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Vapourware Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn and dead again

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Location
Bulgaria
The combat speed is deliberately slowed down for the video so it looks more flashy and cool.

In the actual gameplay, you can speed up the animations. Pressing <Space> will accelerate the playback time factor of AI moves and all animations.

What? Someone sane enough to let us speed up the action in a TB game? That's preposterous, how dare you not force me to stand there for an hour, seeing the same trash mobs doing the same lousy animation again and again. How dare you break up the dogmas of TB games, they need to be excruciatingly slow to actually rack up those ''Our game is so long, it will easily take 150 hours to complete'' laurels.

We're actually going to fill the game with 150 hours worth of content. :smug:

That's just 50 hours less than Grimoire!
I will be waiting for the game to come out in 15 years. I assume that at least a third of this content will be a romance quests.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Messages
19,235
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
The combat speed is deliberately slowed down for the video so it looks more flashy and cool.

In the actual gameplay, you can speed up the animations. Pressing <Space> will accelerate the playback time factor of AI moves and all animations.

What? Someone sane enough to let us speed up the action in a TB game? That's preposterous, how dare you not force me to stand there for an hour, seeing the same trash mobs doing the same lousy animation again and again. How dare you break up the dogmas of TB games, they need to be excruciatingly slow to actually rack up those ''Our game is so long, it will easily take 150 hours to complete'' laurels.

We're actually going to fill the game with 150 hours worth of content. :smug:

That's just 50 hours less than Grimoire!
600-50=150.
Can't dispute that.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
The combat speed is deliberately slowed down for the video so it looks more flashy and cool.

In the actual gameplay, you can speed up the animations. Pressing <Space> will accelerate the playback time factor of AI moves and all animations.

What? Someone sane enough to let us speed up the action in a TB game? That's preposterous, how dare you not force me to stand there for an hour, seeing the same trash mobs doing the same lousy animation again and again. How dare you break up the dogmas of TB games, they need to be excruciatingly slow to actually rack up those ''Our game is so long, it will easily take 150 hours to complete'' laurels.

We're actually going to fill the game with 150 hours worth of content. :smug:

That's just 50 hours less than Grimoire!
I will be waiting for the game to come out in 15 years. I assume that at least a third of this content will be a romance quests.

Of course. Aerie is JarlFrank's favorite character.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,154
Location
Bulgaria
The combat speed is deliberately slowed down for the video so it looks more flashy and cool.

In the actual gameplay, you can speed up the animations. Pressing <Space> will accelerate the playback time factor of AI moves and all animations.

What? Someone sane enough to let us speed up the action in a TB game? That's preposterous, how dare you not force me to stand there for an hour, seeing the same trash mobs doing the same lousy animation again and again. How dare you break up the dogmas of TB games, they need to be excruciatingly slow to actually rack up those ''Our game is so long, it will easily take 150 hours to complete'' laurels.

We're actually going to fill the game with 150 hours worth of content. :smug:

That's just 50 hours less than Grimoire!
I will be waiting for the game to come out in 15 years. I assume that at least a third of this content will be a romance quests.

Of course. Aerie is JarlFrank's favorite character.
Well it is the only child bearing character in all rpgs. It is only natural to like the fertile woman.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
The only character that fights while pregnant, and gives birth right in the middle of the game.

Plus, she's blonde. Truly, every Aryan's German's dream come true :D
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Aerie_Portrait_BG2.png
Sizzle, we need to talk.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,154
Location
Bulgaria
It is better looking than most german women. I still remember my youthful days when the only free porn on the tv was german. Most of the german porn stars were pretty fat.
The new initiative was spurred on by a study released by the International Association for the Study of Obesity. It found that among EU countries, Germany has the most overweight women and men. Among adults, the study found that 58.9 percent of German women are overweight; 75.4 percent of men are carrying excess pounds.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,975
JarlFrank,is the exploration turned based or only the combat? Hope that it is not.

Just as in 99% of turn based RPGs (ToEE, Knights of the Chalice, Divinity Original Sin, etc etc) the game will switch into turn based mode when you enter combat. Having movement be turn based outside of combat would be a horrible waste of time and an utterly retarded design decision that would lead to 90% of players refunding the game on Steam and leaving a bad review because gameplay is too slow and annoying.
Please please let players enter turn based combat at will (and give initiative bonus if enemies didn't see players like in case of using a stealth character that scouts ahead) and don't force move players into some arena or similar shitty design (like AoD) but instead let it work like Fallout 1/2 where you just stay where you are.
 

JarlFrank

I like Thief THIS much
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Jan 4, 2007
Messages
33,130
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
JarlFrank,is the exploration turned based or only the combat? Hope that it is not.

Just as in 99% of turn based RPGs (ToEE, Knights of the Chalice, Divinity Original Sin, etc etc) the game will switch into turn based mode when you enter combat. Having movement be turn based outside of combat would be a horrible waste of time and an utterly retarded design decision that would lead to 90% of players refunding the game on Steam and leaving a bad review because gameplay is too slow and annoying.
Please please let players enter turn based combat at will (and give initiative bonus if enemies didn't see players like in case of using a stealth character that scouts ahead) and don't force move players into some arena or similar shitty design (like AoD) but instead let it work like Fallout 1/2 where you just stay where you are.

I've answered this before in this thread I think: you can attack anyone at any time, including civilians. There are no encounters where you're teleported into a bad position, we're not going to take away the player's control like that. If you're ambushed, you'll stay in the position you're in, not teleported into the middle of the ambush or - even worse - watch your characters walk forward in a cutscene even though you know there's gonna be an ambush and wouldn't do it if you were in control.

That kind of thing is just extremely cheap, and something that would never happen in a P&P RPG. Force-moving players to make your encounters spicier is bad encounter design. Laying out an ambush that the player is unlikely to discover and will probably walk into on his own, but allowing the player to spot the ambush if he's diligent, that's good encounter design.
 

udm

Arcane
Patron
Joined
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Messages
2,754
Make the Codex Great Again!
I've answered this before in this thread I think: you can attack anyone at any time, including civilians. There are no encounters where you're teleported into a bad position, we're not going to take away the player's control like that. If you're ambushed, you'll stay in the position you're in, not teleported into the middle of the ambush or - even worse - watch your characters walk forward in a cutscene even though you know there's gonna be an ambush and wouldn't do it if you were in control.

That kind of thing is just extremely cheap, and something that would never happen in a P&P RPG. Force-moving players to make your encounters spicier is bad encounter design. Laying out an ambush that the player is unlikely to discover and will probably walk into on his own, but allowing the player to spot the ambush if he's diligent, that's good encounter design.

Reminded of this scene:

 

Mustawd

Guest
There are some limitations/requirements to use the license that I’m guessing they don’t want to deal with.

Also, this is D&D 3.5, which is pretty old, so I’m not surprised that a wanna be AAA studio like OE wouldn’t use it. Not sure if 4th or 5th edition have an OGL.

EDIT: Knights of the Chalice used this license. Also, the Pathfinder system uses this license.
 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
There are some limitations/requirements to use the license that I’m guessing they don’t want to deal with.

Also, this is D&D 3.5, which is pretty old, so I’m not surprised that a wanna be AAA studio like OE wouldn’t use it. Not sure if 4th or 5th edition have an OGL.

EDIT: Knights of the Chalice used this license. Also, the Pathfinder system uses this license.
Anything it is better than that. Imagine how many hours they would save if they had implemented this system.
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
33,130
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
JarlFrank I want to know whether this system is protected by copyright, if it was paid by the previous publisher, etc.

OGL-SRD is a D&D based open source like free system. You can just pick it up and use. (Edited for accuracy)

Yes, basically this.

The OGL-SRD license is the D&D 3.5 ruleset which has been made open source by WotC. It's the same license Knights of the Chalice used, for example, or that Chinese D&D game Low Magic Age is using.

You're free to use all the basic rules that have been made open source by WotC, which includes some prestige classes and additional rules from supplement books, and you can even change the ruleset with house-rules to your heart's content (like we're using hexes instead of squares, and we're thinking of adding some form of high ground bonus, etc).

This does not include any copyrighted creatures such as beholders and illithids, but it does include all generic monsters such as orcs, goblins, gnolls, dragons etc which you can freely copy from the old monster manuals.
 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
You're free to use all the basic rules that have been made open source by WotC, which includes some prestige classes and additional rules from supplement books, and you can even change the ruleset with house-rules to your heart's content (like we're using hexes instead of squares, and we're thinking of adding some form of high ground bonus, etc).

This does not include any copyrighted creatures such as beholders and illithids, but it does include all generic monsters such as orcs, goblins, gnolls, dragons etc which you can freely copy from the old monster manuals.
I don't even.
 

Mustawd

Guest
You're free to use all the basic rules that have been made open source by WotC, which includes some prestige classes and additional rules from supplement books, and you can even change the ruleset with house-rules to your heart's content (like we're using hexes instead of squares, and we're thinking of adding some form of high ground bonus, etc).

This does not include any copyrighted creatures such as beholders and illithids, but it does include all generic monsters such as orcs, goblins, gnolls, dragons etc which you can freely copy from the old monster manuals.
I don't even.

I’m not quite sure why you’re reacting so strangely to the idea of an OGL.
 

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