This is a game for people that enjoy shit like Andromeda or Inquisition, honestly.
Dont waste your time, get a russian key its 30 euros, 150 gigas on torrent will be too slow and you risk corrupt download, for an incomplete version with memory leak.is this shit cracked yet or what
Dont waste your time, get a russian key its 30 euros, 150 gigas on torrent will be too slow and you risk corrupt download, for an incomplete version with memory leak.
Did someone try it with the Gordon Freeman mod ? Does it make the game better ?
is this shit cracked yet or what
Codex consensus dont mean shit ,this sub forum was created to protect others from asia's abominations , reading here means you are already a deviant by codex standard. Following codex perceived consensus can lead to grave mistake too, like buying elex for exemple.Metacritic is useful to take the temperature nothing more or less.FF15 is a good JRPG, not going to run outside my house naked screaming ITS AWESOME! AWESOME!, but its ok and as entertaining as any AAA. Saying it get some inspirations from dragon age inquisition or mass effect isnt far from the truth although.
I'm currently playing Nier Automata and what you've described sounds similar.
Yes summons that completely erase the battlefield and also kill your pc performances until you restart game .Too bad else the game is technically perfect.What exactly is the combat in this game?
I mostly liked FF series for being Wizardry-light for most of the time. As I understand starting with 12 they became more like Might & Magic - you prepare for the battle by chosing the right setup of abilities and in battle itself you mostly press attack button and sometimes use some special spell.. You could see that even in FF8 which had an interesting deep system which it never explained properly and FF10 had a compromise of making most of the character development railroaded for most of the game so you played simple tactical combat mostly and it postgame it all opened up.
I haven't played FF13 to any length but I suspect they went for something similar to FF10 with railroaded character development (at least for some time) but with combat being sort of Might & Magic with switching roles from time to time. How does it work in here?
FFXV:
No control over companions.
You enter battles by approaching enemies on the map. There's an awareness meter.
Hold down one button to combo, switch between weapons with varying effects.
Hold down one button to dodge.
Dodge button also functions as a parry.
Enemies can pin you and you need to mash to get free.
You can order companions to attack people once a meter has filled up.
Losing all health makes you/companion stumble around like a drunk, potions fix this.
You find resource nodes of elements around the world map, can combine items and other shit with them to make magical grenades.
Summons are triggered by certain criteria, but generally can't be easily activated. Using a summon typically ends the fight.
You eventually get the Armiger, which is basically the "overcharge mode" many of those stylish action games have like in GoW or DMC.
Game is generally easy.
At least we can agree Aranea is the best waifu in the series right.
22/03/18 - Patch Notes
Additional functions
Content support for Twitch Prime members – Kooky chocobo now available to use in game.
Additional in-game option for switching over the Enter/Cancel buttons.
Additional in-game option for border-less full screen.
Bug fixes
NVIDIA Ansel bug fixes.
AMD Phenom II Processors compatibility fixes – FFXV Windows Edition boot up issues now fixed.
Several minor bug fixes.
things do get awkward when a 15-year-old wants ur dink
Pre-release numbers on Steamspy look better than Kingdom Come: https://steamspy.com/app/637650