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Incline Say one GOOD thing about a SHIT game

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unfairlight

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Aug 20, 2017
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4,092
Depends on the person, some people were way too into the Mass Effect series. The main issue with it was that it just felt so safe and boring, which wasn't what fans wanted.
 
Dumbfuck
Joined
Jan 29, 2018
Messages
50
All modern Bethesda games are built in an extremely modular way that lets you remove all the bullshit through mods. The successful implementation of this design philosophy is twice as surprising, given that the people who programmed it are the retards who did the rest of the engine too.

Aleshar: World of Ice has really cool art.
 

Delterius

Arcane
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Dec 12, 2012
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Entre a serra e o mar.
spell combos and thinking that they looked like they ripped them almost whole-cloth from WoW
wut
Probably too strong a statement considering how little of the game I played, but wasn't one of the prominent combos a cold-based "shatter" combo?
A spell combo in DA:O is using fire magic with Grease to light the floor, or mixing sigils of paralization and repulsion to create an explosion of paralysis. Shit like that. WoW has one specialization that gives enemies a damage malus against one of its spells. You might as well claim that the spell combo system is the oldest thing ever since Hold Person and Web gives enemies an AC malus.
 

Geckabor

Savant
Joined
Mar 6, 2016
Messages
174
If I recall correctly, Baldur's Gate had some NPCs that would give you a a chain of dialogue options, and if you answered all of them properly/correctly you would get some sort of reward, and you only had one try to do so. Of course, you can save-scum these things but I still think this is kind of a neat feature that gets underused.
 
Dumbfuck
Joined
Jan 29, 2018
Messages
50
If I recall correctly, Baldur's Gate had some NPCs that would give you a a chain of dialogue options, and if you answered all of them properly/correctly you would get some sort of reward, and you only had one try to do so. Of course, you can save-scum these things but I still think this is kind of a neat feature that gets underused.

Mechanics like that were amazing before the internet was in everyone's house. Nowadays anytime a game does stuff like this people will actually recommend reading a FAQ beforehand so you don't miss stuff.
 

DavidBVal

4 Dimension Games
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Developer
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Pathfinder: Wrath
If I recall correctly, Baldur's Gate had some NPCs that would give you a a chain of dialogue options, and if you answered all of them properly/correctly you would get some sort of reward, and you only had one try to do so. Of course, you can save-scum these things but I still think this is kind of a neat feature that gets underused.

Mechanics like that were amazing before the internet was in everyone's house. Nowadays anytime a game does stuff like this people will actually recommend reading a FAQ beforehand so you don't miss stuff.

some of us still play games blindly and accept the consequences, you know.
 

PorkBarrellGuy

Guest
If I recall correctly, Baldur's Gate had some NPCs that would give you a a chain of dialogue options, and if you answered all of them properly/correctly you would get some sort of reward, and you only had one try to do so. Of course, you can save-scum these things but I still think this is kind of a neat feature that gets underused.

Mechanics like that were amazing before the internet was in everyone's house. Nowadays anytime a game does stuff like this people will actually recommend reading a FAQ beforehand so you don't miss stuff.

some of us still play games blindly and accept the consequences, you know.

Missables that rely on either sheer dumb luck or metaknowledge in advance are not particularly good game design. Rewarding attentive players with good intuition and a functioning brain is incline, however.
 
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Sacred82

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Dumbfuck
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Jun 7, 2013
Messages
2,957
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Free Village
If I recall correctly, Baldur's Gate had some NPCs that would give you a a chain of dialogue options, and if you answered all of them properly/correctly you would get some sort of reward, and you only had one try to do so. Of course, you can save-scum these things but I still think this is kind of a neat feature that gets underused.

Mechanics like that were amazing before the internet was in everyone's house. Nowadays anytime a game does stuff like this people will actually recommend reading a FAQ beforehand so you don't miss stuff.

some of us still play games blindly and accept the consequences, you know.

Missables that rely on either sheer dumb luck or metaknowledge in advance are not particularly good game design. Rewarding attentive players with good intuition and a functioning brain is incline, however.

It's ok if you know there's something in here for you, but you just didn't manage.

Not telegraphing anything to the player until he stumbles over some reward on his 5th playthrough really is bad design.
 

DavidBVal

4 Dimension Games
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Pathfinder: Wrath
Still I think the benefits of playing blind outweight the disadvantages, at least for me, and presenting such hidden options and rewards is a good thing if adequately implemented. Of course if the choices begin feeling pretty random, and this randomness feels like it'll seriously hamper my progress in the game, I'll just go read a walkthrough.
 
Dumbfuck
Joined
Jan 29, 2018
Messages
50
I almost always go in blind, and only read a FAQ if I can't get anywhere in the limited time I have to play.

Sometimes you have a choice of either doubling the playtime of a game or reading a FAQ. I think in those situations it's probably a good idea to just do it.

But stuff like Dark Souls, ELEX, KC:D do not need 400 "Before You Play" videos published on YouTube that ruin the mechanical discovery.
 
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c2007

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May 24, 2017
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404
Of all the things wrong Bioware did with ME3, the original ending wasn't really bad, certainly not worth all the whining that ensued.
Horseshit.

You can save the Geth, only to kill the Geth and EDI. You can bastardize the entire universe into a bunch of synthetics, homogenizing the entire Galaxy. Or you can be the grand puppet master, which we already know won't work forever.

Each choice is fucking garbage. Perhaps the whining was overdone, but it was legitimate. If you can't see that, one of your stats has been depleted.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,165
Location
Bulgaria
Of all the things wrong Bioware did with ME3, the original ending wasn't really bad, certainly not worth all the whining that ensued.
Horseshit.

You can save the Geth, only to kill the Geth and EDI. You can bastardize the entire universe into a bunch of synthetics, homogenizing the entire Galaxy. Or you can be the grand puppet master, which we already know won't work forever.

Each choice is fucking garbage. Perhaps the whining was overdone, but it was legitimate. If you can't see that, one of your stats has been depleted.
Who would want to same a bunch of toasters? Only ending was the red one! Anyway the whole game was shit and the colours at the end were especially shit.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
spell combos and thinking that they looked like they ripped them almost whole-cloth from WoW
wut
Probably too strong a statement considering how little of the game I played, but wasn't one of the prominent combos a cold-based "shatter" combo?
A spell combo in DA:O is using fire magic with Grease to light the floor, or mixing sigils of paralization and repulsion to create an explosion of paralysis. Shit like that. WoW has one specialization that gives enemies a damage malus against one of its spells. You might as well claim that the spell combo system is the oldest thing ever since Hold Person and Web gives enemies an AC malus.
Fair enough, I wasn't terribly invested in the game.
 

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