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Necessary technical prep for New Vegas

fantadomat

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Am i the only one that hates Dead money?Outside of the Cassino is terrible,the worst thing is that you loose all your money and have to smash assholes with a spear....which became an avatar of my frustration with the level design. The whole survival and struggling for supplies was fun but the pipboy map mechanic is terrible for local maps. Also the village map design was pretty shit and the quest felt pointless,collect 4 balls and now put them in a different spot. The best dlcs that i have played are the Honest hearth and OWB,the survivor story is great memorable thing. The worst one must be the last one,the one with the nukes. Shame that i couldn't nuke the NCR capital or use my bots to take control of the nukes and thus becoming the strongest asshole.

veealune i have spend a few hundred hours in the game,replaying it 100% for third time. It is fun to return to it once every few years,when there is nothing to play,while you are waiting for something to come out. Anyway i do prefer to play vanilla,maybe would try out some grassy mod or something that removes the piss filter.
 
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unfairlight

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That's my new desktop background, thanks amigo. :salute:

fantadomat
I like keeping gameplay largely vanilla, but I do use plenty of mods. Project Nevada is one of my favorites, changes gameplay but not too much, also highly customizable. On the yellow tint, I think Dynavision removes it although I am not certain, but I really like that mod for the depth of field too.
Also, Nevada Skies is seriously good but turning down storms to a really low percentage and time will help since they are loud as shit.
 
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Sigourn

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Am i the only one that hates Dead money?Outside of the Cassino is terrible,the worst thing is that you loose all your money and have to smash assholes with a spear....which became an avatar of my frustration with the level design. The whole survival and struggling for supplies was fun but the pipboy map mechanic is terrible for local maps. Also the village map design was pretty shit and the quest felt pointless,collect 4 balls and now put them in a different spot.

The DLC is easily the best of New Vegas for a lot of reasons, among which are:

- Forcing you to think and play differently: ghost people, holograms, radios, the Cloud, traps.
- It gave good reasons to explore: uncovering story bits, and loot.
- The level design.
- The story, easily my favorite in all of Fallout. It stuck with me for a good while after I was done with the DLC. In particular it is much more striking than the apocalypse itself: this is not just "two countries fought each other and nuked the world", but something that hits much closer to home for a reason, "two people fought over a women and money, and in their attempts to outsmart the other ended up creating a living hell". EVERYTHING in the DLC contributes to that, it gives a much bigger sense of desolation than any other scenario in any Fallout game. Entering the Sierra Madre with nothing but holograms (who aren't even alive) walking around is sensational. Vera's cries for help in the apartment section was top notch. There's a heightened sense of realism when every enemy looks the same because it makes sense for them to look the same, as opposed to coming across many different raiders wearing the exact same clothes.
- The a t m o s p h e r e.

But it has its downsides, sure:

- The combat of New Vegas is clunky, so it can be very annoying to rely on spears.
- The performance in the DLC is awful. The game kept stuttering, which made aiming even more difficult.
- The villa is simply one big reused asset everywhere you go. Dead Money would have benefited greatly from one large, unique looking set that didn't repeat itself every step of the way.
- The very last section of the DLC, inside the casino's vault, is the most infuriating New Vegas has ever been for me. Up until that point, you haven't really had the NEED to pay 110% attention in how to solve the obstacles. But that section is pretty much guaranteed death, repeatedly, until you figure out how to overcome it.
- The final sequence with Elijah is very sketchy, a lot of bad things can happen because of how it was scripted.

That said, I loved it.
 

Blaine

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Old World Blues is a great DLC also, but it's definitely all about jokes, puns, goofs, gaffes, and hijinks, with a veneer of campy 1950s- and 1960s-reminiscent TV-tier sci-fi. It's basically about the brainbots and their wacky dialogue. It's the best add-on content of that kind ever developed for any game, but if that sort of thing isn't your cup of tea (and especially if a language barrier dulls the edge of the humor for you, for example), then you might not like it.

OWB isn't really Fallout-y at all, but then again, it's optional and wholly separate from the main game. Also, the joke-y veneer is just a veneer after all; there's a sobering, dreary story underneath it all.
 

Trashos

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Am i the only one that hates Dead money?

Proper answers have already been written (although I loved the Vault myself- it was so brutal that my brain registered every single fucking moment in long term memory). So I will just say this: I left my heart in Sierra Madre.
 

fantadomat

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Sigourn i do agree with you on the points mate,still if the part where you have to run around and placing your npcs in spots,it will be far better DLC. This is the low point in the DLC and if people don't recover from it,they well perceive the rest of it as extension of the shitty part.
For the story part,well i do get you but i see it more of practical thing. Great fun was the mute chick for me,having to interpret with high checks,so you would be able to talk with her. Also the mutant was pretty fun story,sadly didn't felt complete. The ghoul one was retarded,nobody will spend 300 years siting in a shitty apartment watching a cassino. He should have walked the world a little bit,found people and broken in to the cassino.
As to last level i am a bit confused if i finished less than a month ago. You just take a elevator to the basement,jump around and shoot some speakers. Then you just read the story summary and shoot the asshole in the face. Then you walk very slowly to the exit,because you carry half a ton of gold in your inventory.

Blaine strangely,i found it the darkest of the dlcs. It is about a bunch of petty sociopaths that torture people in experiments. I never finished it but i have vowed to exterminate them all!!! I kind of see them like i see the EU bureaucrats,highly incompetent sociopaths pretending to be better because they are butthurt form X.

The most realistic story in the DLCs was the survivor one.
 

Sigourn

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Sigourn i do agree with you on the points mate,still if the part where you have to run around and placing your npcs in spots,it will be far better DLC. This is the low point in the DLC and if people don't recover from it,they well perceive the rest of it as extension of the shitty part.
For the story part,well i do get you but i see it more of practical thing. Great fun was the mute chick for me,having to interpret with high checks,so you would be able to talk with her. Also the mutant was pretty fun story,sadly didn't felt complete. The ghoul one was retarded,nobody will spend 300 years siting in a shitty apartment watching a cassino. He should have walked the world a little bit,found people and broken in to the cassino.
As to last level i am a bit confused if i finished less than a month ago. You just take a elevator to the basement,jump around and shoot some speakers. Then you just read the story summary and shoot the asshole in the face. Then you walk very slowly to the exit,because you carry half a ton of gold in your inventory.

I agree that getting everyone to position felt really lackluster. Once again, I think this is more about the way the Villa was designed: instead of getting around very interesting locations, you are basically running through the same stage but with a somewhat different layout, but nothing that stands out as memorable. I loved Christine and the checks too, and God/Dog does feel a bit incomplete. I really liked Dean Domino, he is partially what makes the entire DLC, what with his relationship with Sinclair and Vera Keyes.

When I say I loved the story, it was more of a "I loved the story of the Sierra Madre" as opposed to "I loved the story about doing work for Elijah". I couldn't care less about it, though he was an interesting character. It's the whole Vera-Sinclair-Dean-Sierra Madre that makes it for me.
 
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Blaine Sounds like you are wasting your time. You will never turn FNV into a graphically gorgeous game, it's good for what it is graphically at best. You will end up spending 2 months putting together a crap-load of mods only to realize that they don't work together or create new problems.

Put your inner graphic whore aside and focus on the gameplay. There, it's relatively easy to turn FNV into a good all around game. Install Project Nevada combat module (to get rid of hitpoint bloat), play on Medium Difficulty, use No Neos mod from Nexus to get rid of magic side-dodging from NPCs, avoid VATs, and play it like an average shooter set in a glorious RPG world. To take the experience to the NEXT TM level, obtain Ranger Sequioia, Sherriff's Duster and Cowboy Hat, and quick-draw on people like Clint.
 

Trashos

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For the story part,well i do get you but i see it more of practical thing. Great fun was the mute chick for me,having to interpret with high checks,so you would be able to talk with her. Also the mutant was pretty fun story,sadly didn't felt complete. The ghoul one was retarded,nobody will spend 300 years siting in a shitty apartment watching a cassino. He should have walked the world a little bit,found people and broken in to the cassino.

Dean Domino (the ghoul) is probably my favorite evil character in an RPG ever. So evil, and yet interesting, even charming. Masterfully crafted, up there with MCA's best characters (to say the least).

Then you walk very slowly to the exit,because you carry half a ton of gold in your inventory.

You don't remember that part well. You run for your life towards the exit, like you have never run before. Unless some idiotic mod changed that part.

It is about a bunch of petty sociopaths that torture people in experiments. I never finished it but i have vowed to exterminate them all!!! I kind of see them like i see the EU bureaucrats,highly incompetent sociopaths pretending to be better because they are butthurt form X.

Eh, they are scientists, focused on their work. Incompetent sociopaths? Wouldn't call them incompetent.
 

Blaine

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Grab the Codex by the pussy
Blaine Sounds like you are wasting your time. You will never turn FNV into a graphically gorgeous game, it's good for what it is graphically at best. You will end up spending 2 months putting together a crap-load of mods only to realize that they don't work together or create new problems.

Do you assholes actually read any of my posts?

I have one (1) graphics mod, and one (1) enhanced explosions/particle effects mod. That's it. Aside from the CONELRAD radio station, they're my only two "fun" mods. The rest are technical, stutter removal, 4GB LAA, NVSE, etc. Furthermore, I just recently stated that I try to keep nonessential mods to an absolute minimum.

6bd0bcc7ab.png


Also,

bba0059b9d.png


Get on my level niggas, I've forgotten more about this game than even Josh Sawyer ever knew.
 
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Blaine Sounds like you are wasting your time. You will never turn FNV into a graphically gorgeous game, it's good for what it is graphically at best. You will end up spending 2 months putting together a crap-load of mods only to realize that they don't work together or create new problems.

Do you assholes actually read any of my posts?

No, not really... :negative:
 

fantadomat

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Sigourn i do agree with you on the points mate,still if the part where you have to run around and placing your npcs in spots,it will be far better DLC. This is the low point in the DLC and if people don't recover from it,they well perceive the rest of it as extension of the shitty part.
For the story part,well i do get you but i see it more of practical thing. Great fun was the mute chick for me,having to interpret with high checks,so you would be able to talk with her. Also the mutant was pretty fun story,sadly didn't felt complete. The ghoul one was retarded,nobody will spend 300 years siting in a shitty apartment watching a cassino. He should have walked the world a little bit,found people and broken in to the cassino.
As to last level i am a bit confused if i finished less than a month ago. You just take a elevator to the basement,jump around and shoot some speakers. Then you just read the story summary and shoot the asshole in the face. Then you walk very slowly to the exit,because you carry half a ton of gold in your inventory.

I agree that getting everyone to position felt really lackluster. Once again, I think this is more about the way the Villa was designed: instead of getting around very interesting locations, you are basically running through the same stage but with a somewhat different layout, but nothing that stands out as memorable. I loved Christine and the checks too, and God/Dog does feel a bit incomplete. I really liked Dean Domino, he is partially what makes the entire DLC, what with his relationship with Sinclair and Vera Keyes.

When I say I loved the story, it was more of a "I loved the story of the Sierra Madre" as opposed to "I loved the story about doing work for Elijah". I couldn't care less about it, though he was an interesting character. It's the whole Vera-Sinclair-Dean-Sierra Madre that makes it for me.
Yeah i agree with you mate,for the story,i did get you,just that we see it in different way because of our different life ;). My problem with Domino is the same that i have with all the pre-war ghouls. Writers can really comprehend the meaning of longevity and how it will affect people. What kind of creature YOU will become if you spend 300 years eyeing a single building,trying to enter it and failing. All that in a middle of wasteland covered in radioactive waste,seeing how the corpses of long dead become some kind of strawmen. Knowing that everything is destroyed and there no longer civilization. Lets not forget about entertainment and isolation. Will YOU be the same wiseass easy going joker?

PorkyThePaladin,you forgot to put cigarettes on 1 and whiskey on 3!


bba0059b9d.png


Get on my level niggas, I've forgotten more about this game than even Josh Sawyer ever knew.


You are lacking 385 hours mate! When you join the 1000 club,you have the right to mock.:smug:
 

Sigourn

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Yeah i agree with you mate,for the story,i did get you,just that we see it in different way because of our different life ;). My problem with Domino is the same that i have with all the pre-war ghouls. Writers can really comprehend the meaning of longevity and how it will affect people. What kind of creature YOU will become if you spend 300 years eyeing a single building,trying to enter it and failing. All that in a middle of wasteland covered in radioactive waste,seeing how the corpses of long dead become some kind of strawmen. Knowing that everything is destroyed and there no longer civilization. Lets not forget about entertainment and isolation. Will YOU be the same wiseass easy going joker?

Yeah, I understand what you mean. Personally I'm more than willing to suspend my disbelief on this particular character: it's a story that otherwise wouldn't be possible. I like the idea that Domino's drive was so strong he stayed on the Villa for 240 years.
 

DragoFireheart

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I should play it on PC but i'm too much of a console peasant.
 

fantadomat

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Yeah i agree with you mate,for the story,i did get you,just that we see it in different way because of our different life ;). My problem with Domino is the same that i have with all the pre-war ghouls. Writers can really comprehend the meaning of longevity and how it will affect people. What kind of creature YOU will become if you spend 300 years eyeing a single building,trying to enter it and failing. All that in a middle of wasteland covered in radioactive waste,seeing how the corpses of long dead become some kind of strawmen. Knowing that everything is destroyed and there no longer civilization. Lets not forget about entertainment and isolation. Will YOU be the same wiseass easy going joker?

Yeah, I understand what you mean. Personally I'm more than willing to suspend my disbelief on this particular character: it's a story that otherwise wouldn't be possible. I like the idea that Domino's drive was so strong he stayed on the Villa for 240 years.
For 240 years he could have used a pickaxe on the walls and entered. He would have succeeded if he was using rocks. It would have been better if he recently returned to the villa and not spend 300 years watching the paint dry.
 

mbv123

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Lettland
Am i the only one that hates Dead money?Outside of the Cassino is terrible,the worst thing is that you loose all your money and have to smash assholes with a spear....which became an avatar of my frustration with the level design. The whole survival and struggling for supplies was fun but the pipboy map mechanic is terrible for local maps. Also the village map design was pretty shit and the quest felt pointless,collect 4 balls and now put them in a different spot. The best dlcs that i have played are the Honest hearth and OWB,the survivor story is great memorable thing. The worst one must be the last one,the one with the nukes. Shame that i couldn't nuke the NCR capital or use my bots to take control of the nukes and thus becoming the strongest asshole.

veealune i have spend a few hundred hours in the game,replaying it 100% for third time. It is fun to return to it once every few years,when there is nothing to play,while you are waiting for something to come out. Anyway i do prefer to play vanilla,maybe would try out some grassy mod or something that removes the piss filter.
nah, you're not the only one. Gameplay wise it was pure garbage and I only started to have fun at the casino, which was already like 3/4 into the dlc. Characters like Dog/God, Dean and Elijah were great, couldn't care less about the mute dyke bitch. I get that Obsidian were trying to go for this survival horror thing but the execution fell flat. At least you can trap Elijah in the vault to rot and grab some sexy gold bricks as a prize.
I also played Honest Hearts but it was just so fucking boring with bunch of tribes warring that I couldn't get two shits about. The whole DLC was about Graham and he was only in there for like 5 minutes before he fucked off. Haven't played OWB and LR yet because I was getting kinda burned out on NV but will pick it up again someday when I'm in the mood for NV.
 

Drax

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Both OWB and DM are, IMO the best expansions ever for anything in the entire human HERstory.
Yeah, bullet-sponge roboscorpions are a PITA but the dlc is worth even if just for the dialoge with the brainbots. Every one of them is interesting and unique.
 

Master

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Blaine Sounds like you are wasting your time. You will never turn FNV into a graphically gorgeous game, it's good for what it is graphically at best. You will end up spending 2 months putting together a crap-load of mods only to realize that they don't work together or create new problems.

Do you assholes actually read any of my posts?

I have one (1) graphics mod, and one (1) enhanced explosions/particle effects mod. That's it. Aside from the CONELRAD radio station, they're my only two "fun" mods. The rest are technical, stutter removal, 4GB LAA, NVSE, etc. Furthermore, I just recently stated that I try to keep nonessential mods to an absolute minimum.

6bd0bcc7ab.png


Also,

bba0059b9d.png


Get on my level niggas, I've forgotten more about this game than even Josh Sawyer ever knew.
Man, are you crazy? You say you want nonessential mods at a minimum, yet you put in an explosion effects mod and Fallout Character Overhaul to underp faces. Is that really necessary? Id say derpy faces are one of the few charms this game has... But listen.
The essential mods would be those that make all the busted mechanics somewhat meaningful. You know how many mods you need for that? I forgot half of them but you can start with like i mentioned earlier: Nevada Skies and Electro City. Why?
1. Nevada Skies - the game simply looks like shit without it but also for the RADSTORMS because you just wont get rad poisoning at a dangerous level otherwise - ever.
2. Electro City - it plays nicely into the whole "post-apoc survival" thing, and because CATEYE is useless otherwise. Whats the point of this nightvision potion if you have perfect vision at night. Seriously! Whats the fucking point. Simple things, and they couldnt get them right.
 

Trashos

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The point with Dean Domino, and all Dead Money characters really, is that he couldn't/wouldn't let it go. It is a certain existential drama (or perspective), so to speak. I don't agree with the above criticism at all.
 
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I would not suggest playing FNV DLCs. Most of them are plain bad. Lonesome Road is a pretentious, whiny, hipster expansion that barely has any gameplay, just a linear slog. The one in Utah is like a smaller, more inferior version of the main game. Old World Blues is terrible (robots, bad level design, take your pick). Dead Money is actually quite good, but the problem is it has nothing to do with the main game. Separate map, different mechanics, you lose your equipment on that map, so it's like a completely different mini-game. Would recommend skipping all of them.
 
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This goddamn thread made me play New Vegas again. Currently going through Dead Money:stunned:
EED65D34A20C0C977F8B02D814F5FC3EDF50CDD0
 
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RoSoDude

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Messages
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Blue is the best UI color, since it's the farthest from yellow and assures the whole thing isn't just awash in piss color so you can actually read every element of the UI at a glance. Also shows up better in the Pip-Boy, as it contrasts more sharply with the brown-tinted screen.
 
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unfairlight

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I also vote blue, mostly because yellow looks like shit in a game where everything is yellow.
 

Blaine

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Grab the Codex by the pussy
Blue is the best UI color, since it's the farthest from yellow and assures the whole thing isn't just awash in piss color so you can actually read every element of the UI at a glance. Also shows up better in the Pip-Boy, as it contrasts more sharply with the brown-tinted screen.

If you say so, Colgate.

In any case, it's not YELLOW. It's more of a beautiful, delightful, inclined, and non-shitty yellow-orange, bordered along the margins by a sublime and fantastic darker yellow-orange, with burnt umber borders for clarity.

4e9a68546a.png


Yours, on the other hand....

a7da94162f.png
 
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