again
Now you have a choice,to kill the people in the vault and eventually one of the families or decide to go and talk to the other family
You now talk to the man
You talk to his son and he sends you on quest
You talk with bunch of sharks,you can kill them but there is no need
You talk again to the son
You talk to the father and he agrees to a meeting
You talk to the mother,she agrees
You talk at the meeting,depending on the performance you either kill them or they make a deal.
That is it! Amazing 5-6 quests there,really nice content mate.

And this shit gets praised here!
 

Darth Roxor

Royal Dongsmith
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Otherwise, yeah, as an intermediate boss encounter it was cool, but for me at least turned in just left clicking zombie after zombie - ultimately barely losing any hp and no resources, consumables or anything of sort.

Maybe es a matter of level, because at level 7 (or was it 6, I cant remember) I had to do a bit moar than left clicking zombie after zombie, and at the end I had only 2 dudes left standing.

But yep, no resources lost in the end, and IMO this might be shaping up to be this game's biggest flaw gameplay-wise. Since Everyone Is A Rest Spammer (tm) and grave injuries miraculously go away after eating some oranges, winning a tough fight doesn't really amount to much, especially if you neglect consumables and just aim to have at least one goy alive to win.

Still,

also kealed the shai-hulud on the same map and it was also a cool fight

i'm having fun

what have you done to me sawyer
 

dragonul09

Arcane
Edgy
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Dec 19, 2014
Messages
1,445
Are they going to release a patch to fix the damn difficulty issue? It's ridiculous that I'm strolling around killing everything with barely any input from me, just click on enemies, summon some things, a spell here and there and the fight is over, just ridiculous. Did they said something about releasing a patch this week, cause I want to play the game.
 

FreeKaner

Prophet of the Dumpsterfire
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Just so you wait, this isn't even Sawyer's final form. By the time he is done with game balance to make POTD more challenging it will be the ultimate RTWP experience. Truly the BG2 experience with garbage story, writing and companions but best combatfaggotry.
 

Darth Roxor

Royal Dongsmith
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Name ten.

you are obviously trying to fulfil an agenda, so i'll just give you my rule of thumb

if a gaem isn't particularly fancy, but also not particularly stupid, and its 'story' or whatever is there only to take you from one place to another where you can stab some gits, that's an average story to me

example of a game with an average story - blackguards

if it becomes more involved and the story is placed in a spotlight and doesn't offend my sensibilities, then it's above average

example of a game with an above average story - ps:t

if it becomes more involved and the story is placed in a spotlight but feels like it's been written by a monkey with a thesaurus, then it's below average

example of a game with a below average story - poe2
 

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