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Baldur's Gate icewind dale 2 party

fantadomat

Arcane
Edgy Vatnik Wumao
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The reason I don't put everyone into bows is because there isn't enough ammunition for everyone usually in IE games, and if there is (like with regular arrows as opposed to the good arrows) they take up way too much inventory space for what they are, what with being limited to 40 per stack and coming in so many different varieties. But saying that, I do usually make sure everyone can use something ranged, be it bullets, bows or bolts, maybe even darts, even if they never use them for 99.9% of the game (because of more efficient spell casting or slashing priorities).
I usually go for two bow range guys,one ranger and one rogue,also i usually go for sling mage. I noticed that there is a lot of ammunitions in the games. Also there is a never ending ones. Returning arrow or something like that.
 
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IncendiaryDevice

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The reason I don't put everyone into bows is because there isn't enough ammunition for everyone usually in IE games, and if there is (like with regular arrows as opposed to the good arrows) they take up way too much inventory space for what they are, what with being limited to 40 per stack and coming in so many different varieties. But saying that, I do usually make sure everyone can use something ranged, be it bullets, bows or bolts, maybe even darts, even if they never use them for 99.9% of the game (because of more efficient spell casting or slashing priorities).
I usually go for two bow range guys,one ranger and one rogue,also i usually go for sling mage. I noticed that there is a lot of ammunitions in the games. Also there is a never ending ones. Returning arrow or something like that.

Yeah, that's a normal arrow, there might even be more than one IIRC. Things like Acid Arrows, Arrows of Piercing, Fire Arrows, Ice Arrows, Arrow +1 and 2, Arrows of Dispelling, etc etc are the ones where its difficult to get unlimited supplies. With the way 3rd Ed narrows your specialisations via feats, characters usually 'grow out' of the early game mass-missile approach as the effect of normal arrows with no specialisations is outweighed by other abilities with specialisation.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,087
Location
Bulgaria
The reason I don't put everyone into bows is because there isn't enough ammunition for everyone usually in IE games, and if there is (like with regular arrows as opposed to the good arrows) they take up way too much inventory space for what they are, what with being limited to 40 per stack and coming in so many different varieties. But saying that, I do usually make sure everyone can use something ranged, be it bullets, bows or bolts, maybe even darts, even if they never use them for 99.9% of the game (because of more efficient spell casting or slashing priorities).
I usually go for two bow range guys,one ranger and one rogue,also i usually go for sling mage. I noticed that there is a lot of ammunitions in the games. Also there is a never ending ones. Returning arrow or something like that.

Yeah, that's a normal arrow, there might even be more than one IIRC. Things like Acid Arrows, Arrows of Piercing, Fire Arrows, Ice Arrows, Arrow +1 and 2, Arrows of Dispelling, etc etc are the ones where its difficult to get unlimited supplies. With the way 3rd Ed narrows your specialisations via feats, characters usually 'grow out' of the early game mass-missile approach as the effect of normal arrows with no specialisations is outweighed by other abilities with specialisation.
Well you can do it IWD games,you just have to mix your range,there is arrows for at least three rangers with having in mind that you would you more shitty arrows for the week mobs,also a slinger and a crossbowman and a tank with a throwing weapons,from what i remember there was a pretty good returnable throw weapon in one of the games. It is doable. In BG2 there was endless supply of arrow + 1 if lady memory doesn't mess with me.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
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Searching for my kidnapped sister
On a second thought, I might have to replace one Dreadmistress with a Bard. The demand for dialog checks still be there until late game, and the high CHA of a bard complement that better than a Paladin.

I try to play this run without Bard but it seem for an IWD2 party Bard is pretty much unreplaceable in their jack of all trade.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,265
Location
on the back of a T34.
im getting destroyed with tactics mod,suddenly 20 AC is not good enough for palisade battle.i cant find any detailed documentation anywhere,the mod buffs attack rolls of regular mobs expect of bosses?
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,580
Location
Gehenna
2 clerics
2 sorcerers
+ ...

Anything you want to add is just gravy. Paladin/Cleric multi for Pally sword, etc.
Wizard is useless as spell scrolls are so rare and their appearance doesn't keep up with level.
Rogue is useless because there are few traps worth worrying about, you don't get XP for disabling/lockpicking, and Stealth auto-breaks if the check (tick) occurs in sight of enemy - no matter than skill point investment. (If you want invisibility use a spell or special ability.)
Fighter and Barbarian are just clerics without buffs (their feat selection is lousy).
Druid is mostly just a sorcerer with barely any good spells, but some of the good ones are a lot of fun. (Can I think also be used as a summoning machine, which can be handy, but sorc does that better.)
Bard is fine for its songs, and some RP, but as there are many occassions when you don't get to decide which party member talks for the party, having a "face" character is less important than other titles.
Monk ... I don't remember there being anywhere enough monk gear to overcome their basic weaknesses (shitty AC, hit like wet noodles at lower levels, WIS-based attack saves, etc).
Ranger ... wtf are you Drizzt?
 

razvedchiki

Erudite
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Messages
4,265
Location
on the back of a T34.
im stuck at the bridge battle,that xuki drow skullfucks my party in half a minute,i dont have yet dispel magic.
is it possible to save the bridge in tactics mod?
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,580
Location
Gehenna
I'm not sure. Never tried it. I usually sent an invisiible scout tearing up to meet her straight away. He attacks her. His invisibility drops. Xuki casts Fireball at him ... even though the AoE includes her, and she kills herself.

:lol:

I'm guessing Tactics plays a bit smarter/cheesier than that.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,265
Location
on the back of a T34.
if you enter the map without stealth he will see and try to talk to you even if you are invinsible.then he casts mirror image/shield and i think he already has stoneskin.AOE spells dont seem to affect him,and the bomb potions do little dmg against him.
tactics also spawns 4 malarite high priests and a couple of elite orc archers after you talk to xuki at the entrance of the bridge,between them and him you will be creampasted.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
811
Steve gets a Kidney but I don't even get a tag.
im stuck at the bridge battle,that xuki drow skullfucks my party in half a minute,i dont have yet dispel magic.
is it possible to save the bridge in tactics mod?
It's possible. Invisibility on everyone (if you don't have the spell yet, someone's selling the scroll or potions in the earlier areas, I think), walk past the first group, once you're on the bridge cram everyone into a small space and start the battle, THEN throw everything you've got (flame potions, aoe spells) on the large group with malarite priests. After that kill the bugbear captains or they will call for help from other parts of the map and you'll get overwhelmed. Bowman with rapid shot is great for dealing with orc archers and disrupting spells of malarites. Xuki is hard to deal with but dispell works on her and you can keep her busy and absorb spells with some summoned fodder next to her, once everything else is dead you can just deal with her normally, her spells run out eventually. As long as you start the battle on the bridge, do A LOT of damage with the opening attack and don't attract the rest of the enemy camps it's doable.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
200 arrows/bolts/bullets= 5 stack of 40 which is normal for each inventory~ Cost about 5 gp. What is it you are saying about not enough ammo?

I dont use sling because I am cheap and dont want to spend on a magical sling. Right out of Targos I have 2 heavy cross and one light, 1 long bow and 1 short. I spent on a longbow and I was set up for the Dam/River.

I save on magical bullets for the crash site where I might get a magical sling. As for arrows and bolts, I got plenty of masterwork and magical loots that I only has to buy normals.

The joys of 6 shooter is that you normally kill one archer right at first round, thus the looted ammo remain standard, not lessened. Ditto with the looted potions. They just dont have time to drink.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
im stuck at the bridge battle,that xuki drow skullfucks my party in half a minute,i dont have yet dispel magic.
is it possible to save the bridge in tactics mod?
It's possible. Invisibility on everyone (if you don't have the spell yet, someone's selling the scroll or potions in the earlier areas, I think), walk past the first group, once you're on the bridge cram everyone into a small space and start the battle, THEN throw everything you've got (flame potions, aoe spells) on the large group with malarite priests. After that kill the bugbear captains or they will call for help from other parts of the map and you'll get overwhelmed. Bowman with rapid shot is great for dealing with orc archers and disrupting spells of malarites. Xuki is hard to deal with but dispell works on her and you can keep her busy and absorb spells with some summoned fodder next to her, once everything else is dead you can just deal with her normally, her spells run out eventually. As long as you start the battle on the bridge, do A LOT of damage with the opening attack and don't attract the rest of the enemy camps it's doable.

You can throw an Undead summon on the bridge behind you. It's narrow so one undead can clog up the pathway.
If you throw a triple combo of Grease, Web, and/or Stinking Cloud on the ground right in front of that bridge you effectively seal up their reinforcement for at least 6 turns. If you have druid magic Entangle work wonder~

You probabbly have Haste by now. In that case a Longbow shooter with Cat Grace, Aid, Rapid shot, masterwork arrows and Hasted will kill the ogres in no time~ Fighter4 thus master Longbow shooter can kill even faster, though Specialized can still do wonder~

If you play summon horde, you can send your full horde into each and every reinforcement group to slow them down 1-3 turn, or set them as an delaying ground right in front of the bridge. Dont send them into the bridge because of the narrow pathway. 4-5 shooter and 1-2 melee will get through that bridge better than a group wading into the mess.
 
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IncendiaryDevice

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200 arrows/bolts/bullets= 5 stack of 40 which is normal for each inventory~ Cost about 5 gp. What is it you are saying about not enough ammo?

You failed to read how the distinction was made between normal missiles and decent missiles and how the early game is different to the later game.
 
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IncendiaryDevice

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I usually go with:
1. Human or shield dwarf warrior specializing in two handed swords.
2. Priest of Talos.
3. Taffer.
4. Druid.
5. Wizard.
6.Sorcerer.

1. Same but sword and board
2. Alternative warrior, such as Paladin or Barbarian etc, possibly the two-handed.
3. Cleric
4. Cleric
5. Oddball selection: Bard or Druid or Sorcerer etc
6. Thief or Ranger (arrows, stealth, etc)

Not so hot early game, but creams quite well late game. Why two Clerics? Because simultaneous casting of Prayer and Recitation at the outset for earlier battles and for later battles: double casting of Symbol: Hopelessness and Symbol: Stunning, and any that make their save twice can always try again when each other casts the reverse, the perfect combination for any surprise encounter. This team quite literally builds around the two clerics.
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I haven't played IWD2 tactics in ages, but re. the bridge, yeah, the golden path is always run/invisible everybody to basically where Xuki is, use a web or something to hold up everybody else, and then take out Xuki+Ogres first.

If you can overcome the pathfinding and get your guys into position, even a single web really screws anyone trying to reach you past the bridge.
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
I wonder, is a full rogue/stealth party viable in any IE game? Mite b cool to kill everyone round 1 with backstabs.
 

GarfunkeL

Racism Expert
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Nov 7, 2008
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Insert clever insult here
It's not. There are too many scripted encounters in all of them. It would be funny though, because in IE game bumping into an invisible creature does not dispel invisibility, so your six rogues could block pathways and the AI would have no way to deal with it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,087
Location
Bulgaria
It's not. There are too many scripted encounters in all of them. It would be funny though, because in IE game bumping into an invisible creature does not dispel invisibility, so your six rogues could block pathways and the AI would have no way to deal with it.
But in most encounters you can run and restealth or take a invisibility potion. It will be pretty hard to do,but maybe it is doable.
 

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