the reason I made my initial comment was because his line of thinking was totally true in my case with regards to his products. I followed along during the creation of Age of Decadence and bought it when it came out, and while I enjoyed it, it was not an overwhelming joy. It was high quality, but just not exactly the type of game I prefer (I really liked Dungeon Rats however). If he had decided his next project was AoD 2 I probably never would have bought it. But his new project Nedw World on the other hand I am really looking forward to and will certainly buy. I will have bought all of his games when this occurs.
I just found it very insightful on his part and he will be maximizing the return on his efforts I believe instead of randomly making games and not really understanding why one sold better than another.
It have a lot of fucked up bugs,there is bug that could burn your money on wages,also there is a bug that doesn't load levels ok and you could endup locked inside the level unable to move,some times when quick loading the games kind of load but leaves some of the consequences of the level state before loading....example: in one level i decided to try and kill a bunch of people to see what there is in the area (leaving from the forge on the pirate island),after that i loaded before the battle and later on noticed that the group is gone/dead.So is this game in a playable state?
Does it have any devastating bugs like PoE 1 did on release? (if you don't remember, PoE 1 had an insidious bug where saving/loading in a certain area increased stats every time you loaded)
Xoti is a prime example of Soybsidian's idea of a complex character.
She looks Mexican but she sounds like she c'ld use summa dat wall.
I've been advocating 2D graphics for a while now, a lot of games made 15-20 years ago still look amazing by virtue of the 2D and it allows a much more mature aesthetic imo. 3D seems clunky to me and too "free", making it almost impossible to construct it like a painting.
How can people be finished with the game already, did you rush the main plot? Feels like I barely scratched the surface with 25+ hours in.
How many hours did it take for you guys that finished it?
Well, well: http://whitewolf.wikia.com/wiki/Alex_ScokelSo, for some reason before PoE2 was released we were told who wrote each one of the companions, EXCEPT Serafan. Who some people are now saying is one of the better companions.
Well, wonder no more:
From what I gather even Codexers seem to agree that Serafen is the only half-decently written companion. Gee, it's almost like hiring people with an actual background in working on (tabletop) RPGs yields better results than hiring all those Tumblrinas that now make up the majority of Obsidian's writing staff.
Why would he tarnish his reputation with DA2 when it is the most ambitious and different writing style/structure Bioware have ever employed? If he's a writer that is. The focus on interpersonal relationships and individual stature in the context of political upheaval is a very good beginning framework and a lot of stuff in DA2 was miles better than anything Bioware have shat out (in the writing department).
Vince did a lot of things right for a small company selling niche products: cultivating customers, realizing the merit of your own products over the competitors, saving R&D resources by salvaging past projects, and not panicking in the face of negative feedback or suboptimal sales. He is surely putting his past corporate experience to good use.What I find curious is how much guessing and imitation takes place in game design. Because sequels work most of the time with blockbusters in the film industry, triple-A publishers create a whole business model based on the same sequel mentality, but then medium and smaller studios think they can do the same thing and fail. It’s not rocket science. You can just check the numbers by yourself to see that this doesn’t work most of the time.Just from reading what VD has posted over the years I believe he is very perceptive and has a great mind for looking at things and coming to different and smarter conclusions than other people. As well he seems unafraid to act on the different opinions he comes to even when he is going against the consensus. I guess part of it is an ability to trust his own conclusions and not be too afraid of making mistakes. He seems to have no problem bucking conventional wisdom..... likely even relishes it. Good attributes IMO for a guy running his own small company.
the reason I made my initial comment was because his line of thinking was totally true in my case with regards to his products. I followed along during the creation of Age of Decadence and bought it when it came out, and while I enjoyed it, it was not an overwhelming joy. It was high quality, but just not exactly the type of game I prefer (I really liked Dungeon Rats however). If he had decided his next project was AoD 2 I probably never would have bought it. But his new project Nedw World on the other hand I am really looking forward to and will certainly buy. I will have bought all of his games when this occurs.
I just found it very insightful on his part and he will be maximizing the return on his efforts I believe instead of randomly making games and not really understanding why one sold better than another.
Well, Lacrymas show me the good and bad exampes, boy!I've been advocating 2D graphics for a while now, a lot of games made 15-20 years ago still look amazing by virtue of the 2D and it allows a much more mature aesthetic imo. 3D seems clunky to me and too "free", making it almost impossible to construct it like a painting.
Hey Kasparov somebody's talking shit about your art style
Males don't hit on your female because the writers thought this is misogynistic. I'm not kidding. But all the dikes in the game will hump on your leg though.In every rpg i always make and play with female main PC, but this time i am afraid about the fact they added romance, don't wanna see Eder or Aloth or whatever asking me to fuck. What can i do?
That's a nice speech, but doesn't explain why my female NPC can't romance Eder whereas she is hit by every female in this game. The reason is that they were writen by misandric dikes. That's why.Deadfire does not do this at all. The writers just put in a bunch of bisexuals, blacks, and orcs. They don't have much moralizing in there at all about them. This is not an SJW game.
They think that writing is for free because writers are not artists. They are being paid to do this, other people will have to review this before it is implemented. Writing takes a lot of resources.You are the one laboring under some sort of infinite resource delusion.
It feel like asking a random person in the park for a quicky in the bushes,after they agree you tell them that first you must be taken to a diner,a movie,bought some jewels and then you will do the quicky.
Well, Lacrymas show me the good and bad exampes, boy!
Iirc yellow flail and lots of magic stuff from guards.Has anyone killed the big Skeleton guy below the temple of berath? what does he drop?
No, it is not. This is just a view point expressed by a minority. Fuck you!And I don't know why people keep complaining about these things anymore, it's clearly here to stay and will go even further in the future to the point where it will become the new ''normal'' way of life, which means you need to learn to deal with it. There's a new generation coming in that doesn't put much price on who's dick Eder suck or whatever, it's sad, but that's what happens when you are starting to become an old fossil and expect the world to stay true to your ''outdated'' visions.
So you prefer “dollhouse” perspective games.
The tech to do something “pretty” for first person games that won’t look clunky has been pretty tough with the tech we’ve had available to us so far.