CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,559
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Can I send you guys money directly via PayPal? I don't use Kickstarter directly anymore. I'm expecting a no, so I'll wait for the PayPal option once you have enough money. For now, I will share the campaign on as many places as I can.
Count me in. I don't know if and when I'll play because life is becoming very busy but I loved the premise immediately
*I always pronounced the game bevontUle not bevOntule :p
So this is like Divinity:Original Sin but better?
Btw I'm a backer
Codexians show some love for this game. It's party based turn based RPG with Mordheim-y combat!
Infinitron can't we promote their KS a bit?
Codexians show some love for this game. It's party based turn based RPG with Mordheim-y combat!
Infinitron can't we promote their KS a bit?
It's on the front page and our Twitter, not sure what else we can do...
Fuck this looks gud. Might back i will see in the end of the month if i can spare some money
Ok so more people need to back this like now. It's slowly getting there but could need a serious injection. If you pledge and it doesn't succeed you haven't lost anything. And if you pledge and it goes beyond the target you can always withdraw your individual pledge before the campaign ends, that way you don't have to pay either and the game gets made.
But as we know, to be successful the campaign needs a lot of pledges and it needs them in the early stages. And if it gets them it will attract more in a lovely synergy. So if you pledge now it will surely attract more backers and that's the goal! Also, I've never understood why people wait till the end of the campaign, your contribution will be much more worth in the beginning since it helps to attract additional backers.
1. Movement both in battle and overland map seems slow and sluggish. Not sure if this is just an animation issue - maybe they could be sped up. Party turns very slowly on overland map especially and it is little weird that camera does not turn with the party figure. Instead I have to use RMB to rotate camera. I would recommend having camera pan/pivot with keyboard movement commands.
2. Save menu. There are too many clicks required to save. Currently I need to run to the save crystal (they really need a texture to better fit in), then click the crystal, then click Save button, then click save slot, then click Yes to pop-up window and final click to dismiss Game Saved pop-up. After I need to press Esc or Tab once to go back to Save/Delete selection, second time to go back to Main Menu/Inventory screen and a third time to get back to game. While this isn't a hassle once, it will become annoying in the full game. Instead, running into Save Crystal should automatically take player to Save Slot selection and after selecting the slot, just one click to Confirm overwriting an existing save (no need to confirm saving into an empty slot). The Game Saved message should flash for 1 second and then disappear, and game should return to overland map view immediately on its own.
3. Camera sensitivity. This is too far too low. The default setting of 5 is like the camera is sunk into quicksand. Turning it up to 10 makes it bearable but nowhere near fast enough.
4. Game menu. The game menu slides into view from left to right and bottom to top. It's a useless effect. Better to just have it snap into place instantly when pressing Tab. Granted, it's nowhere near as bad as the Pipboy in Fallout4, which is probably the worst GUI decision ever made, but again, as player racks the hours in the game, they will appreciate the menu being quick and responsive.
5. Enemies in world map. I like that some are following the party while others are just patrolling. Hopefully some enemies will also run away from the player.
6. Combat. Animations are frustratingly slow. It's the same problem as in the new XCOM games. It's fine to have slow cool animations if the player is only seeing them once or twice. But in a combat heavy games, player will have to see them hundreds if not thousands of times. It's better to have them fast, or at least do like original Fallout and give player the config option to speed animations up to instantaneous level. The movement sphere and ranges are a cool idea, and I like that if my character hasn't moved in combat, attacking doesn't automatically end their turn and they can still move. Being able to move while having attack or skill selected is also really nice. I like that enemies seem to target wounded/weaker party members. Hitboxes/physical boxes of characters are too small. There is little point in positioning because characters getting in the way of each other is impossible and you can move endlessly inside your movement range. Downside of this enemy smartness though is that Bodom's backstab is useless - enemies almost always target him over Moroch and Apolith, meaning that since there is a delay between deciding to use a skill and the actual attack, the enemy most likely has turned towards Bodom. Using Apolith to taunt the enemies first can work but takes far too long. At least in the demo battles it seem to be always be better to just slaughter one enemy as quickly as possible without any finesse.
7. Keyboard shortcuts. You need them for combat menu at least. Have numbers 1-9 to select menu items so that I don't have to click them all the time. Similarly, make Tab or Esc go back from Skill / Item / Attack menu to the main combat menu. Having enter confirm a combat option is useless - it's too far away from WASD to be used with left hand, so you might as well use right hand and mouse click the button.
9. Autorun button. Very important to add.
All in all, it's not a bad game, just needs polishing. You guys would probably have been better served to release a combat demo from later in the game, with more skills and more varied enemies available, to really showcase the system. The first area(s) / hour(s) of pretty much every RPG usually sucks.
The combat camera works well as it is. Turning the overland camera to always work the way it does with both mouse buttons pressed would probably be the best. I see what you mean about skills and positioning in combat - I'm sure that later in the game that's true. Unfortunately in the combat demo part it isn't and that's the bit that people will see!
Thanks for reading my feedback!