Holy shit I just noticed that!!!Does it mean there will be an option to assassinate leaders?
If the Great Khan is killed in battle, or falls victim to disease or assassination, the Horde will collapse
Not only is it pointless, but actually counterproductive, in some cases: If you assassinate the leader of a democracy, they just elect another one, and get even more influence.To be fair, it would be rather pointless to assassinate leaders aside from the Khan and perhaps high-level admirals. Other leaders have rather marginal impact on the game, with generals being almost completely useless. If the game was more character-driven, that would be a completely different matter.
I knew there had to be some upside to democracy!Not only is it pointless, but actually counterproductive, in some cases: If you assassinate the leader of a democracy, they just elect another one, and get even more influence.To be fair, it would be rather pointless to assassinate leaders aside from the Khan and perhaps high-level admirals. Other leaders have rather marginal impact on the game, with generals being almost completely useless. If the game was more character-driven, that would be a completely different matter.
Can those nomads relocate? I mean they seem a bit boring with the new hyperlane system - should't Nomads be all about going to and from reaving and pillaging, and not staying for long in one place at once, using ships that can not only fight, but also fabricate things?
Would be really awkward if "nomadic FTL societies" can't relocate. Hopefully there is some plan for thatCan those nomads relocate? I mean they seem a bit boring with the new hyperlane system - should't Nomads be all about going to and from reaving and pillaging, and not staying for long in one place at once, using ships that can not only fight, but also fabricate things?
Also, I'm surprised Paradox didn't use the Shroud or something to create a "naval" method of galactic travel that works pretty much like ships in Paradox games, but with added "Shroudmarks" like say, regions of Shroud Turbulency.
Also, I'm surprised Paradox didn't use the Shroud or something to create a "naval" method of galactic travel that works pretty much like ships in Paradox games, but with added "Shroudmarks" like say, regions of Shroud Turbulency.
They have plenty of upsides in Stellaris, mostly pertaining to Influence Farming. If you're not farming rulermana, you're not playing the Democracy game right. The optimal result is for your leader to be replaced immediately after fulfilling his mandate and getting the payout. Having him frequently killed is one such method.I knew there had to be some upside to democracy!
This is why you don't really see train-based pirates. It's a bit tough to leap from your train to an enemy train, capture it and...drive it off...somewhere...Yeah... The new Hyperlane/fortification system would seem to fuck up nomads hard. Stellaris galaxies tend to fill up quickly, like 30 years and everything that isn't occupied by super-powered monsters or pirates is controlled. Not much place for raiding, and you'll have your gigantic super-fortified systems on the frontline to stop anything big. Nomads and raiding make way more sense in a much bigger galaxy than Stellaris current supports, where there's lots of empty room between empires for neutrals to move around in and attack from multiple angles.
Maybe, but if they're driven by events instead of game mechanics, then they wouldn't really be playable as such because you couldn't do anything as they're driven by magic events, not gameplay actions.If it's an empire instead of some shitty monsters, you can take control of it in the console and play as one.
I'm afraid that won't be compatible with my space LARPing...They have plenty of upsides in Stellaris, mostly pertaining to Influence Farming. If you're not farming rulermana, you're not playing the Democracy game right. The optimal result is for your leader to be replaced immediately after fulfilling his mandate and getting the payout. Having him frequently killed is one such method.I knew there had to be some upside to democracy!
The UI alone is coded so poorly that looking at certain screens when you have 100+ objects to display will cause FPS to plummet. Paradox has horrific quality control.Their engine is old and outdated—too much stuff happens linearly, in one process. You can only polish this turd so much, without rewriting the game from scratch.
The UI alone is coded so poorly that looking at certain screens when you have 100+ objects to display will cause FPS to plummet. Paradox has horrific quality control.Their engine is old and outdated—too much stuff happens linearly, in one process. You can only polish this turd so much, without rewriting the game from scratch.
I remember a guy run some tests on performance and discovered that fleet sizes does not affect slowdown - UI does, small empires run extremely fast but with vast empire whole game grinds to a halt. Paradox said that they are aware of this problem and trying to fix it.
Paradox said that they are aware of this problem and trying to fix it.