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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
lol @ jenkem my soul brother he says in 2 sentences what i type out in an barely coherent splooge of hypomanic typing
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,533
Strap Yourselves In Pathfinder: Wrath
it's kind of silly to argue about the game mechanics from the beta which is already out of date when the game will receive tons of sawyer modifications even well after release.

best to judge it on the release build once it's available me thinks
It is not too late in the process for Obsidian to make changes before release. For example, next patch will bring a variety of general talents. Plus, casters needed to be tweaked before live hits.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,799
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
As it stands PoE2's systems look extremely flawed. A lot of ideas that are good on paper to fix the apparent problems but with terrible execution that exacerbates those problems more than it helps while also bloating up the systems.

I like how the 'Lead System Designer' left the project pretty quickly as well. Looks like someone might be hard to cooperate with on that front.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
They haven't really changed much since the initial release, just added new features and played with penetration %s a bit... There hasn't been any major mechanics changes since the first beta dropped. I figure Obsidian will drop one more beta update with mechanics changes that reflect their take on the feedback they've gotten to date, and then immediately turn all their attention to Apr 3.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
- portraits are out. 3d garbage heads are in. Why ?

??

0lXGwfG.png


(come on, somebody use them :P )
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,632
Location
Ommadawn
tolkien_wallpaper__the_children_of_hurin_by_mcnealy-d5mwawc.jpg


There's a codex potrait that is similar to this one. Bubbles had it and one guy in some thread had it too but infinitron deleted his shit before I could ask him.
What game is it from?
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,004
Location
Norcia
As it stands PoE2's systems look extremely flawed. A lot of ideas that are good on paper to fix the apparent problems but with terrible execution that exacerbates those problems more than it helps while also bloating up the systems.

I like how the 'Lead System Designer' left the project pretty quickly as well. Looks like someone might be hard to cooperate with on that front.
Who was the Lead System Designer who left?
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,799
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
As it stands PoE2's systems look extremely flawed. A lot of ideas that are good on paper to fix the apparent problems but with terrible execution that exacerbates those problems more than it helps while also bloating up the systems.

I like how the 'Lead System Designer' left the project pretty quickly as well. Looks like someone might be hard to cooperate with on that front.
Who was the Lead System Designer who left?

The Pathfinder guy, he moved to Leonard and Tim's project I think. Probably a good idea since his 'Lead' title on PoE2 was very obviously undermined from day1
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You know what that reply about PEN reminds me of ? The difference between 12 and 13 Strength in AD&D :lol: The hypocrisy.

Not quite a valid comparison - one of those things is a character build choice you only get one chance at, the other is an attribute of weapons and spells that you can switch at will.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
As it stands PoE2's systems look extremely flawed. A lot of ideas that are good on paper to fix the apparent problems but with terrible execution that exacerbates those problems more than it helps while also bloating up the systems.

I like how the 'Lead System Designer' left the project pretty quickly as well. Looks like someone might be hard to cooperate with on that front.
Who was the Lead System Designer who left?

The Pathfinder guy, he moved to Leonard and Tim's project I think. Probably a good idea since his 'Lead' title on PoE2 was very obviously undermined from day1

Bobby Null?

Where did you hear he left?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No no, Bobby Null is the Lead Designer, not the Lead Systems Designer. He hasn't gone anywhere.

He's talking about Dave Williams.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Oh, meh.

The Boyarsky project likely took priority, and he was somewhat redundant on Deadfire.
 

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