Normally I would agree, but it's well known that Lacrymas roleplays a priest of Skaen. In that instance, stilettos make perfect sense.You give a stiletto to your priest ? What kind of stupid roleplaying is that ? Hope AwesomeButton will talk some sense into you, damn maniac.
Get ur GoT outta mu PoE, heathen!So you mean to say that I could consider giving a scale armor to my rogue in order to build a character inspired by Bronn of the Blackwater ? The... the possibilities of roleplay are not confined by ad&d archetypes ?
There's no point in having a lot of weapons if the player has no incentive to change what they're using now and then. I remember one common criticism of the first game being that if you're a barbarian you buy Tall Grass from a merchant and then you never use another weapon for the rest of your play through
Normally I would agree, but it's well known that Lacrymas roleplays a priest of Skaen. In that instance, stilettos make perfect sense.You give a stiletto to your priest ? What kind of stupid roleplaying is that ? Hope AwesomeButton will talk some sense into you, damn maniac.
I doubt that you are roleplaying,more like playing yourself and in the pauses sacrificing some innocent rich guy.Normally I would agree, but it's well known that Lacrymas roleplays a priest of Skaen. In that instance, stilettos make perfect sense.You give a stiletto to your priest ? What kind of stupid roleplaying is that ? Hope AwesomeButton will talk some sense into you, damn maniac.
It's roleplaying that is supported by the mechanics AND the lore, though, it's not simply because you can do it. You pretty much gain nothing mechanically by going greatsword Wizard, nor does the lore support it or plate-armored Rogues. Outside of extra non-squishiness, you also don't gain anything by equipping your Rogue with heavy armor, while you do unlock a completely different playstyle by going Skaen and stilettos.
Détente.
Also, first pre-buffing was taken away, and now people (even here) are complaining about having to switch armors/weapons to meet specific challenges? Anybody interested in a system which is not for braindead people? Hello?
It just substitutes one brainless routine for another. I don't know why people are obsessed with being forced to change weapons. Changing weapons in PoE1 came with cool benefits, like AoE damage, marking or other spells and you felt like you are doing something that added to the playstyle, instead of going "ugh, have to change this greatsword to an estoc again for the extra Pen again...." every 5 fights or so.
Because I want to play a rogue knight, it's nothing that fancy really. He's heavily armored and wields a huge sword, but he fights like a dick and aims for the crotch.I don't think anyone would say that a plate-armored, greatsword-wielding Rogue makes much sense mechanically or lore-wise in PoE1, technically you can do it, but why would you?
If you remember correctly, it's even more restrictive than this.a Paladin could never be evil for example
It's called "knowing your enemy", "adapting to the situation", and "being rewarded for knowing the game systems". Something PoE1, for instance, was missing (although I did change weapons for Ogres, but that was the only case IIRC). Of course some challenges need to be forcing, otherwise we default to a game where everything works, ie a game for the braindead.
Because I want to play a rogue knight, it's nothing that fancy really. He's heavily armored and wields a huge sword, but he fights like a dick and aims for the crotch.
Hi.
omgosh what is going on right? no news is good news but this is news but still good news because it allows the polish more of the game but it is very interesting to see the ship being sailed now by someone else right? tsk tsk there is a new captain on board calling the shots it is a .
Mixed emotions though because of kids going back to school on the 3rd of April after a long weekend for Easter and just being able to sit back and relax with a new adventure that continues but now wtf just ha ve to because . That is the waiting game for perfection sailing the high seas and fighting ships and following a big statue which will not be hard to follow unless they are walking along the depths of the ocean along the sand and are not tall enough to crest the top of the water with a May release thing changes with gardens and planting just hard with outside world to do make flowers.
Still it gices a lot of people time to complete their game for another saved game result and . because I still have to finish my next adventure with a Cipher it is . but different and still attached to Lelu barbarian from first completion because it was the first time to play and complete so and the baby too dragons allies made so alot of things going on to looking foward to.
Josh has to right the ship now so little to no worries with the extensxion okay? OKAY! Elite edition looks nice bad timing and could not order last yr. I would today if they offered and help out.
okay santino27 Chris was summoned.
Thanks,
Sherry
Of course it's supported, it's just not optimal. Imo at least.Sure, but it's not actually supported, you are doing it because you can. You are trying to force the class design to conform to your wishes and it bursts at the seams when doing so. It's just not a good implementation of what you want, as opposed to, say, 3E.
Yeah, or it's just a shady scumbag, with a discutable past, who doesn't play by the rules. See anybody can come up with a fitting definition.A rogue archetype is not necessarily a thief,it is a stealthy character that prefers to do the job silently.
It's called "knowing your enemy", "adapting to the situation", and "being rewarded for knowing the game systems". Something PoE1, for instance, was missing (although I did change weapons for Ogres, but that was the only case IIRC). Of course some challenges need to be forcing, otherwise we default to a game where everything works, ie a game for the braindead.
You can say the same things for pre-buffing, you are just "rewarded for knowing the game systems", but it's a retarded and brainless activity. PoE actually DID incentivize the swapping of weapons in a good way, the only RPG to ever do so and did reward you for knowing the systems and using them to your advantage.
Come on mate,you know what i mean. Nobody in their right mind will go around sneaking in full armour. The most important thing for sneaking is firm legs,staying crouched for some time is harder than people think. If you want to have big sword and plate armour,why don't you play as fighter brigand or something?Of course it's supported, it's just not optimal. Imo at least.Sure, but it's not actually supported, you are doing it because you can. You are trying to force the class design to conform to your wishes and it bursts at the seams when doing so. It's just not a good implementation of what you want, as opposed to, say, 3E.
I played a frontline wizard in poe1. Breastplate and concelhaut staff. Early levels were very tough, but he became godlike in the endgame, thanks to citzal stuff. It's very possible to play a muscle wizard, spell mastery at higher levels even makes it less resource-consuming.
Yeah, or it's just a shady scumbag, with a discutable past, who doesn't play by the rules. See anybody can come up with a fitting definition.A rogue archetype is not necessarily a thief,it is a stealthy character that prefers to do the job silently.
Now if the thief from ad&d was called a rogue, and you asked me what the class was about then, yeah, I'd agree with your definition. They have access to the stealth skill, and it's definitely incompatible with wearing plate... I mean, it's just not allowed to begin with.
Yup,you are pretty right mate,i even left some battles to go on while doing some IRL things,never lost a fight. Also prebuffing made the games harder because some encounters had to be balanced with buffs in mind. PoE does have really simple mechanics.It's called "knowing your enemy", "adapting to the situation", and "being rewarded for knowing the game systems". Something PoE1, for instance, was missing (although I did change weapons for Ogres, but that was the only case IIRC). Of course some challenges need to be forcing, otherwise we default to a game where everything works, ie a game for the braindead.
You can say the same things for pre-buffing, you are just "rewarded for knowing the game systems", but it's a retarded and brainless activity. PoE actually DID incentivize the swapping of weapons in a good way, the only RPG to ever do so and did reward you for knowing the systems and using them to your advantage.
Right, I am a huge fan of bre-buffing, and I missed it a lot in PoE1 (food was lame). It is only retarded, if you build it to be retarded.
Pre-buffing that is good for all fights = bad
Pre-buffing that is tailored for certain situations = awesome
PoE incentivized what?! In 99% of the fights, I couldn't fail even if I tried to.
Indeed. So when you consider the rogue by my definition above, it's not a class who's about sneaking and delving in silent lethal endeavours. And it becomes perfectly fine to build him with heavy armor. Like in the case of a scumbag knight etc.Come on mate,you know what i mean. Nobody in their right mind will go around sneaking in full armour. The most important thing for sneaking is firm legs,staying crouched for some time is harder than people think.
Rogues are where the flanking bonuses, blinding strikes etc are. Ie the scumbag tactics.If you want to have big sword and plate armour. why don't you play as fighter brigand or something?