Sorry, but "JRPGs" don't play like Wizardry. Mentioning a handful of elements completely disregards how they actually work in the different games. "Dungeon crawling" in Wizardry isn't anywhere near the same as "dungeon crawling" in Baldur's Gate. Why the hell do you think JRPGs would be the same, especially when those games usually have simple as fuck dungeons with pathetic difficulty?
You say pathetic difficulty, yet somehow the notion that you can beat them without grinding somehow completely didn't cross your mind. It's not my fault you choose to play those games by making them easy for yourself, then get bored in the process.
Good. I referred to Final Fantasy 1 only, but I guess they can be beaten without grinding supposedly you know absolutely have every trick mastered, which the average player won't. Call it "moving the goalposts" if you want, but I doubt the devs expected people to play like that. My point is that western RPGs usually rely on the player figuring things out (as grinding is either counter-productive or ridiculously tedious), whereas JRPGs usually rely on the player grinding as figuring things out could require a knowledge of the game that far surpasses the expectations the devs place on the players.
Please. Every single guide to Wizardry 8 says "get a bard for his ability to Sleep targets", for instance, something that comes as a tip given from players to players, not something that the game explicitly spells out as useful. Nobody in Fallout, on their own, would have figured out that Charisma does dogshit for actually talking to people, or that the most efficient build is a CH-dump orator-sniper with Lockpick. In fact, most of the time, no matter how experienced you are, your first character in an RPG will suck ass and you will have to learn the mechanics on your own as you go. Likewise, in T-Hawk's Final Fantasy playthrough, not a single one of the things he does counts as "intimate knowledge of everything that happens".
A player who organically wants to beat the Marsh Cave in Final Fantasy 1 would go there, note the extremely long trek with whittling random encounters such as Ogres, and then immediately decide to get the fuck out of there when they hit the first floor and immediately fall victim to constant poisonings in an endless war of attrition. Then, they'd get out, go back to Pravoka while on their last legs from the aforementioned encounters, bank all the gold they spent on the random encounters during travel on healing potions and antidotes, and try again. This approach can hardly be called "grinding" because you're not intentionally moving around one place trying to get gold. You don't ever have to grind if you understand how your items work. You are still very liable to get one-shot by traps, dead ends and bullshit encounters. None of this explicitly speaks out "grinding".
Basically the only thing you need to realize to come to the same conclusions as T-Hawk did is that "dungeon is far away as fuck and the route to the end is full of dangerous shit, I should probably stock up on sustain", which isn't some "secret video game trick" that only veterans have access to.
Just because you believe that "the developers didn't intend players to not grind" doesn't mean it's true. In any RPG in existence, "grinding" is simply a means to level the playing field for when your planning skills are lacking or the game is otherwise not designed to account for a player who understands how to use his resources to win. Pretty much any RPG is beatable with grinding. Some RPGs pretty much require you to grind early on, as even darlings of this forum like early MM games show. Final Fantasy does not
require you to grind.
Clearly Call of Duty is an RPG. You are playing a role after all. I had hoped you knew better than to cherry pick specific tropes, but I suppose I expected too much from you.
You posted a list from fucking TVTropes thinking that somebody will just look at the number of tropes posted within and be like "Huh, that must be true", even though the list was made as an obvious joke by fans of the genre and not antifans who develop flu when they see weeaboo stuff, and which has many, MANY of the tropes overlap with any other production, Japanese or not. Might as well post something like "IGN's Top 10 Reasons For Why Fans Of Older RPGs Should Just Move On" and cite it as gospel.
Krillin doesn't look like kid Gohan, though.
If I had the time or resolve to look through countless chibified segments of either Dragon Ball series where the characters have their expressions comically contorted or otherwise chibified, I'm fairly certain I'd find something that looks like this supposed "8 year old" you speak of.
Besides, that's barely even a criticism. I don't see a reason for shitting on games because they "look like they're made for kids". I like the JP cover more simply because it's more imaginative and colourful. Hell, when I was a kid, everyone liked games like GTA "because" they looked edgy and adult, because kids generally try to act like they're totally grown up and beyond kiddie shit.