MTG_Derek
Multithreaded Games
- Joined
- Jul 9, 2016
- Messages
- 105
I'm going to ask you a question that I hoped that I wouldn't have to ask: What happens if you don't get funded?
Death, misery and decay!!!
Haha, nahh. That's a good question, really. To be quite honest, I'm not entirely sure. We've sunk quite a bit of time (2.5 years), effort (lots) and personal funding (even more!) into Bevontule, and to be frank, I'm not really sure why it isn't gaining the kind of traction we'd expected. I feel like we did everything as well as we could for the resources we have--and yet, it just isn't really drawing the attention that we need. There are so many variables that it would be impossible to point to any one thing (or multiple things!) and say, "This is why." But suggestions are always welcome, if anyone has any ideas that we haven't already tried!
It would be an incredible disappointment to just... not finish the game at all. So I don't think that can ever happen. But as a two-man indie studio, we don't have many options when our resources are so limited--yeah, we took a huge risk and failure is one outcome, so I'm not going to turn this into a sob story.
As for a bit of good news, we do have a few publishers that are interested in the project, but our dealings so far with different ones have been a bit... one-sided? We've always wanted to maintain our creative integrity as much as possible without having to literally sell our souls (we're pretty damn close as it is) to finish the game. But if we were given the right terms and 'freedom', then sure, it could potentially happen. Worst-case scenario, we go back into the workforce and have to turn Bevontule into a part-time endeavor. That would really suck, but it's certainly not the end of the world. We can always regroup, refocus and try to launch again--maybe on Kickstarter, or maybe elsewhere.
And I can't sit here and pretend that the KS isn't looking bleak at the moment, but given how much time and effort we've put into this, we can't just roll over and die. I'm hoping that if we can get to that 50% goal (I know it's a longshot!) before the last week--or even a few days before the 48 hour notifications go out--we can maybe scrape by. We also have a high-profile youtuber or two going to stream our demo in the next few days and we have a few more updates that can maybe gain us some traction on Imgur and Reddit. And, of course, we can always reach out to media outlets as the campaign draws to a close, but I don't know how willing they'd be to cover us if we don't seem like we'll be on track to succeed.
Anyhow, thanks for asking. It means a lot to have received such an outpouring of support here (you guys make up a pretty sizable chunk of our pledges) and it was nice to put some of these thoughts into words.