axedice Oh, that's interesting. Thanks for posting. Where'd you find it?
It's funny that some Afflictions have themselves in their effects. "Blind - Effect: Blinded". (Also, Immunity to Gaze? Interesting)
Unless I'm missing something, it seems like Defense reduction is no longer the primary purpose of Afflictions, unlike in PoE1. Instead they have various other, more unique effects. Grognards should like this.
I think it's a much welcome change. I appreciate that fear finally makes characters flee at higher levels.
Also,
Immunity to engagement, Cannot be interrupted, oh boy oh boy... will we meet enemies which are in this state for most of a fight, making counters more impactful ? Sure looks like it there.
I have a feeling that this opens the way for cool encounters, let's hope they don't chicken out at the perspective of asking the casual to actually think.
I really like that afflictions and inspirations are tied to stats in a logical way as well. Makes for much more instinctive reading of the game. The first one had notoriously confusing stuff like Frightened (-2 DEX, -2 RES, -10 ACC)
which forced the player to go and check what attributes do in order to really understand what the fuck was going on. Now it's crystal clear, he's frightened so his resolve is fucked, also he's fleeing.