madre de dio ...will be fed McDonalds everyday
Probably the most simplistic games in their genres.Starcraft 2 still has the highest playercount of all RTS games. It's also a very complex game, more so than WarCraft 3.
Add to that Hearthstone and I don't see how Blizzard is any less than they what to be. They make some of the most complex games out there and are able to make them appealing enough so that people get into them en masse. And they have other games - haven't played Diablo 3 though I've heard they made it good after some development, but Overwatch and Heroes of the Storm are huge and far from primitive too. Blizzard is the best proof nothing stops you from creating deep complex experience that would still be extremely popular.
Adding more things that require some thought is better than filling the game with things that you have to automate. They have numerous new abilities and stuff to manage in both economy and combat that is not a trivial problem you solve once and reproduce endlessly.
I feel bad for the Eastern Europeans man. Go find rich Asian girls, they really love white people, and when they bring you home you'll become an exotic creature which will be fed McDonalds everyday.
Probably the most simplistic games in their genres.
Fascinating. Except that stuff like a zerg breaking through a map-wide terran line by gosu coordination and micro will always be more amazing and cool than anything sc2 could hope to muster. I don't give a shit about some guy controlling a ball of 25 dota dudes.
I can tell you never actually played Brood War. No one does that. In fact, overmicroing is often a bane of beginner SC players who think they will get magically better by just spamming faster without knowing how and why. The other day I saw a guy explain how the absolute best Terran micros his Marines - he often does so by just putting them in a good position and standing there. He doesn't overmicro them, he doesn't put them in crazy positions or do wild splits that you associate with SC micro - he just lets them shoot because moving your units around often simply causes them to spend more time running than firing volleys, effectively lowering your DPS.Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby.
Fascinating. Except that stuff like a zerg breaking through a map-wide terran line by gosu coordination and micro will always be more amazing and cool than anything sc2 could hope to muster. I don't give a shit about some guy controlling a ball of 25 dota dudes.
Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby. It doesn't have cheap things like dropping tank and immideately getting it back.
Maybe you'd consider Warcraft 1 the epitomy of elegant strategic design? No build queue so you can't just request to build 5 units at once, set rally point and let it go, you filthy casual. IIRC you can only select 4 units unlike that Starcraft retarded selection of many more allowing you to just overwhelm enemy with cannon fodder.
I can tell you never actually played Brood War. No one does that. In fact, overmicroing is often a bane of beginner SC players who think they will get magically better by just spamming faster without knowing how and why. The other day I saw a guy explain how the absolute best Terran micros his Marines - he often does so by just putting them in a good position and standing there. He doesn't overmicro them, he doesn't put them in crazy positions or do wild splits that you associate with SC micro - he just lets them shoot because moving your units around often simply causes them to spend more time running than firing volleys, effectively lowering your DPS.Nonsense and the usual "old means good". SC2 still has micro in battles. It doesn't have stupid things like retarded pathfinding forcing you to tell each of your zergling to attack building from specific angle otherwise they just blob nearby.
In your case, telling an army of Zerglings to, say, surround a Spire and kill it is easy as hell - just right-click the building. If the building is particularly well placed, right-click once next to it so that the Zerglings get to form a "carpet" formation around it, and then right-click the Spire so that they can all collapse on it at once.
Man, I respect SC2 for what it does and enjoy playing it from time to time and I still think you are biased and misinformed just to try and win an argument.
intellectually stimulating
Well Rockstar is a pretty credible gamdev. They deliver what people like about their games without fucking up. The design philosophy and the kind of game it makes might not sit well with kodex, but that is besides the point.
The pathfinding changes have been attributed to the rise of blob and ball tactics, which are much harder to execute in BW and generally unseen outside of the Terran race, in which case the ball is horribly immobile and prone to harassment. In SC2, there's much more of that - units do not have to be put into formations before making an engagement, as they willl naturally form a giant ball on their own, as they engage.I played Brood War. Not very well but well enough to see difference between it and SC2. That thing with surrounding spire is very obvious change with SC2 and I've noticed it when I played Brood War. And I saw that good players micro that stuff. Right after the release of SC2 people talked about change of pathfinding in this case as an example of dumbing down the game in a manner similar to what HeatEXTEND says.
Probably the most simplistic games in their genres.Starcraft 2 still has the highest playercount of all RTS games. It's also a very complex game, more so than WarCraft 3.
Add to that Hearthstone and I don't see how Blizzard is any less than they what to be. They make some of the most complex games out there and are able to make them appealing enough so that people get into them en masse. And they have other games - haven't played Diablo 3 though I've heard they made it good after some development, but Overwatch and Heroes of the Storm are huge and far from primitive too. Blizzard is the best proof nothing stops you from creating deep complex experience that would still be extremely popular.
They deliver what people like about their games without fucking up.
No, they don't.
They did such a great job on a couple of games that a lot of people will buy their games just in the hope of a taste of their former greatness.
To be fair, everyone failed at recreating Dota, and every dota-like is shit (maybe HoN wasn't, but then again it was a carbon copy). Although HOTS is probably the worst of this degenerate subgenre.
Maybe Dota is shit to begin with. I like it nevertheless.
nigger pleaseStill I've played SC1 campaign recently enough and I see how its less complex than SC2 campaign
You probably didn't mean to quote me in that post, but it can be fairly conceded that SC2 is somewhat more of a challenge (esp. with Brutal available) and does provide a wee bit greater variety of objectives than the original Starcraft. WoL let you change up the order in which you did your missions, too. SC2 also lets you do those special unit and hero upgrades.nigger pleaseStill I've played SC1 campaign recently enough and I see how its less complex than SC2 campaign