He wants to make alternate history game where there is magic(eew); KCD guys knows better not to ruin their game with nonsense stuff like magic.
Disagree.
The difference between historical and fantasy Rpgs is that the latter has the same things of the former plus a lot of more fun stuff.
Any fantasy game can reproduce historical stuff, like monks monastery or castle sieges, but not viceversa. So historical games are boring and dull as fuck. They are poor cousins of fantasy ones.
KDC is more accurate and realistic than the Witcher 3 but it is a lot more boring and flat. NOT WORTH.
FANTASY RPG:
Humans, Skeletons, Demons, Wild beasts, Dragons, Ghosts, Ghouls, Cobolds, Goblins, Orcs, Trolls, Vampires, and many others.
REALISTIC RPG:
Humans, Wild beasts.
"We have 30 dungeons in the game, they are awesome but we could only fit all of them with bandits because, you know this is not a fantasy Rpg."
How much more fun Alpha Protocol could have been if there was Skeletons, Demons, Wild beasts, Dragons, Ghosts, Ghouls, Cobolds, Goblins, Orcs, Trolls, Vampires, and many others, right(not to say AP is realistic in the truest meaning of the word).
Its your taste but I disagree that there have to be fantasy elements for some rpg to be fun, tho what Josh's saying is not your usual fantasy so there is some hope if he ever gets the chance to make it
Sorry if i wasn't clear, but i meant medieval Rpgs.
Modern times are better even if realistic because there are lot of weapons, planes, ships, and stuff.