lukaszek
the determinator
- Joined
- Jan 15, 2015
- Messages
- 12,691
Thread which is expanding my eye opening insight into dark souls:
Decided to expand on it a bit after looking at codex history of prizing 'rough diamonds'.
Let me start with real life analogy, that got nothing to do with the topic, for those trolls in here who actually dont play games:
Would you:
- buy a book
- get home to realize that pages are randomly permuted
- spend 2h rebinding the pages and sorting them in order
- read all of it
- assuming that you have enjoyed it and every book is sold this way: say its your 10/10 read in past 10 years?
Now to point few more rpg examples besides already mentioned souls:
- ELEX: terrible combat controls in action game released last year which apparently is fine... since game is amazing and people who voted goty are faggots
- "Mods will fix it": badly balanced/paced, boring, dumped down game that is supposed to be good after 10h of modding and praying that your machine wont burst to flames. Yes Im thinking in here mainly about Oblivion and Skyrim. I do acknowledge how guilty I am as I do enjoy slapping mods on top of requiem from time to time - i do play it as survival though, hardly rpg.
- Low energy console UI port: Dragon Dogma. I'm not even talking about in game UI. Game start/loding/settings screens can give you cancer. Imagine if consoles never existed. You would look at that and wonder about developer sanity
- Game really opens once you get to city x: you launch witcher1 and suffer mouse clicking to the rhythm of music. Once you get to city x you discover that you are still supposed to click... in... rhythm... to solve every problem. You are witcher after all, killing monsters is what you do
- You buy game on steam that is supposed to work on windows. Then you proceed to spend 2h to make it run on your rig. When you evaluate game pricing do add how much you value your free/paid time
Now let me be clear: Im not talking about getting questionable product, limiting your exposure to specific content(which special case might be larping) and getting amount of fun worth your $ spent. Im fine with it. Magic sucks but playing a rogue is cool? Go for it.
I'm talking about cost cutting/laziness of developer and your suffering through that to find something enjoyable.
Or because of someone on codex told you something.
Have some dignity
souls did spoil me and i never loaded game again thx to that. This game gave me valuable lesson about dignity.
It clearly was bad port. In fact it was so bad that I've just uninstalled it for good. I wasa bitbutt hurt about steam selling it as pc game in first place.
I kept thinking though about why it was so bad piece by piece. At that point I've gained this hatred for console UI.
See, I've never hated it before. For example while I didnt enjoy Oblivion or Skyrim UI I thought about it as kind of playing with new things. I'm always in favor of dev trying out new stuff, even if it will be failure. Its evolution that pushes industry forward.
Dark souls though made me realize that it was not the case at all. It wasnt about creating a new UI that could work on both platforms. It was laziness(and lack of funds, whatever).
Now when I boot a game that within 10mins strikes me as lazy port, I try to refund.
And is a sole reason why I didnt play much of dragon dogma.
If someone says that x is souls like, I always assume that its about UI & controls.
Decided to expand on it a bit after looking at codex history of prizing 'rough diamonds'.
Let me start with real life analogy, that got nothing to do with the topic, for those trolls in here who actually dont play games:
Would you:
- buy a book
- get home to realize that pages are randomly permuted
- spend 2h rebinding the pages and sorting them in order
- read all of it
- assuming that you have enjoyed it and every book is sold this way: say its your 10/10 read in past 10 years?
Now to point few more rpg examples besides already mentioned souls:
- ELEX: terrible combat controls in action game released last year which apparently is fine... since game is amazing and people who voted goty are faggots
- "Mods will fix it": badly balanced/paced, boring, dumped down game that is supposed to be good after 10h of modding and praying that your machine wont burst to flames. Yes Im thinking in here mainly about Oblivion and Skyrim. I do acknowledge how guilty I am as I do enjoy slapping mods on top of requiem from time to time - i do play it as survival though, hardly rpg.
- Low energy console UI port: Dragon Dogma. I'm not even talking about in game UI. Game start/loding/settings screens can give you cancer. Imagine if consoles never existed. You would look at that and wonder about developer sanity
- Game really opens once you get to city x: you launch witcher1 and suffer mouse clicking to the rhythm of music. Once you get to city x you discover that you are still supposed to click... in... rhythm... to solve every problem. You are witcher after all, killing monsters is what you do
besides collecting cards
Now let me be clear: Im not talking about getting questionable product, limiting your exposure to specific content(which special case might be larping) and getting amount of fun worth your $ spent. Im fine with it. Magic sucks but playing a rogue is cool? Go for it.
I'm talking about cost cutting/laziness of developer and your suffering through that to find something enjoyable.
Or because of someone on codex told you something.
Have some dignity