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CDPR CEO: Rockstar, Blizzard & Bethesda Are The World’s Top Three Game Developers

Jacob

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I feel bad for the Eastern Europeans man. Go find rich Asian girls, they really love white people, and when they bring you home you'll become an exotic creature which will be fed McDonalds everyday.
 

GrainWetski

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Starcraft 2 still has the highest playercount of all RTS games. It's also a very complex game, more so than WarCraft 3.

Add to that Hearthstone and I don't see how Blizzard is any less than they what to be. They make some of the most complex games out there and are able to make them appealing enough so that people get into them en masse. And they have other games - haven't played Diablo 3 though I've heard they made it good after some development, but Overwatch and Heroes of the Storm are huge and far from primitive too. Blizzard is the best proof nothing stops you from creating deep complex experience that would still be extremely popular.
Probably the most simplistic games in their genres.
 

HeatEXTEND

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Adding more things that require some thought is better than filling the game with things that you have to automate. They have numerous new abilities and stuff to manage in both economy and combat that is not a trivial problem you solve once and reproduce endlessly.

Fascinating. Except that stuff like a zerg breaking through a map-wide terran line by gosu coordination and micro will always be more amazing and cool than anything sc2 could hope to muster. I don't give a shit about some guy controlling a ball of 25 dota dudes.
 

Dzupakazul

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I feel bad for the Eastern Europeans man. Go find rich Asian girls, they really love white people, and when they bring you home you'll become an exotic creature which will be fed McDonalds everyday.
Under the system I described I mostly felt bad for the people who were either not coordinated / focused enough*, got horribly screwed by their job providers** or simply fired for inefficiency***, or simply ended up enjoying the life in Netherlands (too much)****.

*Man who said he was eating 2 toasts a day at 6 PM later confessed he spends the rest of his paycheck on drinking beer with bros. I considered him fantastically focused on what he wanted to do, his goal simply didn't exactly mesh with mine, and I don't like being judgmental.
**The job brokering company changed a certain clause in their policy a day before the departure to the Netherlands; we were given a printed copy of the old booklet a few weeks earlier and the change was done very quietly. The change was simple - the clause that guaranteed you financial help with your housing in case you arrived in NL and it turns out your job spot was already taken somehow, so that you can rest easy while looking for a new one. To add to that, the company decided to set a new, overblown quota for hires which was quadruple the sustainable amount of spots. Result: Man who arrived in the Netherlands from Spain on a desperate bout for cash ended up going back home with a -213 euro debt for the dubious pleasure of vacationing in our worker quarters, which, upon arrival, were infested with rats, fungus, and we were told that any reported damages go on our account. Including pre-existing ones.
***Two colleagues of mine, who got sent somewhere else, got horrible food poisoning from shitty store-bought questionable meat eaten the day before and got fired on their first day for being slow and needing too many bathroom breaks.
****Had a pleasant conversation with a fellow who came to NL for 2 months and ended up staying for 14 (as far as I know he might still be there), still living in the same worker quarters as mentioned before. He seemed to enjoy his weed and Amsterdam time, so, again, not judging; it's just not the kinda thing I'd want myself.


There's a lot of reasons for Eastern Europeans desiring to go abroad and earn the euros to send back home (whether you're a college student saving up for an awesome new gaming PC or you are a menial worker who knows just enough English to get by and want a shot at affording some new luxuries in Poland, at the 4:1 currency exchange rate). This even applies to some higher educated people, as there's a "brain drain" phenomenon of specialists, like doctors and computer programmers, simply leaving for greener pastures and even greener cash.

tl;dr: If 2 months of basic work in Poland will earn you 4000 PLN, and 2 months of the same menial job will earn you 3000 EUR in Germany, UK, France or Netherlands, you can theoretically come back home with like triple the value by exchange rate alone. Of course, it pays to be careful (don't get scammed; there's a recurring joke that you're gonna get "strawberried" if you sign a bad contract, but getting kidnapped by some mafia to become a slave (traditionally at a strawberry field as a picker, hence the term) in a foreign country is an actual thing that happened, on top of all the other weird shit I outlined above) and goal-oriented. Many people opt to stay in the west for the comfort of life. The minimum wage you are ordinarily paid in Poland - the 400 euro - is enough to survive, have access to some internet, TV or vidya, and maybe save up just a tiny bit if you're really good at budgeting, but you'll likely have to make concessions (for example, if you want to start a family).

Note that I'm a young faggot and I probably am not even aware of the reality of the situation in many other facets of life, so fellow Kurwas may feel free to tell me I'm wrong or inaccurate.
 
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Deflowerer

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I mean, I'd say the best bet is to save enough money from slaving in the West to make a considerable downpayment towards mortgage at home, since that's the biggest expense usually and buying an apartment / house is not just spending money, but making an investment that will appreciate over time as well.
 

Valky

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CSQsKECW0AAay1D.jpg:large


"The world's top three game developers produce NO rpgs."
 

ilitarist

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Probably the most simplistic games in their genres.

Is there any computer CCG that has more cards than Hearthstone with more variety of effects? Maybe MTG conversions, but every other has not just fewer things in it but fewer things to think about.

Fascinating. Except that stuff like a zerg breaking through a map-wide terran line by gosu coordination and micro will always be more amazing and cool than anything sc2 could hope to muster. I don't give a shit about some guy controlling a ball of 25 dota dudes.

Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby. It doesn't have cheap things like dropping tank and immideately getting it back.

Maybe you'd consider Warcraft 1 the epitomy of elegant strategic design? No build queue so you can't just request to build 5 units at once, set rally point and let it go, you filthy casual. IIRC you can only select 4 units unlike that Starcraft retarded selection of many more allowing you to just overwhelm enemy with cannon fodder.
 

Dzupakazul

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Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby.
I can tell you never actually played Brood War. No one does that. In fact, overmicroing is often a bane of beginner SC players who think they will get magically better by just spamming faster without knowing how and why. The other day I saw a guy explain how the absolute best Terran micros his Marines - he often does so by just putting them in a good position and standing there. He doesn't overmicro them, he doesn't put them in crazy positions or do wild splits that you associate with SC micro - he just lets them shoot because moving your units around often simply causes them to spend more time running than firing volleys, effectively lowering your DPS.

In your case, telling an army of Zerglings to, say, surround a Spire and kill it is easy as hell - just right-click the building. If the building is particularly well placed, right-click once next to it so that the Zerglings get to form a "carpet" formation around it, and then right-click the Spire so that they can all collapse on it at once.

Man, I respect SC2 for what it does and enjoy playing it from time to time and I still think you are biased and misinformed just to try and win an argument.
 

Cyberarmy

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Rockstar I agree but Nu Blizzard is just a shadow of its former self. Also LoL at Bethesda, what are they up to nowadays, porting Skyrim to iOS ?!?
 

HeatEXTEND

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Fascinating. Except that stuff like a zerg breaking through a map-wide terran line by gosu coordination and micro will always be more amazing and cool than anything sc2 could hope to muster. I don't give a shit about some guy controlling a ball of 25 dota dudes.

Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby. It doesn't have cheap things like dropping tank and immideately getting it back.

Maybe you'd consider Warcraft 1 the epitomy of elegant strategic design? No build queue so you can't just request to build 5 units at once, set rally point and let it go, you filthy casual. IIRC you can only select 4 units unlike that Starcraft retarded selection of many more allowing you to just overwhelm enemy with cannon fodder.

straw2.jpg


there we go
 
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ilitarist

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Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby.
I can tell you never actually played Brood War. No one does that. In fact, overmicroing is often a bane of beginner SC players who think they will get magically better by just spamming faster without knowing how and why. The other day I saw a guy explain how the absolute best Terran micros his Marines - he often does so by just putting them in a good position and standing there. He doesn't overmicro them, he doesn't put them in crazy positions or do wild splits that you associate with SC micro - he just lets them shoot because moving your units around often simply causes them to spend more time running than firing volleys, effectively lowering your DPS.

In your case, telling an army of Zerglings to, say, surround a Spire and kill it is easy as hell - just right-click the building. If the building is particularly well placed, right-click once next to it so that the Zerglings get to form a "carpet" formation around it, and then right-click the Spire so that they can all collapse on it at once.

Man, I respect SC2 for what it does and enjoy playing it from time to time and I still think you are biased and misinformed just to try and win an argument.

I played Brood War. Not very well but well enough to see difference between it and SC2. That thing with surrounding spire is very obvious change with SC2 and I've noticed it when I played Brood War. And I saw that good players micro that stuff. Right after the release of SC2 people talked about change of pathfinding in this case as an example of dumbing down the game in a manner similar to what HeatEXTEND says.

Naturally, not being a diamond player I may be misinformed. Still I've played SC1 campaign recently enough and I see how its less complex than SC2 campaign or multiplayer even if we ignore additional stuff in SC2 like coop mode. SC2 allows you to create groups of many buildings, put more units into a single selection group etc allowing for less obvious automatic clicks. That freed up time is used so that you cast Protoss chrono boost, warp gates (didn't play other factions as much but they have a lot of new usable stuff too) - and that's just economy. Then on the maps you have stuff like hiding places and vision towers. In combat you have more units that are no less varied than SCBW. Even if we're talking about personal preference there's no doubt that SC2 is more complex than SC1 and is the most popular strategy game at the moment. Blizzard does their job well by selling intellectually stimulating stuff to a lot of people thus arguing against the notion that you can only sell dumb stuff to people.
 
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CptMace

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intellectually stimulating
TracerButt.jpg


They sell because they make solid games. But it's casual shit and has always been. It's good casual shit, t'is all. Their games are polished, run on most rigs and are delivered with top notch pixar animations.
But "intellectually stimulating" is probably the farthest you can get from blizzard.
 

Ash

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Well Rockstar is a pretty credible gamdev. They deliver what people like about their games without fucking up. The design philosophy and the kind of game it makes might not sit well with kodex, but that is besides the point.

eh I have to chime in here, as someone that played and enjoyed near enough every game with the R* label acting publisher or dev up until their games of the decline era, even back when they were called "DMA Designs". GTA4 was shit. Red Dead Redemption Was OK. GTA5 was shit.

Of course I'm talking about gameplay decline, they're piss easy, lack the depth of previous, etc etc. All the usual modern gameplay decline. Everything else about their games inclined OK I guess...though I do get really triggered by GTAV's pandering story. What's that term when old people try to act cool and "in" with the popular culture of the demographic two generations beneath them? that's what GTAV's writers are and fuck me is it cringey. And even if that's not the case, it's still completely pandering and annoying.

Bethesda? Yeah they're declined from the old days, the codex being RPG fans thoroughly know this.

Blizzard? I wouldn't know. Don't really play their games, don't appeal to me. Though I hear their games are microtransactions up the wazoo, and hey, it's 2018. Assume every AAA developer can't make a good game for shit.
 
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Dzupakazul

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I played Brood War. Not very well but well enough to see difference between it and SC2. That thing with surrounding spire is very obvious change with SC2 and I've noticed it when I played Brood War. And I saw that good players micro that stuff. Right after the release of SC2 people talked about change of pathfinding in this case as an example of dumbing down the game in a manner similar to what HeatEXTEND says.
The pathfinding changes have been attributed to the rise of blob and ball tactics, which are much harder to execute in BW and generally unseen outside of the Terran race, in which case the ball is horribly immobile and prone to harassment. In SC2, there's much more of that - units do not have to be put into formations before making an engagement, as they willl naturally form a giant ball on their own, as they engage.

Also, the lack of automation of things in SCBW means that it's much easier to make a comeback from a disadvantaged position than it is in SC2, simply because the automation of mechanics in SC2 means that it's much less likely that you will fuck up something basic at home. Both SC and SC2 are rhythm games where the setting is on Expert from the start; both games emphasize how hard it is to be a commander in different ways. Managing Injects and Creep Spread isn't necessarily any more complex than managing 8 hatcheries and making sure your Lurkers are dispersed properly against Psionic Storm. It's still a rotation you cycle.

And sure, SC2 has a better campaign, mechanics-wise, than BW. It also has multiple difficulty levels built-in and they sold three campaigns for the price of a full game.

Thing is, SC has troublesome pathfinding. Your example of how the pathfinding is actually used is a crass misrepresentation of how it works; no one micromanages every single unit perfectly just to kill a building. In fact, pros also leave units hanging and make mistakes, and they're just as prone to letting events play out on their own rather than managing every single thing, because often times by doing the latter, you're just causing stuff to backfire on you. There's nothing "grognardy" about the argument regarding BW mechanics; it carries its own strengths and weaknesses, and most people in the scene acknowledge it.
 

Ocelot

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Starcraft 2 still has the highest playercount of all RTS games. It's also a very complex game, more so than WarCraft 3.

Add to that Hearthstone and I don't see how Blizzard is any less than they what to be. They make some of the most complex games out there and are able to make them appealing enough so that people get into them en masse. And they have other games - haven't played Diablo 3 though I've heard they made it good after some development, but Overwatch and Heroes of the Storm are huge and far from primitive too. Blizzard is the best proof nothing stops you from creating deep complex experience that would still be extremely popular.
Probably the most simplistic games in their genres.

Blizzard has a talent at simplifying "difficult" genres without making them too boring and basic. I'm impressed at how they took a geeky, complex and really niche strategy game like Magic: The Gathering and simplified and polished it so much that ~100 million people play it. The only game Blizzard failed at recreating IMO is Dota. HotS is hot shit.
 
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CptMace

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To be fair, everyone failed at recreating Dota, and every dota-like is shit (maybe HoN wasn't, but then again it was a carbon copy). Although HOTS is probably the worst of this degenerate subgenre.
Maybe Dota is shit to begin with. I like it nevertheless.
 

Ash

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They deliver what people like about their games without fucking up.

No, they don't.

They did such a great job on a couple of games that a lot of people will buy their games just in the hope of a taste of their former greatness.

Absolutely. GTAV is very much a normies/casual game. Classic GTA games more straddled the line. I mean it was mainstream and not what I'd call classic hardcore, but it actually had gameplay. You know, as was standard for most games some 15 years ago. Not mindlessly following map markers 50% of the time, popping moles from cover with regen health, or pressing the skip mission button ...real gameplay that merely asks the simple request from you to think or pay attention and have the smallest of patience and skill makes casuals ragequit. All the non-gamers I know rage quit on old school GTA citing difficulty or just free-roamed until they got bored. Another point of contention: holy shit there's microtransations for everything in GTAV multiplayer.
 
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Ocelot

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To be fair, everyone failed at recreating Dota, and every dota-like is shit (maybe HoN wasn't, but then again it was a carbon copy). Although HOTS is probably the worst of this degenerate subgenre.
Maybe Dota is shit to begin with. I like it nevertheless.

League of Legends did a good job at making Dota more fun and accessible to newbies, even though it's an inferior game by far. And "mobas" aren't shit, they are just a niche genre that sprouted out of a weird mod that shouldn't have gotten so big in the first place.
 
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CptMace

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I'm fine with considering lol and mobas to be good games, or fun games. But when it comes to recreating dota, they simply fail.
Now, as I said, maybe the problem comes from dota itself.

I think there's a major difference in terms of game design, which we find an echo of in the expression moba itself. Multiplayer online battle arena puts the emphasis on the teamfights. I think dota is more a coop strategy game while lol is more a team fighting game, which plays like a rts sure, but in the end it's about animation cancel, frame perfect reactions and other shenanigans typical of fighting games. Dota players will talk more about timing their moves, controlling the lane and other strategy-related considerations.

Now i prefer classic fighting games, like sf4, to these weird abominations frankly.
 

Dzupakazul

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Still I've played SC1 campaign recently enough and I see how its less complex than SC2 campaign
nigger please
You probably didn't mean to quote me in that post, but it can be fairly conceded that SC2 is somewhat more of a challenge (esp. with Brutal available) and does provide a wee bit greater variety of objectives than the original Starcraft. WoL let you change up the order in which you did your missions, too. SC2 also lets you do those special unit and hero upgrades.
 

HeatEXTEND

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Quote got me good yes. I agree that the campaign is waay more complex, but that wasn't the point. People that spout retarded unrelated shit get retarded shit responses. You are putting up with him quite nicely though :salute:
 

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