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Game News Ash of Gods: Redemption Released

Mustawd

Guest
Ass of Gods is something you’d think about if you like to receive an....oh...I see...
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,427
Are you trolling me? Fine! I'll bite.

My old argument is that the name is suggestive: Ass of Gods... if they had done some sexy girl poster with name it would help with marketing. I mean, really help~ Or they could just change the name a bit.

They bobbed and weaved and basically avoid my argument and said something along the line the name was fine.

Ass of Gods, I see... Isn't it where Boo lives ?

Is this where "holy shit" coming from ?

I would never have guessed ! Sounds a bit far fetched to me. But then again, englisih is not my mother tongue.
 
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Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
I initially thought AoG was a clone of Banner Saga and didn't even back them during Kickstarter. Last year in Autumn on Devgamm games conference that was in my hometown (Minsk, Belarus) I was a judge and this game was on my list. I started to play it and forgot about time. The story is amazing, the way it's presented is amazing too. I didn't care much for combat (not a fan of TBS combat either) but the story and presentation alone make it worth. I met the developers too and apologized for my quick and wrong impression AoG being a clone of TBS. No, it's not a clone, while some things are similar, AoG is quite a different game that can stand on its own. While I like TBS visual style better, the game as whole I like AoG better.

Hope the guys will have a success. I for one will place the first ever media on my black list: 4Players.de. By now I got over from the low score we got for Legends of Eisenwald, but they now gave this cool game a 5. Not 5 out of 5, but 5 out of 100. They must be insane.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.4players.de/4players.php...est/38719/83097/0/Ash_of_Gods_Redemption.html

Google Translate said:
Test: Ash of Gods: Redemption (Tactic RPG)

38719-teaser1.jpg


THE COPY SAGA

In May 2017, the Moscow developers of AurumDust on Steam asked for the green light for their tactical role-playing game Ash of Gods: Redemption . Even then, not only the art design, but also the targeted game mechanics reminded of The Banner Saga . Now the game has been released for just under 23 euros. Whether it's more than a brazen clone, we reveal in the test.

Good and bad copy

The world of games is known to live on mutual inspiration and fertilization. Especially successful titles usually attract many imitators - and that's a good thing. Because if you creatively expand the model with your own ideas, great games can come out of it. Already in the pioneer days, the excitement over Dungeon Master led to Ultima Underworld and without Dark Souls would be The Surge or Niohmaybe not created. One could keep the list going forever if one thinks of all the entertaining epigones of Diablo or Mario. But this positive eclecticism is immediately reversed into the negative, an uninspired imitation, when copying as bluntly as this Moscow studio.


Not only the art design, even the two heroes, father and daughter, follow the example of The Banner Saga: Rook and Alette send their regards.

Yes, the intro is dramatically successful and well animated. In these apocalyptic scenes, there is also something of a different approach. But even if you admit that this comic style reminiscent of some cartoon series of the 80s or Dragon's Lair belongs to anyone: The staged by the Unity Engine Ash of Gods imitated after the introduction, the complete style design of The Banner Saga in such a bold way that you immediately recognize the model not only in the depiction of the characters, clothing, landscape and travel, but also in that of the hero and even within the user interface and the tactic grid (!). If I did not know better, I would tap on a modification.

In any case, as a graphic designer at Stoic Studios, I would feel hurt in my artistic copyrights. Especially if you want to emulate a game mechanic, which is okay, you should definitely create the obvious, namely the visual, otherwise it will be an image! While decking Lords of the Fallen , Deck13 has largely mimicked Dark Souls, but at least re-created the art design as well as the hero.

Dreister plagiarism

But it does not stop at Artdesign yes with the theft of ideas, because even the initial situation is similar: Here, too, a father and his daughter is on the way - and both look like relatives of Rook and Alette from The Banner Saga, Are you crazy? The story around A mythical war of the gods is another, after all, it comes from the Russian fantasy author Sergey Malitsky, but the motive of the traveling companions in the sign of the Apocalypse is again identical. Even the description of the journey over the yellowed map on one side and the representation of the trek from the side is the same. It was one of the distinctive features of The Banner Saga that the perspective changed into this view. Later you can see more similarities in the amulets and equipment as well as the rise of the companions ...


Even the turn-based combat system with its dual principle (you can attack the life or energy of the opponent) was copied cheeky.

And storytelling? Following the same pattern: It is driven by many dialogues and text windows with decisions. Only with the big difference that the characters do not want to grow closer to one's heart, especially since the storytelling is either confused or the companions themselves are simply staid. Although the folklore that has suddenly become a reality with the eschatological "harvest" and the approach of the demonic "reaper" makes quite curious, also the direction comes quickly to the point, so that the danger to the country is noticeable. It is also interesting that magic amulets, so-called "Strixes", protect people from insanity - and you and your companions only have a limited supply. In addition, morality plays a role, which changes depending on decisions in dialogues. That's nice, but there were also those higher-level values that encourage the management of a collective? Exactly there.

The big problem of the story is also: The German translation is so sloppy, that one can not understand the meaning in too many places or a character in a conversation looks so clumsy, that epic flair dries up immediately! Especially if you want to tell so much, you should not allow such gross stylistic errors and phrases from the Google translator. So many interesting in the beginning figure is thus completely messed up.

Round tactics like a blueprint


Over time, the companions ascend and you can distribute skill points.

Maybe one would have been able to ignore this, if not so much text could be endured and there would be at least clear differences in game mechanics with new tactical ideas. But even the core of the game, the turn-based struggle between small groups, is staged almost identically - only much more opaque than in the original. Here, too, you fight in a checkerboard-like grid, where each character has two bars, as in The Banner Saga - one for life, another for the energy needed for special actions.

And of course one can target one or the other with his attacks, so that even the dual principle of the role model of Stoic Games becomes completely visible. Although I can tell before the blow how much damage I would do, but it comes too often to strange situations, also by side effects that make the tactics not so logical as in The Banner Saga. Especially since it is completely meaningless that special attacks the performer still take off life! This simply artificially increases the risk, because who dies once is lost forever - who does not like that, must follow the alternative story mode.


On the yellowed world map you can decide on a route.

The most obvious innovation is incidentally in the playable cards: These can be used instead of an action, for example to heal figures to increase the defensive or to strengthen attacks. At first you only have one hand full, but soon you can build a deck. However, this does not contribute much to the tactical entertainment, as this creates even more arbitrariness on the battlefields - I recommend you rather Wartile , the better this mixture. Or Regalia: Of Men and Monarchs , or Battle Brotherswho are creative within the fantasy tactics and follow their own paths. Here you even take over the deficits of The Banner Saga, such as the statics in the field, instead of upgrading the battles over height advantages, ground differences or destructible obstacles. And even if one ignored all the three copied things, at most a satisfactory score in the low range would have been possible.
 
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MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
That 4Players.de review wrecked their Metacritic score (51%). On the other hand, the Steam player ratings have been steadily climbing from a post-release low of ~77% to 84%.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
After 20 hours I'm in chapter IX (I think) and the game is not really impressive to be honest.

The overall story might be okeish but they've stretched it for miles. To be honest, there are 3 intertwined storylines... however after a couple of hours I've reached the point where I simply press Space to skip the text bloat. There is a real limit to how much lore dump a human can take.

Needless to say, I think I'm near end game and the balance flew out of the window. I'm not sure I can finish the game because:

I've lost two level-up characters in one seemingly random game-event and now one storyline is pretty much fucked. I don't know, maybe I find a solution but it doesn't look good.

Yeah, I've won all fights without losing any character, I've used the minimum number of combatants, I've paid attention to resources and I'm still fucked because the game was designed in such an "intelligent" way. Whoever designed this doesn't understand what C&C means.

Anyway, I will return with more information about the combat mechanics ... which are a complete clusterfuck.
 

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
Messages
5,083
Location
Most skilled black nation
If you lost the twins is okay that storyline is very close to end anyway. All the remaining fights are with the ninja and the highlander.
The game was very meh anyways, i think the devs's heart is in the right place but they lack the skill pull it off.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
You know what game Ash Of God remind me? Planescape Torment.

To be precise, it's Planescape Torment marketing. and Ash's is better.

It's not a praise.

Who on Earth think an avatar of a computer game being an ugly man mug will sell?

At least Ash of God avatar is a (living) ugly man, not a scarred zombie face.

And they will keep insisting
:thisisfine:
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
Done. I don't know what to say except that I'm relieved that it ended.

Writing - It's bad. Whoever wrote the script doesn't know how to build mystery or write believable characters or cut it short when needed: dialog lines with 4+ questions in a row, dumb chit-chat, out-of-character dialog lines, SJW edginess and so on.

Story - A mess. The idea of a procedural generated storyline is not bad but the implementation is abysmal: A completely forgettable story bloated with forgettable characters. And the ending overwrites everything.

Combat - Absolute garbage. I have no idea what they tried to do. There are two things you have to do: (1) kill as many ranged units as fast as possible and (2) position a character with high armor in the middle of the enemies (and they will proceed to waste their hits on him).

That's because the initiative mechanic is retarded: you move then the AI moves and so on. However the real turns mean that you have to move all your units in the first turn and the second turn starts only after you finished doing actions with all of your characters. Because of this you can exploit the order or the actions: one character can end the active turn and start the next one which means that it gets two actions in a row. Also let's say you have 4 people in your party and you start your fight with the armored guy, the AI will waste 4 turns on that character and then another 3 turns if you don't move him until the second turn must end ... this means that sometimes you had 6 free actions to decimate the mobs.

The game rewards you if you use as few characters are possible and that's why it's better to fight with as few high-damage characters as possible. For example: if you play 6 vs 6 and you kill 5 of your opponents then the last enemy will decimate your group because it will hit after every move you make. I recommend to only use 2-3 fighters (max 4).

I don't know if I managed to describe properly how bad the combat is but let's say it's a complete boring clusterfuck: no tactics, no challenge, just spam abilities in the same order for a couple of hours.

Design - Mediocre. You have to grind for XP therefore it's better to always fight. It was infuriating that in the beginning you were always under-leveled compared to the mobs even if you get as much XP as possible however it doesn't matter by the end because the game will shower you with XP. I did like the overall map but then I realized that you cannot freely explore (cause you are limited by the resources and the available paths). Fuck it.

Graphics - They are good. Probably the only good thing about this game. All females are drawn as sluts and even the older ones are dressed like edgy teenagers. I assume that the graphic artists were used to draw hentai or are Thief 4 fans. the same face.

Bottom line: A mediocre experience at best but shit most of the time. I don't recommended it to anyone. Nope, it's not good enough even as a beginner's effort. This game doesn't offer anything except Banner Saga's visuals. That's it.
I just played it because I wanted something with turn-based combat ... but I did not expect something worse than Banner Saga. I mean how the fuck can you take a charming game with bad combat and make it worse !? You need special skills for this kind of bullshit.



I do want to say one last thing: This type of game with trimmed dialogs and overhauled combat mechanics could be good. But Ash of Gods just ain't that.
 
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laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
Graphics - They are good. Probably the only good thing about this game. All females are drawn as sluts and even the older ones are dressed like edgy teenagers. I assume that the graphic artists were used to draw hentai or are Thief 4 fans.

I see what you did there and I aint falling for it. The devs dont sound like that type of people at all.

Screenshot or it didnt happen.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
I mean, most of them are pretty. Several of the playable female companions are in fact prostitutes who are on the run from the law.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
Graphics - They are good. Probably the only good thing about this game. All females are drawn as sluts and even the older ones are dressed like edgy teenagers. I assume that the graphic artists were used to draw hentai or are Thief 4 fans.

I see what you did there and I aint falling for it. The devs dont sound like that type of people at all.

Screenshot or it didnt happen.

I uninstalled the game. Check Steam screenshots:

00D48846BA2CE31C525074684BDB2BE0986FC941


C085D202AB7CC6D9CA8AC3FC82AA9F1003C69E97


9C565FF6FE5B43EFC792DEC4BE5E189AACEF9F86


The backstory is that all 4 were monastery harlots. Has your interest risen? :)
 
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laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
Graphics - They are good. Probably the only good thing about this game. All females are drawn as sluts and even the older ones are dressed like edgy teenagers. I assume that the graphic artists were used to draw hentai or are Thief 4 fans.

I see what you did there and I aint falling for it. The devs dont sound like that type of people at all.

Screenshot or it didnt happen.

I uninstalled the game. Check Steam screenshots:

00D48846BA2CE31C525074684BDB2BE0986FC941


C085D202AB7CC6D9CA8AC3FC82AA9F1003C69E97


9C565FF6FE5B43EFC792DEC4BE5E189AACEF9F86


The backstory is that all 4 were monastery harlots. Has your interest risen? :)

Nope, my interest remains quiet. They are not enough to rouse it.

But I will agree that these 3 pictures can be quite useful in marketing ploys to lure in unsuspecting players.

Provided that they know how to do it, of course. This is a big threshold to pass. "My game and my principles are too high brows for me to lower to the level of luring unsuspecting players into playing my game" is a big bone in their throats, I suspect.

But such is the point of marketing people.
Who on Earth think an avatar of a computer game being an ugly man mug will sell?
The_Mystery_of_the_Druids_Coverart.jpg

File:The_Mystery_of_the_Druids_Coverart.jpg

I am so sorry to bring bad news to the two clearly avid fans of this game but nobody remember this and this should illustrate really well why.

Torment is THE exception to this type of marketing.

That's not to say you can not use a man's face as the game's main image, but it should be something, well, other than a scarred face, an empty-eye face, or screaming man face.

It's just not done.
 
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baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Who on Earth think an avatar of a computer game being an ugly man mug will sell?
The_Mystery_of_the_Druids_Coverart.jpg

File:The_Mystery_of_the_Druids_Coverart.jpg

I am so sorry to bring bad news to the two clearly avid fans of this game but nobody remember this and this should illustrate really well why.

Torment is THE exception to this type of marketing.

That's not to say you can not use a man's face as the game's main image, but it should be something, well, other than a scarred face, an empty-eye face, or screaming man face.

It's just not done.

Oh I agree with you, the main image of either PST or this game are bad, with this one being way worse. I just posted it because ERYFKRAD used the wrong link in his picture.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
The stupidest thing about this game's cover is that that dude has no real relation to the plot. Like, he shows at the start to intimidate you and that's it. Could've cut him out of the story without losing pretty much anything.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
Lo Pheng reminded me a lot of Kai from Lexx (in look, personality and power)

Lo_Pheng_6.png


2013310,phOChUovm5u3fKIsMdowyRD1ta4rmbc7ev2MWZdsar5acDBh40wCAv2qnbziI3uifWpgiEpgMEgmqI7ex3ZNVQ==.jpg


Near the end and going to write a review soon
 

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