Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
Good question is what "is" good. Last year I played Rising Storm 2 and Verdun and they both began to bore me quickly.
Good question is what "is" good. Last year I played Rising Storm 2 and Verdun and they both began to bore me quickly.
Good question is what "is" good. Last year I played Rising Storm 2 and Verdun and they both began to bore me quickly.
Rising Storm and Verdun are both games that are explicitly designed around what's good for realism over what's good for gameplay. No surprise you got bored quickly.
only fighting games provide a legitimate field for competitive gaming in video games
There are limits. In no other sports you compete against the best in the world. How much fun would it be to play tennis or chess against a world class player? Of course, that would still be something you can do once in your life but in the internet you play against some dude who is probably not even that good, just has some advantage by daily playing. There should at least be different classes like <100 hours, 100-1000 hours and "u.r.insane"
Also I just don't like people who spend their entire life playing the same games, and I would eventually kick them from my server. And yes, I picked up some fps "friends" on Steam which I can monitor and who seem to be playing every day since a year or so - no wonder they are good.
CS:Source servers used to ban me for thinking I was cheating.
Let's say that before this person showed up, the matches were pretty close. Now that he and perhaps his friend are here, his team is winning with three or four times as many points, consistently. People are no longer trying their best because they know they won't win anyway. He uses the best gear and has far faster aim and reaction speed. It's a dog against a tiger. Other players could leave, but they might not find another populated room, and if they do, he might follow anyway. Should a kick system just be used for cheaters and rude people?
Funny, I did not play the game when it released, but I have spent around a quarter of my playtime downloading maps that are hundreds of meters across. You can even see that between each capture point, the distances are measured in the hundreds of meters on the in-game interface. I can provide pictures if you are interested.Good question is what "is" good. Last year I played Rising Storm 2 and Verdun and they both began to bore me quickly.
Rising Storm and Verdun are both games that are explicitly designed around what's good for realism over what's good for gameplay. No surprise you got bored quickly.
The realism did not bore me. It was the idea to play the same tiny 6 maps over and over, with a hard core of other guys who know every meter of them. Those competitive multiplayer games should put you in an arena that the size of Arma 3 and they would be much more even again.
There are limits. In no other sports you compete against the best in the world. How much fun would it be to play tennis or chess against a world class player? Of course, that would still be something you can do once in your life but in the internet you play against some dude who is probably not even that good, just has some advantage by daily playing. There should at least be different classes like <100 hours, 100-1000 hours and "u.r.insane"
Also I just don't like people who spend their entire life playing the same games, and I would eventually kick them from my server. And yes, I picked up some fps "friends" on Steam which I can monitor and who seem to be playing every day since a year or so - no wonder they are good.
CS:Source servers used to ban me for thinking I was cheating. Which is stupid cause I played against the high tier players occasionally and they were another world apart from me. A lot of them would also get chucked out of pub servers. Kicking the good players is just lame, but I kinda get it. The cheating accusation bothered me a lot, though.