Mortmal
Arcane
- Joined
- Jun 15, 2009
- Messages
- 9,182
Hahaha a lot of assumptions there mate,and all of them are wrong. Are you butthurt or something? I see that you didn't play as Russia and went for the super easy international mission like the noob you are. With Russia all the people i checked were Russians,even the black ones,and yes i didn't checked all of them.Soo people are to buy the game and wait for the mods to fix it? In my post i am even bias toward the devs,the assholes have their studios an hour away from my home. I do wanted for fellow Bulgarians to do some incline,but this ain't it. The game is not hard at all,i did go with the Russians and some hard mystery on a medium starting place,and what make the game hard was the boredom. Also meteorites are annoying shit. The game have some potential for modding,but it is not worth for the what it is now.this game is fun and I take umbrage with fantadomat's view as he complains about things that are doable in the game. the game has flaws for sure but the foundation is good and you can make the game as challenging as you wish via start locations.. currently battling both regularly occuring meteors and cold snaps and it's fun
I'm doubting if you even played, because you said you picked Russia but then black people came.. but Russia was only the sponsor, the applicants come from world wide.. Maybe they gave you a bunch fo black people to get them off Earth?
some things you stated that make me feel as though you played for an hour and didn't understand things:
Drone AI is bad - in my experience it is pretty good, you need to know its range and have material storages in its range so it can work.. if things are outside of its range yes it won't do anything. I have several drone hubs that overlap slightly and the drones will bring materials from one end to another in a daisy chain, so that the next set of drones can grab it and bring it where it needs to be
your colonists left = colonists will leave if they are homesick (mostly due to being homeless or unemployed) or have the tourist trait (which you can say you don't want any of these people when requesting colonists)
"A working strategy that i found out a bit later is to buy as much research rovers as possible and grab the +100 research tech for them." - this is where I know you are either retarded or full of shit. while yes this works for a few hundred research points, there are diminishing returns, the more explorer rovers you have you receive a penalty to research so this 'strategy' is buying a ton of them for research is a waste of money and retarded.. getting 2-3 more is realistic.. "getting as much as possible" while still grabbing +100 each is bullshit
protip: if you had built a dome and put a research institute in there you woud have employed your people to make them not want to leave and have gotten a lot more research than buying tons of rovers, there is also no diminishing returns on institutes (unless built in the same dome)
so you failed to set up a supply chain and the colonists thought your place was a shithole and left and you blame others? classic eastern european
And i take offence on the "played an hour" part,it took me at least 4 hours until i uninstalled the game,also it took me like 5 minutes to get the game and its loop,it seems it is far too complex for a simple minded person like you. The game is some basic level of complexity,you place shit in the range of shit,it is a game placing raged shit around resources. Only way to loose at the game is too run out of resources on the map and don't have enough for maintenance. As for the research institute.....from what i remember it needed tech....and tech is random. The core gameplay loop is researching priorities and mining resources so you have enough shit for maintenance.It is boring and tedious game that nothing interesting happens in it for the first few hours....maybe even for the whole game. If you think that this game is complex,then you are very simple person mate.
so you didn't even get into the mystery, stopped playing after the initial geting your shit set up phase (which you clearly didn't do well since people wanted to GTFO) and I guess the game is complex.. for you. research institutes are a tech that needs to be unlocked, you are correct, I unfortunately used the wrong term and I apologize. However you should have known that research labs are available from the get go and is the initial research building... yes institutes need to be researched as they provide a lot more research points than the labs... having tiered buildings in a city builder must be too complex for you.
also fyi the sponsor selected is not the only thing that changes the difficulty, start location matters too.. you can pick russia and a safe place to land with low level threats and be fine, you can take usa and go to a place with lots of meteors, cold snaps, dust storms etc. and have a worse time.
Seems fantadomat is a bit frustrated by the game and venting here. I have the same experience with drones they work very well if you know what youa re doing , they dont when you dont plan supply depots on overlapping zones between drone command center. Later you even get flying shuttles taking anything from the map at any range.This game is very similar to Anno .Of course it takes time to figure all of this, also how to optimize domes and population.
Now end game is lacking, the mystery is nice but once you overcome that what is there left to do ? I got WW3 event , stopped the war with massive gold envoys to earth, then no more story events and no more challenge,if you can send the amount of material they request you have nothing to fear anymore.