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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
I deleted Elex from my hard drive within 30 minutes. First person I meet is a companion who immediately starts telling me the story of his people, then we go on some mission and it turns out guy is unkillable so I just kite monsters to him and then take all the loot. Even the worst RPG-maker shovelware has more effort put into it.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,760
Patches? Never heard about them in the 90's, every game was complete, and usualy the bugs were so insignificant that the normal user never seen them.
Someone with
bethestard.png
pretending never to have played Daggerfall? Bethesda heavily patched the game, and as much as I love Daggerfall, it's more than a little buggy even with Bethesda's final patch and a fan-made patch on top of that.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Someone with
bethestard.png
pretending never to have played Daggerfall?
Were you born yesterday?
You never heard of these people who started their RPG mania with Oblivion, and now - Skyrim? It would be a fkn miracle if any of them played Morrowind.
They are now pillars of this site cause most old farts went away with the winds.

And yeah, no bugs in games in '90, sure. Heh.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I deleted Elex from my hard drive within 30 minutes. First person I meet is a companion who immediately starts telling me the story of his people, then we go on some mission and it turns out guy is unkillable so I just kite monsters to him and then take all the loot. Even the worst RPG-maker shovelware has more effort put into it.
he is actually pretty weak any real enemy will destroy him and kill you while he is uncoscious, and the loot you get is pretty much trash.

jax is extremely weak at the start of the game, few hours later with the correct equip and skill he become an unstoppable kill machine.

what you want scaling companions that are weak because you are weak too?
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
The transition from DOS to Windows was really rough, too.
I can't recall this being that painful. When win 95 was released, you just ran older games straight from DOS and there weren't any problems.

The issue was with 98 or XP, when dos games started to run on ultra fast speed.
i remember that a big part of GOG succes was exactly bring back games that was no working for some reasons (so we can buy them again), the entire point of GOG was that.

there is an endless list of issue that can make an old game not running correctly on a modern OS or hardware.
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
I completely agree. One of the basic design principles of all games should be ease of controls. There are so many games I have returned because of shitty controls and no way to rebind, or a UI made for shitty controller loving retard savages.

If the controls are a hassle, the game becomes a hassle. Ease and comfortableness of input is just way too low on the radar for no good reason. And this goes beyond controls into camera functionality and other game systems (especially UI functionality).

I love AoD and think it is an all around fantastic game, but it is also a good example of the above. There was no way fro me to rebind keys to what I want them to be, can remember, and feel comfortable with. And it would have been much, much more enjoyable with a fixed camera. Fucking around with a camera every second, fiddling with it for five minutes to get it to let me see down somewhere, and missing items/people because of it is not fun at all. Its a hassle.

Games should not be a hassle. If devs put 1/100th the effort they put into stupid shit like shade and mesh whatever into controls and input, and ease of control and input, we'd be much better off. The game's actual game systems should be complex, not controls and fucking with a camera.
 

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