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Fallout Fallout 1 is the best RPG of all time that stood the test of time

PorkBarrellGuy

Guest
It's a shame Fallout 2 is often described as "a bigger, better Fallout", when reality says otherwise.

FO1 is like Citizen Cane while FO2 is more Star Wars.

Big boobs look nice.

Its the perkiness not the size that matters. Which is also an analogy for FO1/2.

I honestly think FO2 would have been improved by cutting New Reno altogether.
 

Master

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Joined
Oct 19, 2016
Messages
1,160
I hate time limits. I hate them so much, that I usually avoid games that have them. FO1 is great despite the time limit, not because of it.

Yup. Time limits are counter intuitive to cRPGs. There's a whole world to explore, learn, and fight stuff. Time limits forces you to skip all of that.

Thankfully you can remove the time limit after getting the water chip.
"Forces you to skip all that"
except it doesn't.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I hate time limits. I hate them so much, that I usually avoid games that have them. FO1 is great despite the time limit, not because of it.

Yup. Time limits are counter intuitive to cRPGs. There's a whole world to explore, learn, and fight stuff. Time limits forces you to skip all of that.

Thankfully you can remove the time limit after getting the water chip.
"Forces you to skip all that"
except it doesn't.

It really does.
 

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
I honestly think FO2 would have been improved by cutting New Reno altogether.
Nah. New Reno is iconic, a great hub world, and a land of opportunity. Many players consider FO2 to be a "wow" title because it lets you do porn, boxing and jobs for the mafia. It's a neat little mechanic that distinguishes Fallout 2 from other RPGs (especially over here many RPG enthusiasts went like "This is not your dad's fantasy game!"), even in the most superficial way, and also, New Reno is just full of colourful personalities in general.
The main problem with New Reno is that there's way too many quest lines that use it as a pit stop. Want to help mutants in Broken Hills? Go to Renesco. And do it fast, because otherwise your character forgets the password received from Zaius. So you basically run an errand over the entire world map. Wanna solve the Bishop - Lynette - Westin tensions one way or another? Travel A LOT between VC, NR and NCR. You bring Westin's head to Bishop and he immediately asks you to kill Carlson, who's also in NCR. It's just really padded and I think one of the reasons why FO2, being a more complex, richer (more build possibilities, better weapon progression) mechanically, is also often really tedious to finish and people get burnt out, while Fallout 1 never overstays its welcome. Like, in Fallout 2 I really enjoy making an Unarmed or Melee character, because I know I will get new, cool weapons (and Unarmed maneuvers) at a steady pace to prevent me from fatigue, whereas in FO1, I'm stuck with Brass Knuckles / regular Sledge and have no sense of progression (Cattle Prod / Ripper are hard to find and don't fill any niche for a meaningful period of time) until I can finally get Super Sledge / Power Fist. On the other hand, Fallout 2 takes a little bit longer to get going.

Personally, I also never thought that Fallout's time limit was a big deal. The new patches castrated the 500 day limit after bringing the waterchip, and even my first playthrough, I was never strapped for time while constantly Resting until Healed with a low EN character. The most time-consuming activity is BoS stat upgrading, which takes in-game weeks, but it doesn't eat a lot of time even in the post-Waterchip game, so I doubt the 500 day limit would have helped. Also, on your first playthrough, you might often not even realize the "timed" events where mutants wipe out the map. Last time I played and had some notes from Per Jorner on invasion time limit to witness the changes, but Necropolis and Hub still stood the way they did because my first-time visit occurred "before" the invasion timer. My post-game still said that Hub and Necropolis have dispersed, but I couldn't really understand why if they were fine in-game. Even if I did see dispersed Necropolis, well, I wouldn't have been able to figure out that it's not the default state of the town and that I was too late there.

I mean, if you were a first-timer to Fallout 2, you'd probably also think that Arroyo getting ruined was because you were tardy, while thinking that you've unlocked some really cool "Bad Ending". It's a really neat thing that it's there, but I don't think it's that special in particular, and I love Fallout 1. All the 150 day limit does is keep your exploration somewhat focused. It's not like there's a lot of quests that force you to move back and forth between, say, Junktown and Hub. But you are not going to look at a timer that goes "90 days remaining" and decide to just randomly take a walk on the Atlantic.
 
Last edited:
Joined
Dec 9, 2013
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230
Location
Calgary
Just completed Fallout 1 for the first time ever, and starting Fallout 2 this weekend.

I have always wanted to see Fallout 1 completed as a bucket item, and I can say that I enjoyed it a lot. However, between the time limits, god deadpan AI, and general lack of things to explore and bugs does drop the score lower for me.

I was also surprised at how short the game really is when it comes to it, being forced to rush shit with that time limit, then following that you only have a few areas really to hit once the "time limit" is removed. At that point, it's just getting it done.

Fallout 2 however from the opening CGI, to the temple into the first city I have been enjoying a lot more. Plus it has several features that are just saving me from madness :P
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
I hate time limits. I hate them so much, that I usually avoid games that have them. FO1 is great despite the time limit, not because of it.

Yup. Time limits are counter intuitive to cRPGs. There's a whole world to explore, learn, and fight stuff. Time limits forces you to skip all of that.

Thankfully you can remove the time limit after getting the water chip.
"Forces you to skip all that"
except it doesn't.

It really does.
It doesn't, but whatever. If you can't stand the heat... You must have hated Spirit Meter from MotB too.
:decline:
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I hate time limits. I hate them so much, that I usually avoid games that have them. FO1 is great despite the time limit, not because of it.

Yup. Time limits are counter intuitive to cRPGs. There's a whole world to explore, learn, and fight stuff. Time limits forces you to skip all of that.

Thankfully you can remove the time limit after getting the water chip.
"Forces you to skip all that"
except it doesn't.

It really does.
It doesn't, but whatever. If you can't stand the heat... You must have hated Spirit Meter from MotB too.
:decline:

The time limit was trivial for me.

But that does not detract from the point I am making. I enjoy cRPGs like high quality alcohol: sipped and savored. If I want intense time limits and action and more extreme stress I play games like Dark Souls (which is basically the same as downing shots until you pass out like a college kid jackass.)
 

Feyd Rautha

Arcane
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Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I hate time limits. I hate them so much, that I usually avoid games that have them. FO1 is great despite the time limit, not because of it.

Yup. Time limits are counter intuitive to cRPGs. There's a whole world to explore, learn, and fight stuff. Time limits forces you to skip all of that.

Thankfully you can remove the time limit after getting the water chip.
"Forces you to skip all that"
except it doesn't.

It really does.
No it doesn't because you can do all that stuff later. You have a bit of a hurry to Necropolis but once you're done there you're free to do everything in The Hub that you didn't have time for earlier. So you aren't locked out of any content by prioritizing the MQ in the early game.
 

agris

Arcane
Patron
Joined
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Messages
6,820

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
No it doesn't because you can do all that stuff later. You have a bit of a hurry to Necropolis but once you're done there you're free to do everything in The Hub that you didn't have time for earlier. So you aren't locked out of any content by prioritizing the MQ in the early game.

Note that I'm referring to how the game was originally released. Was it a fan patch or official patch that removes the second time limit?
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
In my first playthrough i have managed to do it all in 130-132 days and the last thing i have done was to deliver the chip to the Vault. In my opinion the time limit was very good, because it let appeare the task as urgent without putting you to a mental stress breakdown or behavior like a adhds child. Everyone who thinks different was never been in a real stress position or had to work 14h a day to accomplish an important milestone. Fuck this bloody soft pussies.
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
I hate time limits. I hate them so much, that I usually avoid games that have them. FO1 is great despite the time limit, not because of it.

Yup. Time limits are counter intuitive to cRPGs. There's a whole world to explore, learn, and fight stuff. Time limits forces you to skip all of that.

Thankfully you can remove the time limit after getting the water chip.
"Forces you to skip all that"
except it doesn't.

It really does.
It doesn't, but whatever. If you can't stand the heat... You must have hated Spirit Meter from MotB too.
:decline:

The time limit was trivial for me.

But that does not detract from the point I am making. I enjoy cRPGs like high quality alcohol: sipped and savored. If I want intense time limits and action and more extreme stress I play games like Dark Souls (which is basically the same as downing shots until you pass out like a college kid jackass.)
It was kinda trivial but then why did it bother you so much?:smug:
No it isn't intense like Dark Souls but it doesn't need to be. And it wasn't pointless either ( best of both worlds). I you remove it you water the game down and you're not a true connoseur:obviously:
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,151
Location
Searching for my kidnapped sister
Fallout1's time limit bother me on a subsconscious level. I didnt do over-rest to heal but I did backtracks several rounds cause I dont like to over-optimize. Thus the limit does fuck me over.

On the other hand I dont like patch remove one key feature of the game either. It's a case of devil and the big blue sea.

Thus I always have a case against F1, aside from the petty wonkiness and super severe under-polish features of the game.

Fallout 2 is better.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
In my opinion the time limit was very good, because it let appeare the task as urgent without putting you to a mental stress breakdown or behavior like a adhds child. Everyone who thinks different was never been in a real stress position or had to work 14h a day to accomplish an important milestone. Fuck this bloody soft pussies.

Why does it have to appear urgent? Or, to be accurate, how does that make the game better?

Lol, I have worked, and sometimes still work, much more than that. Has nothing to do with it. In (semi) open world games, I want my time to experience the world at the pace that *I* find optimal.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,820
[...] and super severe under-polish features of the game.
e9a2295b3db9b45c8f5484a09033c1c71cf88e3375bb7ff60456bc81c29a4e04.jpg
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
How is it better?

First it doesn't make the Overseer be a lying bitch like Duncan from Dragon Age or the king from Oblivion.

Second, you become aware of the distances between towns from each other you only notice this because of time limit.

The Glow is a faraway place not just because some NPCs said so.

Third, Roguey mentioned resting spam prevention

Etc

How is the game better without it? And you can still do and see everything ffs it's not a long game.
 

Feyd Rautha

Arcane
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Joined
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Messages
1,961
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No it doesn't because you can do all that stuff later. You have a bit of a hurry to Necropolis but once you're done there you're free to do everything in The Hub that you didn't have time for earlier. So you aren't locked out of any content by prioritizing the MQ in the early game.

Note that I'm referring to how the game was originally released. Was it a fan patch or official patch that removes the second time limit?
Well alright. You mean the timelimit where you had a maximum of 500 days to complete the game. Doesn't sound like much of a restriction. But hey, it's fine that they removed that. The 150 days to get the waterchip however, that only makes the game better.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
In (semi) open world games, I want my time to experience the world at the pace that *I* find optimal.
It is not about what you find optimal, but Fallout 1 story is aboout the mission to save your Vault. And on an military mission you don't have time first to go to a cafe and drink one Latte Machiatio (in your case probably flavored), then to meet your besty bodies to go on a shopping tour for some nice dress.
Perhaps my view diverges with yours, because as i played Fallout 1 for the first time, i was in the Wehrmacht ( Bundeswehr ).
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
No it doesn't because you can do all that stuff later. You have a bit of a hurry to Necropolis but once you're done there you're free to do everything in The Hub that you didn't have time for earlier. So you aren't locked out of any content by prioritizing the MQ in the early game.

Note that I'm referring to how the game was originally released. Was it a fan patch or official patch that removes the second time limit?
Well alright. You mean the timelimit where you had a maximum of 500 days to complete the game. Doesn't sound like much of a restriction. But hey, it's fine that they removed that. The 150 days to get the waterchip however, that only makes the game better.

The water chip time limit is somewhat annoying but it's not too big of a deal. Prefer not having time limits in my cRPGs.

I actually prefer short time limits to long ones since you know you won't been having to resolve the quest for a long time. But even the somewhat generous 500 day limit for when the mutants invade Vault 13? Dislike it. I very much dislike the looming threat.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
In my first playthrough i have managed to do it all in 130-132 days and the last thing i have done was to deliver the chip to the Vault. In my opinion the time limit was very good, because it let appeare the task as urgent without putting you to a mental stress breakdown or behavior like a adhds child. Everyone who thinks different was never been in a real stress position or had to work 14h a day to accomplish an important milestone. Fuck this bloody soft pussies.

Fallout 1 isn't a hard, 14 hour work day. It's a video game.

I was in the Airforce. If I fucked up my job, people died. So I know what is and isn't stress.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
In my first playthrough i have managed to do it all in 130-132 days and the last thing i have done was to deliver the chip to the Vault. In my opinion the time limit was very good, because it let appeare the task as urgent without putting you to a mental stress breakdown or behavior like a adhds child. Everyone who thinks different was never been in a real stress position or had to work 14h a day to accomplish an important milestone. Fuck this bloody soft pussies.
Fallout 1 isn't a hard, 14 hour work day. It's a video game.
Then there is even less reason to whine or bitch about it.

I was in the Airforce. If I fucked up my job, people died. So I know what is and isn't stress.
So you know what is a mission and its objectives and how it translates to the search for the water chip.
 

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