Sranchammer
Arcane
Shouldn't war exhaustion trigger major rebellions? That sounds more challenging.
Hivemind rebellion? Spiritualist rebellion, for a war, promised by their gods? Militarist rebellions? For showing weakness? Robot rebellions?Shouldn't war exhaustion trigger major rebellions? That sounds more challenging.
The ideological problem with Stellaris is: their boss said "Lets make a game for gullible retards that play Call of Duty so we could shovel dem dolla bills. Use this rat maze simulator and change rat graphics to spaceships."I think I've figured out ideological problem with Stellaris. They've embraced familiar mechanics from EU4 and made the game even more, so to say, granular: your ships really fly through all this space, you capture each system individually. There's less random stuff here, you don't get to colonize a planet that will add 5 rich systems to your empire. Space becomes more systemic and thus boring. As TJ had said by the dreaded midgame you have uniform blobs bumping into each other. Some blobs may be bigger, some smaller; some have a lot connections to each others, some don't. And when you have 70 systems you don't see other empire special systems as special. Someone mentioned craving enemy's black hole system for physics research. But why would you if an empty space on any of your planet with any POP on it will produce more research? There's nothing special when everything is so big. I fought wars to get systems with enclaves and access to Leviathans (both added in DLC) but even that doesn't help that much; some of your inner factions become happier. Strategic resources are roughly equivalent to being one step in research ahead and you get plenty of those. Getting new planets and species is hard to notice, that unrest doesn't really affect you. You may use new species to colonize more but your 21st planet is not that exciting anymore and requires too much involvement to get your empire's productivity raised by 4% or something.
So the ideological problem is this: Stellaris doesn't have midgame. It only has endgame. First there's initial stage: you note how starlanes go, you settle first colonies and really get into managing them, you throw pops around, you manage resources. But then immideately comes the endgame. There's no grand battle for deciding the fate of the universe, it's all feels determined when it happens. It feels like mopping up. You already have most of interesting inventions and traditions you really wanted; now you get whatever is presented to you. It's like Civilization after turn 400 when everything is decided and you just have to click end turn to get your spaceship to fly - only you'll have to do it for most of the game and you might not even win. You research future tech and mop around, you fight wars where 90% of the action is capturing systems of an enemy with 0 ships and you still have to manage armies to capture planets. Unlike Endless Space 2 there's species-wide story but... We're all psionics, we took 2 ascension perks for that. Wow, our researches now produce whole 10% more of science and admirals have another 10% bonus - that's a whole new game!.. Really nothing feels like a significant change. Even your relationships with resources are the same - even after 250 years of play you will struggle with energy balance and will be able to use any amount of minerals in a day. It switches from the early game wonder to late game clicking through turns while most 4X like Civilization have a middle game where everything is actually decided, when it's fun to play. Meanwhile in something like Endless Space 2 the game evolves; by the endgame the way of interacting with most mechanics completely changes, you stop caring about one type of resources at all while you need some others and they seem worthy of a galactic-scale war.
But Stellaris is balanced even though it's random. All the unique anomalies and special resources are within strategic sane boundaries. They're all there to allow you to balance things out, see if you rather want +5% food or +10% speed of energy weapons. It's granular and lifeless. You will never see enemy hold system that you have to fight for.
Or defensive line, or ambush (or given this context, a TRAP!).Lanes-only makes defensive stations viable.
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The ideological problem with Stellaris is: their boss said "Lets make a game for gullible retards that play Call of Duty so we could shovel dem dolla bills. Use this rat maze simulator and change rat graphics to spaceships."
are you saying that they took fun away attempting to give me some fun?
For details see how RTS were murdered by devs listening only to hardcore players and developing overcomplicated mess of a game made for multiplayer with no proper campaign.
Blizzard and Warcraft 3 killed the RTS genreFor details see how RTS were murdered by devs listening only to hardcore players and developing overcomplicated mess of a game made for multiplayer with no proper campaign.
wat
RTS was murdered by devs listening to their focus groups telling them that controlling more than 1 unit at a time was too complex. And their focus groups were right, hence ASSFAGGOTS.
They wanted to give you a better strategy game.
Why? Shitty rts games killed the genre,not a success of one game. Don't get me wrong Warcraft 3 is shit.Blizzard and Warcraft 3 killed the RTS genreFor details see how RTS were murdered by devs listening only to hardcore players and developing overcomplicated mess of a game made for multiplayer with no proper campaign.
wat
RTS was murdered by devs listening to their focus groups telling them that controlling more than 1 unit at a time was too complex. And their focus groups were right, hence ASSFAGGOTS.
I think Leviathans is almost required, in a good way.are the expansions good
There's actually one major advantage that robots have, which is that they can have the best leaders who can not only have extremely high skill cap (provided you reach it without hitting the level-lock trait they can get) but will also live forever unless killed by random event. But yea, robots are pretty badly shafted by not multiplying like rabbits.Yeah, robots expansion awesome. 90% of gameplay is queuing fucking robots pops since they need to be built manually. Also it's pretty much the only thing you can do, since apparently robots worse than bio races at everything (even at mining), so outbreeding is your only option.
Because at the moment my ability to show up online at all is rather limited due to stuff, so I simply couldn't cover the mandogrind even if I tried. Within the entire time limit of the event, I could do just 9 runs at best in total.Ahoy thar, Vaarna. Why aren't you showing up to queue your mandogrind?
I can probably help you later today but I'd suggest to avoid the beta patch since the whole war system(no auto peace) it "tries" will not even be in the game finallyAny helpful codexer has the 2.0.2 beta patch for inventory non-removers? I think I just found 2.0.1
Obviously. That's why you need to merely show up to QUEUE it so you can do it next time when you're less of a crapsack.Because at the moment my ability to show up online at all is rather limited due to stuff, so I simply couldn't cover the mandogrind even if I tried. Within the entire time limit of the event, I could do just 9 runs at best in total.