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Game News The New World Update #24: The Wasteland

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Grab the Codex by the pussy

Kem0sabe

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Doesn't fit what? The first concept art?


You mean like Hell's Kitchen, Dead Man's Hollow, Puddletown, Sleepy Hollow, No Man's Land, Mount Slaughter, Wideopen, Nowhere, etc?


40km long, 6km wide.


Meaning bodies (bits of armor and implants) and weapons (damaged, of course, but with salvageable power cells). So literally littered with technological marvels. Oh, look, a spinal implant, lemme get the ribs out of the way first...
Doesn't fit my own imagination about the setting. I imagine that people would call stuff by its name, especially said place being a small (relative to our own world) high tech artifical construct hurtling through space.

I don't see it being out of place to call this by mission control, or the old mission control, or what's left of mission control, etc. Having people call it by the wasteland, just seems unnecessarily grandiose, it transmits an idea to my imagination of a vast radioactive desert, because of all the games that used, referenced or portrayed the term in such a way.
 

Zed Duke of Banville

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Terrible name, doesn't fit at all.

I would have just called it mission control.
122804.jpg


Age of Incandescence :M
 

Whisper

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Is it possible to fully kill all mobs in Wasteland (for exp)? Or they respawn (i.e. you can grind them for exp and loot)?
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Admins are truly horrifying and heinous creatures, I expect Admin Center to be a horrible place.
 

Jack Dandy

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Divinity: Original Sin 2
This is really shaping up to be a world I'd love to explore.

Just hope the NPCs are a bit nicer than in AoD.
 

Vault Dweller

Commissar, Red Star Studio
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Is it possible to fully kill all mobs in Wasteland (for exp)? Or they respawn (i.e. you can grind them for exp and loot)?
:not sure if serious:

The focus there is on exploration not combat. There will be 4-6 hand-scripted, progressively more challenging combat encounters in the area. Only combat specialists will be able to beat all 4-6 (4 fixed encounters, 2 determined by other factors) but you don't have to be a fighter to explore the complex.
 

Fenix

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How about The Wound instead of The Wasteland?
It also shift perspective a little and shows that people on the ship treat that ship as living being, because they are much more dependent on the ship enviroment, then people living on the planet's surface.
Shouldn't it shift their perception of such things?
Air vent gone - suffocation.
Hull damaged - breath with vacuum.
Etc...
 
Last edited:

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Have to agree, Wasteland is a poor name. It does not describe the location or the feeling invoked by it.

What connection do the ship dwellers have with "land" anyway? As an object of hope and legend, sure. But would they grasp the concept of the inverse? When they've never seen land in the first place.
 

Daedalos

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I like and understand why you chose The Wasteland name, but I also would like another name like yeah. Thinking of something like The Glow in fallout. And yeah, just Mission Control or similar would probably evoke some mystery, because you know you are not in that part of the ship and it's just desserted and crazy or something.
 

Bohr

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Could picture inhabitants using a name that's a bit sarcastic or has a double meaning, like "the officers' mess".
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Mission(*) would be a good name, a whole different meaning, but things tend to get mixed up as time passes.

(*) Mission as in Mission Dolores of the Fransiscans for instance, a historical religious settlement
 

Tigranes

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Look, Los Angeles would be a great name for someone setting the game in a Hispanic-influenced area and thinking about how the locals might designate this place, but you would recognise that the existing connotations in the players' minds pollute what might otherwise be a sensible naming decision in the setting. That's how I would put it.

Otherwise, curious to see how the location ends up feeling - I initially got a slight Glow vibe, but it seems like it's going to perhaps be a bit more intense and violent and crowded than that.
 

Vault Dweller

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I hear what you're saying. If I manage to come up with a better name, I'll change it. If someone wants to offer some suggestions, we'll gladly consider them. The name must convey both 'barren area, nothing can survive there' and a warning/indication of danger (go there and you may not return). Coincidentally, I see nothing grandiose or radioactive about wasteland as it's a pretty common reference in history books.
 

Daedalos

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What about:

The Cataclysm, The Void, The (deadly) Quarentine, Death's Quarentine, The Cataract, The end of the world, Toxic Ruin, Desolate Death, Distress of Death, Beacon of Death, The Expanse, The Crisis, The Pitfalls, The Pit, The Hazard Morass, Death's silence

I'm sorry if they are shit suggestions! :(
 

Vault Dweller

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Cataclysm - a large-scale and violent event in the natural world; thus doesn't fit as it's neither event nor natural

Void - completely empty space, thus doesn't fit

Quarantine - place of isolation; it's not isolated or cordoned in any way.

Cataract - waterfall?

The end of the world - it isn't

Toxic Ruin - even more generic than wasteland, plus it's not toxic

Death something - too dramatic

PS. in comparison, wasteland - land that is uncultivated or barren, a bleak, unattractive, and unused or neglected urban or industrial area; an area that is devastated.
 

Bohr

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The Deadfall - A tangled mass of fallen trees and brush; A trap consisting of a heavy weight positioned to fall on an animal.
(So you have the impressions of danger, traps, tangled debris/detritus... and a place where people fell/died in the past)
 

Vault Dweller

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It doesn't really apply to an industrial area (unlike wasteland) and it refers to a very specific natural process.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I hear what you're saying. If I manage to come up with a better name, I'll change it. If someone wants to offer some suggestions, we'll gladly consider them. The name must convey both 'barren area, nothing can survive there' and a warning/indication of danger (go there and you may not return).

Why not look it from the perspective of people who've lived inside that rotting wreck for their entire lives. One would think they'd come up with their own kind of lingo to describe things.

https://en.wikipedia.org/wiki/Glossary_of_Wobbly_terms

I don't think the names need to be instantly obvious, it is more entertaining if there is a bit of mystery to them. And even better if you can still have a logic to it, so the player can feel smart if they figure it out.

For example, in hobo slang, what is a "California Blanket"?
 

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