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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,885
Not having knowledge checks and a bestiary entry is something that is missing in the alpha that is crucial in my opinion to the pathfinder experience. Many monsters have abilities, immunities, or weaknesses that you can roll your knowledge skills for at the beginning of combat to discover. Without that piece, how is someone not familiar with the lore supposed to know how to counter? Hopefully that gets added in.
Like in Baldur's Gate? You reload a save if you lost the battle and try again after you experienced what enemy can do.
It seem silly to me to promote save scumming when there are tools already in the table top game to address it. That wisp fight setup should let you use your heal skill to discover that the corpses were charred and to detect the smell of ozone in the air. Then you would get a penalized skill check to figure out what creatures could have done the deed. Monster ID is supposed to be the inquisitors main schticks anyway.

I wonder if you use see invisibility or invisibility purge, if the wisp is always there? Be cool to test.
And still 95% of the players will ignore all that and go to the fight and then save scum.

Only way to make that stuff really useful is to enforce Roguelike rules into the game like the tabletop.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
Not having knowledge checks and a bestiary entry is something that is missing in the alpha that is crucial in my opinion to the pathfinder experience. Many monsters have abilities, immunities, or weaknesses that you can roll your knowledge skills for at the beginning of combat to discover. Without that piece, how is someone not familiar with the lore supposed to know how to counter? Hopefully that gets added in.
Like in Baldur's Gate? You reload a save if you lost the battle and try again after you experienced what enemy can do.
It seem silly to me to promote save scumming when there are tools already in the table top game to address it. That wisp fight setup should let you use your heal skill to discover that the corpses were charred and to detect the smell of ozone in the air. Then you would get a penalized skill check to figure out what creatures could have done the deed. Monster ID is supposed to be the inquisitors main schticks anyway.

I wonder if you use see invisibility or invisibility purge, if the wisp is always there? Be cool to test.
And still 95% of the players will ignore all that and go to the fight and then save scum.

Only way to make that stuff really useful is to enforce Roguelike rules into the game like the tabletop.
i am the 5%

If you want to kill that wisp you need to have someone with either the spell protect energy or resist energy set to electriciy to tank. Its damage is all electricity. There may be a potion version of resist energy around.

Magic missile is the only spell that actually works on wisps and are immune to other magic. Fighting defensively gimps your attack and the wisp is hitting touch AC anyway, which with its attack bonus, is almost guaranteed to hit regardless of the defensive fighting.

Thylacine is an ice age wolf analogue.
magic missile porn
 

Ent

Savant
Joined
Nov 20, 2015
Messages
539
I'm pretty sure one of the fighter archetypes that the dev's are planning on implementing actually requires knowledge checks to be in the game because they get combat bonuses from them.
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,380
The knowledge checks could occur passively at the beginning of combat, and allow you to see more information when hovering over the enemy or something. That would make the feature unobtrusive enough for even casuals to utilize.
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
The knowledge checks could occur passively at the beginning of combat, and allow you to see more information when hovering over the enemy or something. That would make the feature unobtrusive enough for even casuals to utilize.

^^^
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,750
Location
São Paulo - Brasil
Yep, passivity and easy of use. That is certainly what the Codex is looking for in an RPG...

Nowadays I am not even sure this is sarcasm, though.
 
Joined
Jan 28, 2015
Messages
891
Location
Canuckistan
My team has the sexiest and deadliest waifus you can recruit.
Never played pathfinder before, but if they want a class that is all about identifying monsters than half-assing and automating the checks would be retarded.
 

archaen

Cipher
Patron
Joined
Mar 10, 2014
Messages
633
So archaen, I take it you got your alpha key?

Maybe Pretty ought to do what you did as well.
Not yet. Guy I need help from is on Russkie time.

Automating monster checks works for me as that is kind of how I've always had it run at the table(We asked to roll but it becomes automatic).
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
no update?



https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/2095895

Introducing Linzi: Your Own Personal Chronicler
Posted by Berserkerkitten


Before we begin - please check out our companion miniature poll

Dear Pathfinders! As you may recall, one possible add-on for backers of the boxed edition of Pathfinder: Kingmaker is a companion miniature. But which companion should be granted this honor? 11 characters will join you on your adventure in the Stolen Lands, but only one of them can be immortalized as a miniature. Which one is it going to be? That decision is up to you - our community! If you would like to vote in the companion miniature poll, hop on over to our official forums here: https://owlcatgames.com/forums/forum.php

You can find the poll at the very top of the ‘Dev Forum’ section. Please note: you can only access the Dev forums if you have transferred your Kickstarter pledge to our backer portal. If you still need to do this and require like help and instructions, please send us an email to Team@Owlcatgames.com and we'll lend a hand!

Introducing Linzi

ac50b999ebc1b14d72344daac0162ff6_original.jpg


It's time to meet a very special member of your party: Linzi the halfling bard. Linzi used to be a student at the Pitax Academy of Grand Arts, but was expelled for "impudence towards persons of the highest esteem" — that is, for writing a raunchy limerick about Castruccio Irovetti, ruler of Pitax. Unabashed, she moved on with a bold plan: to find the next great hero in the making, join their party, and document their road to victory in the greatest book Golarion has ever seen. She has chosen you as her main character, and she's not leaving your side before she sees the end of your great adventure! Sure, she never got her degree, so her turn of phrase might be a bit awkward sometimes, and she might use her artistic license to exaggerate things a bit... But only to deliver the best account possible of your noble (or ignoble) deeds! What she lacks in bardic education, she makes up for in devotion to her vocation.

Don’t let Linzi’s cheerful personality fool you – when it matters, she has a fierce spirit, loyal to her friends, and determined to follow them to glory, no matter what stands in their way. There is history to be made, a story to be told, and she is adamant to be there from the prologue to the last page. However, don't expect her to flatter you: Linzi is a free spirit who holds little reverence towards the noble titles. She truthfully records your deeds, good or evil, and leaves it to the future generations to judge what kind of person you were.

Like all bards, Linzi can handle regular blades and bows, and protect herself with light armor and a shield. She is also quite competent with magic, but her true power lies in her music — she can compose enchanting songs that inspire heroism in her allies, and makes her enemies tremble.


Linzi is also eager to help you rule your realm. Charismatic and well-meaning, she makes for a great diplomat who always tries to find a mutually-beneficial solution for all parties. She is also willing to lend a hand to support your young kingdom's cultural life, and let the artistic talents of the people flourish.

Hail to the Kings!

Owlcats

e94639ac9cc5d71687fc3070884fa252_original.png
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Man, it's so awesome how SLOW and CLEAR the combat is. I can't stress this enough. Sawyer take a look ffs

*Also some pre-buffing for the BG enthusiasts
 

Morkar Left

Guest
Not having knowledge checks and a bestiary entry is something that is missing in the alpha that is crucial in my opinion to the pathfinder experience. Many monsters have abilities, immunities, or weaknesses that you can roll your knowledge skills for at the beginning of combat to discover. Without that piece, how is someone not familiar with the lore supposed to know how to counter? Hopefully that gets added in.
Like in Baldur's Gate? You reload a save if you lost the battle and try again after you experienced what enemy can do.
It seem silly to me to promote save scumming when there are tools already in the table top game to address it. That wisp fight setup should let you use your heal skill to discover that the corpses were charred and to detect the smell of ozone in the air. Then you would get a penalized skill check to figure out what creatures could have done the deed. Monster ID is supposed to be the inquisitors main schticks anyway.

I wonder if you use see invisibility or invisibility purge, if the wisp is always there? Be cool to test.

In the old days you would have read the manual which gave you an idea what kind of encounter it will be. Or you would use your real life history and myth lore to get strengths and weaknesses. Or your rpg knowledge you already had from other crpgs or pen & paper. Or you would be just cautios or even flee from combat.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
2,983
Man, it's so awesome how SLOW and CLEAR the combat is. I can't stress this enough.

Sawyer take a look ffs
I doubt he could. He's probably still recovering from the epileptic seizure he had halfway through the video when he saw the characters could freely pre-buff.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,442
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
It's quite easy to distinguish real sword from fake sword - if it has a good arm guard then its intended to used in combat, if it doesn't - then its a fake sword invented by holywoord & tabletop gaming manufacturers
Practically any sword which was used in conjunction with a shield (especially a handgrip shield) had little to no handguard, so no. And even many swords used by themselves outside of Europe had little to no protection for the hand. Developed hilts are mostly an European thing, since in other martial cultures cutting into your opponent's cut is preferred to parrying with the forte of your own blade.

There's also the fact that if you use a one-handed sword with a small guard you generally grip it farther from the blade, so that if the opponent's blade slides down to the guard it moves in an angle where your fingers aren't in immediate danger of getting sliced.
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,004
Location
Norcia
It's quite easy to distinguish real sword from fake sword - if it has a good arm guard then its intended to used in combat, if it doesn't - then its a fake sword invented by holywoord & tabletop gaming manufacturers
Practically any sword which was used in conjunction with a shield (especially a handgrip shield) had little to no handguard, so no. And even many swords used by themselves outside of Europe had little to no protection for the hand. Developed hilts are mostly an European thing, since in other martial cultures cutting into your opponent's cut is preferred to parrying with the forte of your own blade.

There's also the fact that if you use a one-handed sword with a small guard you generally grip it farther from the blade, so that if the opponent's blade slides down to the guard it moves in an angle where your fingers aren't in immediate danger of getting sliced.
Not necessarily, there are quite a few examples of swords with very small handguard and also a very constricted handgrip (i.e. your hand fits barely in the space between pommel and handguard), a few of the most famous are the migration era sword (aka "Viking" sword) or the tulwar. In general, gripping the sword closer to the pommel (if you have the space, that is), is done in order to augment the leverage and give the sword more chopping effectiveness, the amount of added safety for your fingers which you get is negligible if you are wielding a sword with almost no handguard.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,442
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
I don't think it's wise to spend resources implementing a feature only 0.001 % of playerbase will use.

I believe in the power of first degree price discrimination.
Though I have significantly less faith on Obsidian having a player segment with enough purchasing power to justify catering to them.
 

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