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Blood - From the workshop of Kevin Kilstrom, Plus mods/maps/launchers thread

Kutulu

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex
Can GDX be used for MP? Somehow

Id really like to coop through blood again, Blood CM (Crossmatching) doesnt work since it produces lots of gfx error's for me on multiple machines (tried it on win10 1070, Win 10 960, Win 7 some AMD thingy) and DosBox is aids.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I stumbled upon Bloom : Rise of Caleb mod for Doom. It basically is Brutal Doom and Blood merged together. The whole idea is so insane and awesome at the same time, that I hope we'll see a full version of it someday.

http://www.moddb.com/mods/bloom-doomblood-crossover

GZDOOM_g2.2.0_64-bit_2016-09-18_175014_0200.jpg


Screenshot_Doom_20161203_010121.png


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:bounce:
 

Ash

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"Three of the best FPS games to come out in the 90s were Duke Nukem 3D, Shadow Warrior and Blood."

Stopped watching right there, since he only got two out of three right.

I'll bite. which of these aren't top-tier FPS? absolutely three of the finest.

Personally I'd say Nukem 3D > Shadow Warrior == Blood. They're all fuckin' ace though.
 

Jack Of Owls

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I played each of The Big Three Build engine games the year they came out but nothing, I repeat NOTHING, will ever beat the thrill and the fun of that first one. Duke NukeEm Forever! (no, not that Duke Nukem Forever) Blood was a crazy, macabre blast and I rate it second only to Duke 3D, and Shadow Warrior was the last of the great ones, but also last in my list.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
"Three of the best FPS games to come out in the 90s were Duke Nukem 3D, Shadow Warrior and Blood."

Stopped watching right there, since he only got two out of three right.

I'll bite. which of these aren't top-tier FPS? absolutely three of the finest.

Shadow Warrior doesn't make the cut.

The premise itself is nice, but the levels are dull, the level design is dull, difficulty is in that sweet spot of being frustrating but still not frustratingly hard so it's just annoying, the weapons are meh (nuke aside), the enemies are forgettable meh and the pop-culture references/Easter Eggs aren't up to the same standards as Duke3D and Blood. I simply don't see a reason to play it or recommend it to anyone.

(Doom takes the third slot BTW. You have to be stupid to ignore Doom.)
 

Ash

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I remember the occasional bland level in blood, as well as one or two meh weapons, but not in Shadow Warrior. Katana? dual uzis? riot gun? rocket/nuke launcher? Nade launcher? Rail gun? Generally a solid lineup.
 

skacky

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Honestly, I'm more or less in agreement with UC about Shadow Warrior. It's easily the weakest of the Holy Three in my opinion. It's not as kickass as Duke and not as stupidly fun as Blood. It's still a good game though (and it's certainly miles ahead of other Build titles like Redneck Rampage or Witchaven).
 

Unkillable Cat

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Whoa, there, pardner! Doom takes the first spot as far as I'm concerned. Most seminal game in PC history.

You're right. What I meant by my words is that Doom is the third game in the "holy trinity of FPS games of the 90s" discussion going on here that so far has been focused on the Build games.
 

Darth Roxor

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"Three of the best FPS games to come out in the 90s were Duke Nukem 3D, Shadow Warrior and Blood."

Stopped watching right there, since he only got two out of three right.

I'll bite. which of these aren't top-tier FPS? absolutely three of the finest.

Shadow Warrior doesn't make the cut.

The premise itself is nice, but the levels are dull, the level design is dull, difficulty is in that sweet spot of being frustrating but still not frustratingly hard so it's just annoying, the weapons are meh (nuke aside), the enemies are forgettable meh and the pop-culture references/Easter Eggs aren't up to the same standards as Duke3D and Blood. I simply don't see a reason to play it or recommend it to anyone.

(Doom takes the third slot BTW. You have to be stupid to ignore Doom.)

Lo Wang come for you, little snake coward
 

Jack Of Owls

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Shadow Warrior should get props for introducing two things in a build engine game that had never been seen before:

- a puzzle element where you had to pilot a little remote control car to do something that allowed you to progress to the next level. I thought it was cute as the dickens at the time.
- turds in all the toilets

Duke 3D, of course, had innovations never before seen in a commercial PC game at the time too (in its first version, at least):

- porn you could watch in the booths of the adult bookstore
- "I'm going to rip off your head and shit down your neck!"

Ahhh, memories.
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Lo Wang come for you, little snake coward

What's wrong? You tired of using the "tiny penis man"-insult? ;)

Shadow Warrior should get props for introducing two things in a build engine game that had never been seen before:

- a puzzle element where you had to pilot a little remote control car to do something that allowed you to progress to the next level.

If you mean using a remote control thingie in a FPS game/engine, then probably yeah.

If you mean using a remote control thingie in any game, ever, then the Castle of Dr. Brain (just to name one example) would like a word with you.
 

RoBoBOBR

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Bros, what's the best way to play Blood in the year 2018? Win10 64 bit and 16:9 screen, if that matters.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I've downloaded the latest BloodGdx to start a replay, and noticed something really interesting that wasn't mentioned in the thread. You can customize the difficulty on your own. Now you can have Extra Crispy number of enemies with a more reasonable hit damage from the monks. I've applied the maximum difficulty with other things on maximum, but it doesn't get harder. The pitchfork start resets all your weapons on each level if you are brave enough. Currently started 4th episode and it was a smooth ride with no problems except a graphic glitch on Spare Parts level.

javaw2018-04-0519-06-sjqwl.png
 

SharkClub

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Strap Yourselves In
My opinion changes a lot on the subject frequently but right now I'm in Duke's corner. I used to absolutely love Blood, while still liking Duke but my opinion kinda flipped as my opinion on these sorts of games matured to appreciate the superior things like Duke's enemy lineup, art design and some of its levels. Blood still looks great, the art style and atmosphere is great but the enemy lineup and maybe 35% of the levels fall a bit short compared to Duke. Have to appreciate it for the weapons and powerups (reflective shots kick ass). Shadow Warrior on the other hand I only finished relatively recently when Redux came out - I played through it all, had only played the Shareware of it before I think. Even though Redux came out a few years ago I had played Duke & Blood many years before. Shadow Warrior is still a great game but it had this strange emphasis on Turok 1-style first person platforming (kinda weird, they were released around the same time) in a lot of its levels, for the most part though it's really good and shows off the Build engine at its most advanced, the game incorporates a lot of clever stuff to get the most out of the Build engine compared to its fully 3D contemporaries (prior to Ion Maiden that is).

Beyond the "big 3" it gets a lot harder to read into it. Redneck Rampage is mentioned a lot as the "4th best", but that game has some major fucking issues. I'd say around half of the game and its design is good but the level design ranges from decent at best to downright shit (sewer maze level with near-hidden buttons for required progression, multiple keys needed in single levels that don't even have a different color/door trim color ala Doom, Duke). The enemy design and combat is similar, ranging from decent at best to retardedly difficult (Vixens almost literally hitscan instakilling you makes the later parts of the game pretty savescummy even if you're an experienced player). Redneck Rampage's Route 66 expansion is okay, some of the level design is slightly better than the main game, some of the level design can be seen as worse, it's more of the same. Redneck Rampage Rides Again (the sequel, or a standalone full game's length expansion pack, whatever you wanna call it) is very much improved over the original game, though. The level design there is hugely improved (some of the levels I actually found kinda stunning visually because of how large they were) and it starts to do a lot of interesting stuff with Build similar to Shadow Warrior (vehicles and such). If you wanna bundle all three of these titles into one then you can probably call Redneck Rampage overall "decent, not great".

PowerSlave / Exhumed DOS version is pretty much the unsung hero of this engine for me. That game is seriously good with the DeHacker patch (it improves the controls so god damn much, goes from being nearly unplayable to being my personal "4th best"). Very different game from the console versions (and PowerSlave EX, which is a PC recreation of the PlayStation version of the game) as I understand it, those were all sort of Metroid Prime-style (predates it but you get the idea, sort of Metroidvania-like) action adventure first-person shooters, rather than the classic arcadey Doom/Duke style PC FPS games. The game is honestly impressive considering it runs on a version of Build older than Duke 3D's own, it might not have all of the features that came in later versions of the engine and later games running on it but it still manages to do some cool things. The developers pulled off some really good looking and interesting Egyptian environments, the level design is overall more solid than Redneck Rampage's IMO. The moment to moment gameplay is kinda similar to Heretic, you get items/powerups you can activate to increase your weapon damage, make you invulnerable, etc., it has a mixture of magical and conventional weapons which are all useful and see equal use in my experience because of how ammo is rationed throughout the game. The game differs from just about every other classic 2.5D fps in that it uses checkpoints within levels, lives, autosaves between each level, has no difficulty selection and lets you go back to previous levels from the map screen after you have beaten them. It makes it all a really seamless experience with no savescumming and appropriate balanced punishments for failing jumps or battles with enemies. I'm actually kinda surprised how good the game is once you get the controls to be non-cancerous, everyone always seems to refer to the DOS version as shovelware crap made for the Doom-clone loving crowd, while the console versions are for INTELLIGENT exploration-focused and puzzle-solving gamers.

And further beyond that... shit like Witchaven 1 & 2, William Shatner's TekWar, NAM & WW2 GI, Extreme PaintBrawl, all really terrible/mediocre experiences. The closest ones that get to being worth talking about are the Witchaven ones, but they are laden with artificial difficulty that basically necessitates savescumming... no, not your Dark Souls kiddo "artificial difficulty", I'm talking about shit like perfectly normal looking floors that you can fall through and get one-shot impaled on a spike with no warning or way to avoid it without having fallen into it previously and quickloaded.

Oh... and Ion Maiden is shaping up to be pretty damn good if you ask me. Just basing an opinion on the Preview Campaign, if the rest of the game is anything like it, it's certainly capable of breaking into the "top3" spot ahead of Shadow Warrior for me.

Personally:
Duke > Blood > Shadow Warrior > PowerSlave / Exhumed > Redneck Rampage series > *

Sorry for blogging.
 
Last edited:

agris

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In the context of Duke, Doom and Blood - how good is Marathon? Or Rise of the Triad?
 

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