ripIt has RTwP. Defintely horrible.well so far this game is horrible only in your 'ead m8
ripIt has RTwP. Defintely horrible.well so far this game is horrible only in your 'ead m8
I haven't seen real PoE-style trash mobs yet, but I've done little free roaming.How's the level of content padding in this? The number of trash mobs in PoE1 was a big turnoff.
I've had them sing yesterday when they were at 54 morale or so.this game has no sea shanties, it's shit
It's either simple and fun combat rules and a clear interface, or complex combat rules and a messed up interface.tbh i dont even how much of a clusterfuck this combat is
all dudes move at least x2 faster than they should
combat starts, suddenly 98347693769349 effects followed by 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' 'STATUS EFFECT!' over every combatant's head
all of this with various colourful explosions going off everywhere as well
meanwhile i'm stuck in the middle of this disco and wondering wtf is even going on
Now that the weekend is almost over and the game still struggle to go over 20k players online, we can safely say that the game bombed harder than Bill Clinton's family reunion. By my calculation, I can say the game sold between 130-150k, gog and steam included.
Umm, is this a bug, or did I just not understand how "party assistance" with skills work?
When I talk to Jacob Harker, there is a red option that requires 3 Streetwise. When I hover over that symbol, it says that I have "0 Self" (which is correct) and "0 party assist". Eder however has 3 Streetwise, Serafen 2, and I have both in my part right now. Bug, I guess?
Umm, is this a bug, or did I just not understand how "party assistance" with skills work?
When I talk to Jacob Harker, there is a red option that requires 3 Streetwise. When I hover over that symbol, it says that I have "0 Self" (which is correct) and "0 party assist". Eder however has 3 Streetwise, Serafen 2, and I have both in my part right now. Bug, I guess?
Then what do you make of the massive success of DivOS2?
I really have no idea, I've been musing over that question since it came out. I just don't understand how it got so much mainstream attention. Probably some sort of freak accident and a combination of nothing AAA-like coming out then, some kind of marketing trick (no idea what), people en masse liking the first one and genuinely hyped up for the second, positive word of mouth etc. I think the success of D:OS won't be repeated any time soon.
sawyer had all combat removed because it was much harder to balance the systems if they were able to be put to useAre the dungeons good? Are there any dungeons? What happened to Fulvano's Voyage?
Are the dungeons good? Are there any dungeons? What happened to Fulvano's Voyage? Are all companions Joss Whedon-esque abominations? Are the side-kicks better?
I mean stuff like thisCan't you just highlight everything and get the pop-up like we did back in the old days?People shitting on Roxor for not knowing about the combat speed dial, but that is actually a fairly important aspect of the game - the tutorials suck donkey balls. They explain some mechanics but the combat UI goes completely ignored. For someone new to the genre they'll have a very hard time (not to say impossible) figuring out what is going on. Wouldn't surprise me if people think the combat is too chaotic because a lot of them simply don't know about the slider or what the numbers/icons mean.
Well my friends who don't really play RPGs but nevertheless bought DoS2 bought it primarily because they were interested in the turnbased fantasy combat with lots of effects and environmental interaction.
People then universally thought it was great until they left the first island at which point they stopped playing the game.
Combat is manageable and fun (until you figure out the fundamentally shit underpinnings of it) while PoE combat is a cluster fuck. I honestly think that it was a massive mistske to give all classes abilities because it becomes absolute madness when you play it in real time. Some classes should have been based on passive ablilites and item progression rather than active abilities.
As it currently stands it is almost overwhelming for me who have played IE games, RTS games and Dota 2 (Divine 5). It is not that it is too hard, it's that it's a cluster fuck and tedious to have to go through every little ability that every character has. I can totally understand how this wouldn't be enjoyable for a more casual player and I'm not sure it is giving me any additional enjoyment either.
It feels like they fail to understand what kind of game they are making here. Its like they are designing the combat of an MMO but instead of 1 character you control 5+.
san francisco wages for a smaller/mid-sized development team, with full v/a (even tho much of it is amateur), and licensing of music etc cuz justin bell had a child during development.Now I wonder how much money went into this project, especially that with Fig, there are investors that went their cut back. Could it be that they approached the 10 mil mark? Because if that's accurate, that's going to put this franchise right there with Mass Effect Andromeda, to cryogenic sleep for a long ass time.
I already pointed out that Paradox did a much better campaign for PoE than Versus Evil have for Deadfire.
I don't know if it was Paradox, but it did feel to me that especially after Katrina left, Obsidian just disappeared off the earth for a while, only re-emerging when they announced the Critical Role stuff.
They had this cool-looking game to show off, they should have made more videos and trailers of it.
Well my friends who don't really play RPGs but nevertheless bought DoS2 bought it primarily because they were interested in the turnbased fantasy combat with lots of effects and environmental interaction.
People then universally thought it was great until they left the first island at which point they stopped playing the game.
Combat is manageable and fun (until you figure out the fundamentally shit underpinnings of it) while PoE combat is a cluster fuck. I honestly think that it was a massive mistske to give all classes abilities because it becomes absolute madness when you play it in real time. Some classes should have been based on passive ablilites and item progression rather than active abilities.
As it currently stands it is almost overwhelming for me who have played IE games, RTS games and Dota 2 (Divine 5). It is not that it is too hard, it's that it's a cluster fuck and tedious to have to go through every little ability that every character has. I can totally understand how this wouldn't be enjoyable for a more casual player and I'm not sure it is giving me any additional enjoyment either.
It feels like they fail to understand what kind of game they are making here. Its like they are designing the combat of an MMO but instead of 1 character you control 5+.
The combat system feels like im playing a dragon quest game. Every encounter alpha strike some poor bastard with volley of guns have everyone switch weapons to melee. 3 casters cast their nukes they always cast and the encounter usually over. Chanter ice spell that reminds me of that one psi spell in underrail absolutely obliterates mother fuckers. The problem is the colors on your guys are not strong as they were in the first pillars game. If your dudes wearing helmets everyone can all start looking samey in combat. You can totally leave your guys auto attacking in real time to win a lot of the trash encounters in this game, I dont see casuals getting too overwhelmed as hard mode feels like story mode most the time.
I mean stuff like thisCan't you just highlight everything and get the pop-up like we did back in the old days?People shitting on Roxor for not knowing about the combat speed dial, but that is actually a fairly important aspect of the game - the tutorials suck donkey balls. They explain some mechanics but the combat UI goes completely ignored. For someone new to the genre they'll have a very hard time (not to say impossible) figuring out what is going on. Wouldn't surprise me if people think the combat is too chaotic because a lot of them simply don't know about the slider or what the numbers/icons mean.
I bet you played the Witcher 3. Or any wester game with romance, really.Most of the things that appeal to people in videogames are pandering. Do you think all those hot women in impossible clothes that want to fuck YOU, you big stud of a player are not pandering? Seriously "It's pandering" is one of the most moronic and out of touch argument someone can come up with.
I don't play Japanese RPGs.
You don't like it because you are an homophobe. Stop making excuses, it makes your position even weaker in the argument. You are a stupid conservative mad about gay stuff in his game. That's OK, you are not special, but stop trying to deflect the argument and look better.But this is why people don't like this faggotry stuff.
What's so absurd about it? Compared to any other romance. We know the game world has many fantasy race, so there is nothing particularly weird about one character being a "shark boy". The main character can be a shark boy too. Or an elf. Or a midget.We're here taking the piss out of the game and making fun of the absurdity that is a gay shark boy, having a fun time,
But the only perpetual butthurt is yours, though.then out comes the Liberace Brigade to get all upset and offended.
I wonder why you only care about the bisexual male companions, but literally pay the women no mind.You'd think having a lifestyle that involves your asshole being gaped would cause you boys to loosen up a little.
Oh please. Now you are going to pretend that you enjoy RTwP just because your giant racist ego felt insulted by my compliment? Give me a break. How about this. I will keep saying you are my hero, the paragon of tastes, and that you will obviously shit on this game. Then you make a positive review of this garbage just to piss me of, please the Obsidian fans and tarnish yourself in the process. How about that? Sounds wonderful for your imaginary reputation in the reigns of the internets. Doesn't it?ripIt has RTwP. Defintely horrible.well so far this game is horrible only in your 'ead m8
You don't like it because you are an homophobe. Stop making excuses, it makes your position even weaker in the argument. You are a stupid conservative mad about gay stuff in his game. That's OK, you are not special, but stop trying to deflect the argument and look better.But this is why people don't like this faggotry stuff.
Fixed.Too bad, since the game is a massive improvement. Guess it's indies for the near future.
all the infinity games have clusterfuck combat too.I've been saying PoE's combat is a clusterfuck since the beginning. And, yes, it's obvious they either don't know what they want to achieve with it or are trying to cater to too many types of people at once, which makes it impossible to not be a clusterfuck. The terrible, terrible UI doesn't help.
Yep. I doubt it will recover, because the ratings aren't very high either (83%). It is a shame, because they actually seemed to be moving in the right direction with this game. The blatant Sawyerism in PoE 1 seems to have killed the series.Now that the weekend is almost over and the game still struggle to go over 20k players online, we can safely say that the game bombed harder than Bill Clinton's family reunion.
All time peak:
Eurocuckistan:
Global: