Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Decline of Mark Morgan?

Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
If a game writer or composer is trying to write or compose like a novelist or a traditional musician, he does not understand his job. If a player is trying to rate the game writer or composer by the standards of world literature or music, he does not understand his medium. Both are being pedantic at the expenses of the medium.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
Speaking of plagiarism.





These two songs sound too damn similar, right. Both great, though.

Nah, Yuzo Koshiro's a pro who's been doing this for like 35 years. Anyone else and maybe, but with him, it's just a coincidence. People plagiarize him, not the other way around.

Guido Henkel did plagiarize a Thin Lizzy guitar solo though -


First 5 seconds or so are the guitar solo of Whiskey in the Jar.


At about 2:23.

The video game composer is like the guy who is doing jingles for the peanut butter commercial on tv. Just because he is not Mozart, it doesn’t mean that he is not providing a valuable service. His job is providing you with some background music when you go around killing fictional entities in your game. Be thankful because that is a luxury. It may not look like it because we are spoiled, but it is. Trying to be all smug and dismissive about it on internet forums because you are employing higher standards derived from other contexts and mediums is not only pedantic, but poorly thought because a game composer will probably be working on a tight deadline, restricted to the game theme, and subject to the whims of the project lead, etc., so it’s not an easy task by any means.
To some degree, yes, but most often this is the excuse people use for not being able to write strong melodies. 20-30 years ago, video games had strong melodies that were both enjoyable to listen to and atmospheric. Now, very much of it is boring, orchestral blob music. Check out composers like Eric Heberling, Michiel van den Bos, Jan Paul Moorehead, Guido Henkel, the entire European Amiga and Commodore 64 scene. These composers wrote music for the exact same kinds of games with significantly greater restrictions that is far, far more memorable and enjoyable than a lot of blob music today. In fact, I think very often it has less to do with the composers than the production and direction; they don't know what they want or don't have a developed enough sense to articulate it and end up telling them to write boring, samey garbage.
 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
I can remember really well every single game song that marked me, but for the same reason I forgot the rest. If I had the judge the song track of a game by this sample, which is not only biased by the quality and the way it was selected, but also by some obvious nostalgia and subjective feelings, most songs will be either perceived as either bland or awful. But notice that game songs weren’t supposed to inspire you like a traditional song, in the same way that game writing shouldn’t be memorable. If they are, they are going beyond their task and pushing the standards of the genre; standards that may be too high given the talent pool available and the complex nature of game development.

ps: agentorange, are you hunting every post I make in other threads to give me bad ratings? Go fuck yourself, your resented weak-minded cunt.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,438
I just purchased the Telepath Tactics OST so I can listen to the combat tracks while working out. Never bought a VGM album before but it's only a dollar at Bandcamp. Really good and memorable stuff, including Craig Stern 's "Tactician's Duel".
 
Joined
Oct 19, 2010
Messages
3,524
I don't think he has declined

his music was always that way


There's a whole lot of reasons for this though:


  • Game composers are largely being given directions by people who don't have very good musical exposure or understanding of what they want/need; they point towards other prominent games or movies and say "that's the sound I want". Unlike standalone music, everything a game composer does is at the whim of the game developer so if that's the direction you get given, you need to go with it.
  • Melodical work is out of fashion and has been for a good 15 years or so now. It goes hand in hand with the culture around games, tv and movies where everything must be "self serious" and appear more superficially profound that what came before it. That's a full generation of people whose exposure to melodies in media has been almost non existent.
  • Perhaps the biggest factor is the business of game and movie projects. The industry has become huge there are thousands of "production line" composers who have all of the skills needed to fill the brief and get the job done, and it's without a doubt easier and less painful for a developer to hire someone who will deliver on time without hassle than go looking for someone to deliver a unique sound. The result is you get business minded people with a talent for using instruments delivering the soundtracks instead of artists who just want to make good music.
  • I'd like to also make special mention to the merging of the game and film industries and how the overlap between means that game composers are now almost all film composers as well. Game and film music was distinct because of the minimal overlap which nurtured a different approach to game music. Now, you can't really tell the difference between a game soundtrack and a film one.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
nah i was just going through some threads i saw that you were saying retarded shit. what are you gonna do about it you little faggot
You can take your "up yours" finger and shove it up your ass, little bitch. You're probably just some faggot from NMA that wrote dumbshit about shoving a Fallout CD up your ass like Something Awful exposed.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,116
Location
USSR
Modern video game composer's law: everything is bland banal boring shit.
It really, really is fucking boring now. I was in Montreal recently and they had this radio station that played nothing but video game music, so my pals and I would listen to it and see if there was anything we recognized. They played modern stuff exclusively, it was all this bland, orchestral mush and it may as well have all been from the same game. The only song we recognized was the Halo theme, which is orchestral music to begin with. Every other song was just so bland. Why are we doing this!?!?!?!?!?!?! AAAAAAAAAAAAAa
There is still some good stuff. With enough research, they could've broadcasted an hour of good music.



 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't think he has declined

his music was always that way

Yes, I can't be the only one who has the opposite opinion, that Mark Morgan's contemporary work remains remarkably similar to his work in the 1990s.

I think most people complaining about his decline are really upset that most of his music isn't like the Fallout soundtrack, which was unique in that it was sounded kind of like tracker music (think the Star Control 2 soundtrack).
 

Jazz_

Arcane
Joined
Jun 13, 2016
Messages
1,070
Location
Sea of Ubiquity
He has always been rather average imo, even his early stuff is nothing to write home about. I actually find is ''Wasteland 2'' soundtrack more interesting than his early generic ambient because it's more droney and has better sound design (while his early stuff sounded like he just loaded up some generic presets and played them).
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,750
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I know Mark Morgan was very heavily influenced by Brian Eno with the Fallout soundtrack.

There is a Brian Eno piece that sounds very similar to the Vault 15/Caverns piece from FO1/2. Wish I could remember the name of it...
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
I didn't love Fallout because of the music. With that said, this song is absolutely beautiful and the only one I liked in the whole game. Also, he supposedly straight ripped off the Aphex Twins to make the Fallout soundtrack. Not cool at all considering it wasn't that good.


Sounds like Hommlet from ToEE.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,822
  • Game composers are largely being given directions by people who don't have very good musical exposure or understanding of what they want/need; they point towards other prominent games or movies and say "that's the sound I want". Unlike standalone music, everything a game composer does is at the whim of the game developer so if that's the direction you get given, you need to go with it.
Yah, the deal with Fallout is that they gave him an unlabeled mix cd (that contained Aphex Twin tracks among other things) and said "make it sound like this," so his interpretation of that was to simply copy the songs.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,650
Grab the Codex by the pussy Strap Yourselves In
I still mourn the loss of Lustmord's PS:T soundtrack.

I agree with some others here that Mark Morgan's work has always been a bit overrated.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,438
What about the decline of Matt Uelmen? His acoustic town themes from then to now:







 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
What about the decline of Matt Uelmen? His acoustic town themes from then to now:

Noice! I never forgot this song.

Yah, the deal with Fallout is that they gave him an unlabeled mix cd (that contained Aphex Twin tracks among other things) and said "make it sound like this," so his interpretation of that was to simply copy the songs.
At least he is always copying great songs! :shittydog:
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Now about the copy bit, there is plagiarism and there is plagiarism:

“A good composer does not imitate; he steals” Igor Stravinsky

A nice video i agree at least with the first 16 min and the other 20 min i have not watched yet. If you want to understand this into the detail, then learn the communication and system theory. But you have already and elaborated opinion therefore i don't think that this is necessary.

Mark Morgan's WL2 theme is a good soundtrack and it is perfect for WL2, but in this case i'm biased as it is expressed by my signature. While i definitely state that most artists lose their drive if they get older, there are still artist that get better like a good wine. In our cases most of the receivers are biased for Fallout 1 and 2 and PS:T and against WL2 and T:ToN and so is their perception of the music pieces.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom