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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

Immortal

Arcane
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Horse riding was so useless and gimmicky.
I remember in the early days of Dragon Age: Origins, some Bioware-fans were very upset about the lack of horses and horse-riding. They finally got their wish in Inquisition, so you can count on Bioware to pander to their fans' weirdest desires eventually.

The romances are evidence of that more than anything. Bioware is a pandering machine. They always write the exact same story plot with the same beats and checkmarks. The only actual work they put in is to construct the bells and whistles that will appeal to their most cringey demographics.
 

Bocian

Arcane
Joined
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Messages
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In all seriousnness, adding an in-game interface for the Neverwinter Vault (or an in-house equivalent) with search, ratings, etc, and automatic download and installation would be great. In fact I'd argue it's downright crucial.

because getting on the site in a browser, downloading and putting files in a folder is teh hard.
 

Bocian

Arcane
Joined
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Messages
1,912
The fag "could"
This is a pathetic showing
a lowly troll duo
are fucking would-bes if you could-bes.
To the other fag:
What faggots you all are. :lol:
OnTheEdge.png
 

fantadomat

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Edgy Vatnik Wumao
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In all seriousnness, adding an in-game interface for the Neverwinter Vault (or an in-house equivalent) with search, ratings, etc, and automatic download and installation would be great. In fact I'd argue it's downright crucial.

because getting on the site in a browser, downloading and putting files in a folder is teh hard.
You will be surprised at how many people can't do it.
 

d1nolore

Savant
Joined
May 31, 2017
Messages
662
In all seriousnness, adding an in-game interface for the Neverwinter Vault (or an in-house equivalent) with search, ratings, etc, and automatic download and installation would be great. In fact I'd argue it's downright crucial.

because getting on the site in a browser, downloading and putting files in a folder is teh hard.

Why have email, a fax machine works fine.

Its called progress. Its why you're typing on the computer you have now and not a 486. Why people would argue against improvements, however small they are, I've no idea. In a world where players have a steam library full of games accessibility is key.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's not purely a matter of difficulty. There are hordes of people who will never give a fuck that NWN modules exist unless the game puts an interface in front of their face, even if they've heard about them before.
 

DarKPenguiN

Arcane
Joined
Oct 6, 2012
Messages
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Inside the Hollow Earth
In all seriousnness, adding an in-game interface for the Neverwinter Vault (or an in-house equivalent) with search, ratings, etc, and automatic download and installation would be great. In fact I'd argue it's downright crucial.

because getting on the site in a browser, downloading and putting files in a folder is teh hard.

Why have email, a fax machine works fine.

Its called progress. Its why you're typing on the computer you have now and not a 486. Why people would argue against improvements, however small they are, I've no idea. In a world where players have a steam library full of games accessibility is key.
Agree-

And another thing to take into consideration is the ease of just installing and checking things out and then uninstalling them without hassle if they suck or break your game.

I hate to say it but the vault is archaic...And not in a charming or good way.

I'm stoked about the direction where things seem to be heading and loving that things are slowly trickling into the workshop.
 

d1nolore

Savant
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Messages
662
Sadly the detractors in this thread don't care about logic or reasoning. They are just trolling because they inherently dislike NWN, or because they are douches. We already went through the auto download idea about 20 pages back, pretty sure it was with the same person too. Lilura and her company of trolls are doing a good job of derailing the thread, sad to say.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
24,924
"In 3rd edition most monsters from the MM designed to challenge a party could easily be tackled by a decently built character for the CR."

No.


Also, the idiot earlier in the thread who claimed that TOEE was made by 7 people is fukkin full shit. RTFM
 

DarKPenguiN

Arcane
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Messages
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Inside the Hollow Earth
Sadly the detractors in this thread don't care about logic or reasoning. They are just trolling because they inherently dislike NWN, or because they are douches. We already went through the auto download idea about 20 pages back, pretty sure it was with the same person too. Lilura and her company of trolls are doing a good job of derailing the thread, sad to say.
Eh its the nature of the beast around here.

And everyone here is a douche by default.
 
Joined
Jan 7, 2012
Messages
14,241
An in-game module downloader (and more importantly, a module-dependency downloader and an automatic update option) is exactly the kind of thing Beamdog should be adding. Zero possibility to break actual modules and a massive convenience for users. Way more important than updating random OC NPC character models.

Even for the people who are fine with using NWVault, the number of dependencies for mods that often want different versions of various hakpacks is a PITA to manage past a certain point. A proper repository and versioning system to ensure everything stays as updated as possible on both the modder's and user's end, and so that things that break on update can stay where they are, should be a cut and dry improvement. Especially if they hope to reinvigorate the modding community with new content, maintaining proper links to old dependencies so that old modules can still be played without needing to dig through dozens of old versions of everything will be very important.
 
Last edited:

YES!

Hi, I'm Roqua
Dumbfuck
Joined
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Messages
2,088
Unfortunate then that the official expansions lacking that excuse were only marginally better. :M
Id say they were both a massive improvement over the original. The second expansion was even fairly good.

You mean create a character. Making a build implies choices, and the only significant choice you can make in AD&D and BG2 after character generation is to dual class.
And this is actually ideal for pnp, but not as desirable for computor games.
Cite PW possibilities all you like: you said player-made modules and couldn't cite Jack.
PWs are all player made modules. Also i havent played nwn in 5 years, but why would you need me to cite modules? there are literally chickens with MM dragon stats in a bunch of modules, i cant believe you havent run into those sort of things.

Next time, try to develop a memory more than one post long.
Im pretty sure you edited the previous post after my reply.

Just to reply to you reply to me - where do you get this? The overwhelming and vast majority of pnp games have ways to customize your character on leveling up, and DND since AD&D. You may like no choice leveling up instead of character development, but if the market is providing what people want the pnp crowd is like the crpg crowd and wants choices and character development. The console game, hipster, and jrpg crowds don't.
 

d1nolore

Savant
Joined
May 31, 2017
Messages
662
An in-game module downloader (and more importantly, a module-dependency downloader and an automatic update option) is exactly the kind of thing Beamdog should be adding. Zero possibility to break actual modules and a massive convenience for users. Way more important than updating random OC NPC character models.

Even for the people who are fine with using NWVault, the number of dependencies for mods that often want different versions of various hakpacks is a PITA to manage past a certain point. A proper repository and versioning system to ensure everything stays as updated as possible on both the modder's and user's end, and so that things that break on update can stay where they are, should be a cut and dry improvement. Especially if they hope to reinvigorate the modding community with new content, maintaining proper links to old dependencies so that old modules can still be played without needing to dig through dozens of old versions of everything will be very important.

Strongly Agree!

Could be as simple as having folders created in the hak folder related to the mod. or versioned.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
Just to reply to you reply to me - where do you get this? The overwhelming and vast majority of pnp games have ways to customize your character on leveling up, and DND since AD&D. You may like no choice leveling up instead of character development, but if the market is providing what people want the pnp crowd is like the crpg crowd and wants choices and character development. The console game, hipster, and jrpg crowds don't.
If theres one thing worse than no choice in a leveling system with growing experience costs and a cap, is suboptimal choices. This is fine in a computer environment, you can always redo and where learning the game is part of the game.
In PnP tho, the focus should be on playing your character.

In pnp this has the unfortunate consequence of making preplaning and front loading all the character building and development process on character creation as the only real valid. Anything else, like winging it, is retarded and will end up in pretty bad situations. Ergo why i despise 3rd edition on a PnP environment. Its toxic, you can have a party with a dude that can do everything better than the "specialist" classes and do what their own class does on top of that. Or choices that can lead to a horrible, unhelpful character that hinders more than it helps. In a cooperative enviroment like a table this can be very taxing for the players and strain relationships.

The real answer for PnP would be something like gurps. In PC you want to go full autismo tho, so character building and mastering a system full of irreversible choices that have a permanent cost is fine.
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
Just to reply to you reply to me - where do you get this? The overwhelming and vast majority of pnp games have ways to customize your character on leveling up, and DND since AD&D. You may like no choice leveling up instead of character development, but if the market is providing what people want the pnp crowd is like the crpg crowd and wants choices and character development. The console game, hipster, and jrpg crowds don't.
If theres one thing worse than no choice in a leveling system with growing experience costs and a cap, is suboptimal choices. This is fine in a computer environment, you can always redo and where learning the game is part of the game.
In PnP tho, the focus should be on playing your character.

In pnp this has the unfortunate consequence of making preplaning and front loading all the character building and development process on character creation as the only real valid. Anything else, like winging it, is retarded and will end up in pretty bad situations. Ergo why i despise 3rd edition on a PnP environment. Its toxic, you can have a party with a dude that can do everything better than the "specialist" classes and do what their own class does on top of that. Or choices that can lead to a horrible, unhelpful character that hinders more than it helps. In a cooperative enviroment like a table this can be very taxing for the players and strain relationships.

The real answer for PnP would be something like gurps. In PC you want to go full autismo tho, so character building and mastering a system full of irreversible choices that have a permanent cost is fine.

I am just pointing out what you are saying is extremely subjective because the market for pnp players has decided otherwise. GURPs has more choices for leveling up than most systems and has been around longer. I don't play pnp games but I love rpg systems and by most of them - from Harn, to Burning Wheel, Chivalry & Sorcery, post AD&D Dnd, The Riddle of Steel, WoD, etc - these systems aren't made with no input leveling up - they all focus on character building with lots of meaningful choices.
 

Roguey

Codex Staff
Staff Member
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"No."

Given NWN, this is accurate and one can check with http://www.d20srd.org/extras/d20encountercalculator/. An ancient red dragon, which you can hypothetically fight in NWN, has a CR of 23. So if your character's level is 23, that's expected to be very difficult (i.e. not impossible) for a single character. At levels 20-22 it's considered overpowering, but not impossible, so powergamers can win with their optimal strategic and tactical decisions.

"Also, the idiot earlier in the thread who claimed that TOEE was made by 7 people is fukkin full shit. RTFM"

Lil exaggerates, but it was close to 20 people in 19 months.
 

Immortal

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Messages
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Safe Space - Don't Bulli
It's not purely a matter of difficulty. There are hordes of people who will never give a fuck that NWN modules exist unless the game puts an interface in front of their face, even if they've heard about them before.

Agreed.. Unfortunately. decline.png

"No."

Given NWN, this is accurate and one can check with http://www.d20srd.org/extras/d20encountercalculator/. An ancient red dragon, which you can hypothetically fight in NWN, has a CR of 23. So if your character's level is 23, that's expected to be very difficult (i.e. not impossible) for a single character. At levels 20-22 it's considered overpowering, but not impossible, so powergamers can win with their optimal strategic and tactical decisions.

"Also, the idiot earlier in the thread who claimed that TOEE was made by 7 people is fukkin full shit. RTFM"

Lil exaggerates, but it was close to 20 people in 19 months.

"Lil Exaggerate"

20 People vs 7 People is.. like.. not even close to the same thing.. :roll:
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
The fag "could"
This is a pathetic showing
a lowly troll duo
are fucking would-bes if you could-bes.
To the other fag:
What faggots you all are. :lol:
OnTheEdge.png

Lilura Blog said:
Blog is moderated due to influx of spammers, trolls and bigots. I can spot a troll a mile off and hit it right between the eyes with fire and acid.

Even Lilura doesn't want Lilura-tier posts on their own blog. :lol:
 

Immortal

Arcane
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Messages
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Safe Space - Don't Bulli
Even Lilura doesn't want Lilura-tier posts on their own blog. :lol:

lulz. When in Rome... Also, thanks for reading my blog. You will become a better person by doing so. :lol:

I skimmed it to see if you continued your crazed ravings over there too.
Got bored as you basically repeat the same shit everyone else does.

Again, I've said it before but your blog is just clippings and opinions off the communities you attach yourself to, sucking them of any unique ideas then moving on to a new host, in a endless cycle to keep your stagnant blog afloat.

:smug:
 

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