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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,123
Seriously though I can barely run Witcher 3 on medium and Pillars 3.0 runs smooth as tits apart from 2-3 levels in WM.
 

Jezal_k23

Guest
What about Defiance Bay? Doesn't matter what hardware you have there. I imagine some Deadfire BB areas are like that too.
 

Jezal_k23

Guest
My 980 Ti + 4790k drops to 40fps in Copperlane when there's too many NPCs onscreen. Not only that, but GPU/processor usage is low. Annoys the shit out of me.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
I don't believe to those saying PoE1 had no fps drops on areas like Defiance Bay or White March.

I've tested it on many tier 1 Rigs and always the same drops.

Now, folks who claims to have sweet smoothness, record a video and show us, otherwise u're lier morons

That "NO FPS DROPS ON MY RIG" tale is kinda embarassing to hear all the time
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria
Seriously though I can barely run Witcher 3 on medium and Pillars 3.0 runs smooth as tits apart from 2-3 levels in WM.
Well that is kind of strange,PoE should be a lot less heavy game than witcher 3,after all the witcher even downgraded is gorgeous game. I run him at medium with a few fps drops when you enter some new cells. Never had any performance issues with PoE,run like butter even if my fan was reciting some summoning spells. And that on gtx580.

My 980 Ti + 4790k drops to 40fps in Copperlane when there's too many NPCs onscreen. Not only that, but GPU/processor usage is low. Annoys the shit out of me.
Go to older drivers,the new ones are pretty bad spyware.I am at 341.44 / 353.62 and have no problem with the game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,948
Pathfinder: Wrath
White March has a loooot of performance issues. I thought that was common knowledge. It's not unplayable or anything, but it likes to drop frames like nobody's business sometimes. The beta likes to stutter a bit the first time you load it and sometimes it stutters randomly in and out of combat. I have an RX 460.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Dissapointed about poor performance reports. One of the biggest issues with the original was its shitty performance, especially the how load times got bigger as you progressed through the game, becoming unbearable by the end.

Fucking unity...
In the latter half of PoE I stopped looking inside houses and stuff because the loading times got way too long
 

PEACH

Arbiter
Joined
Jan 22, 2017
Messages
285
Seriously though I can barely run Witcher 3 on medium and Pillars 3.0 runs smooth as tits apart from 2-3 levels in WM.
lol what the fuck
I max out Witcher 3 but PoE 3.0 framerate pretty much never goes beyond ~40, with 25~35 in big towns, after Gilded Vale.

Weird, my fps in the base game is 100-120 most of the time using a 760 4gb. I haven't played Witcher 3 but really doubt my pc could max it out
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,678
My team has the sexiest and deadliest waifus you can recruit.
Finished the fight in the Beyond. If the deity weapons hadn't been so OP I don't know if I would've managed to do it with this party tbh. The steady damage just wasn't there. The Evoker was still more useful to debuff than to do damage, the thing she was specialized in doing. Here's the kicker, though, this may be a controversial opinion, but I think many aspects of this combat system are better than P1. It's good that not all parties are viable, it's good that you can't spam spells without a care in the world, it's good that not all character builds are viable, the Empower system is not bad if classes get tweaked a little and the resting limited. What is worse is build options, melee being overpowered compared to spellcasters and Penetration. Neutral or no noticeable change are the attributes, you still dump to your heart's content. The combat needs work, starting with many of the classes, it's still a mess, but it has potential, maybe even the potential to be better than P1.

This is all really good feedback. For my part, I want them to implement a real combat slow mode (changing recovery times isn't the same thing, whatever JES thinks) and fix casting times for spells. Until that's done, and with the bugs currently in place, I'm having a fairly hard time getting a handle on what I really don't like.

As far as performance, I had zero issues with POE (beyond increasingly long load times) and haven't had any with POE 2 so far either, but I have a reasonably beefy rig.
 
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Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
Imagining that there would be more than a 10-20% change in performance optimisation in the sequel when it's using the exact same kind of save file system and the exact same engine is and always was wildly optimistic.

Someone should actually boot up PoE with a non-potato processor and walk through defiance bay though, because I'm pretty sure I was locked 60 on 2.xx
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,123
I'd wager a guess the fps drops people are claiming to have are less related to optimization, and more related to downloading too much porn and having enough bitcoin miners to feed and clothe a small city.

I'm not worried about performance at all, it wasn't what bothered me in the first game. The loading screens, on the other hand...as long as they have streaming inside interiors I'll be a happy camper. Going through 4 loading screens just because you had to deliver a quest to someone on a second floor of an inn was a nightmare.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
Honestly you wonder how many Codexers with old PCs or Laptops played PoE1 on release without an SSD and judged it for that because if you did that's hilariously awful.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
I still waiting videos for those who have no fps drops. What are u waiting? it takes very little to do.

so? aren't you able to show what you're claiming?

Here is the link of free video recorder with fps Fraps, really easy to use:

http://www.fraps.com/download.php

Many have no fps issues, but nonone of them can show it....are u lying? sad
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
You mean on the Obs forum? I might do that after they get out the new build and I try that, too, because they probably changed a lot and will update the beta soon with it. I checked the damage done statistics between my Priest and my Druid and it turns out my Priest actually did close to double the damage of my Druid, which I wasn't expecting at all. This may be due to enemies having more HP on PotD, though. The thing is, what felt OP or pointless on Hard made sense on PotD. It's almost like a completely different game, it's mind-boggling. The caster-heavy party was also responsible for that, though, I predict that a melee-heavy runthrough can auto-attack their way to victory.

Well, that gives me a faint glimmer of hope at least. I mostly care about PotD and if the systems kinda make sense and are kinda fun on that difficulty, then I can have decent fun in that game.

However being optimized for PotD does not bode well for the sales. Apparently many people played trough PoE1 with 6 rest supplies...
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
Really they should just add a difficulty between PoE hard and PoE nightmare and actually have a decent normal difficulty level that's below Path of the Damned, which isn't suitable for a first playthrough at all unless you are a true wizard (of walkthroughs).
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,948
Pathfinder: Wrath
Well, that gives me a faint glimmer of hope at least. I mostly care about PotD and if the systems kinda make sense and are kinda fun on that difficulty, then I can have decent fun in that game.

However being optimized for PotD does not bode well for the sales. Apparently many people played trough PoE1 with 6 rest supplies...

The problem is that the systems make sense only if you play a caster-heavy party. Some well-built melee-heavy party will be able to autoattack their way to victory even on PotD. That's basically true for Hard as well, while the only challenging fight on Hard was the first ambush with the Lagufaeth (and only because I hadn't figured out the combat and changes yet and it plops you into a very disadvantaged position), I did the rest with no problems because I know what I'm doing and am used to such difficulty in games in general. I don't think normies will be able to handle the optional fights on Hard, unless they randomly stumble on a very optimized party (aka melee-heavy). I don't think I've stressed how terrible offensive casters truly are, they are essentially trash and useless baggage. Single-class Wizards and Ciphers are not viable at all, while most Priests and most Druids are barely useful.
 
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Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
You've had beta for like 2 days and you've already tested all the 34885 class combinations? Bro. Never go full Sensuki.

To go full Sensuki, he'd need to post an elaborate document that reworks the attributes in painstaking detail, then play the released game until the beginning of Act II, proclaim it shitty and a waste of time, say he's done with it, yet still pop up in most PoE threads, complaining about some aspect of it that has long since been changed/deprecated, and act like he still knows exactly what he's talking about :D

Oh, and being butthurt when people call him out on this :D
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
I'm mighty tempted to start a new character instead of importing. Has obsidian said anything about the reactivity to an imported character?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm mighty tempted to start a new character instead of importing. Has obsidian said anything about the reactivity to an imported character?

They've said you will be able to customize almost all - but perhaps not totally all - choices from the first game in a Dragon Age Keep-like interface when starting a new game.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
I'm mighty tempted to start a new character instead of importing. Has obsidian said anything about the reactivity to an imported character?

They've said you will be able to customize almost all - but perhaps not totally all - choices from the first game in a Dragon Age Keep-like interface when starting a new game.

I think they also hinted that characters who import will be able to keep (most?) of their story talents.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,533
Strap Yourselves In Pathfinder: Wrath
Well, that gives me a faint glimmer of hope at least. I mostly care about PotD and if the systems kinda make sense and are kinda fun on that difficulty, then I can have decent fun in that game.

However being optimized for PotD does not bode well for the sales. Apparently many people played trough PoE1 with 6 rest supplies...

The problem is that the systems make sense only if you play a caster-heavy party. Some well-built melee-heavy party will be able to autoattack their way to victory even on PotD. That's basically true for Hard as well, while the only challenging fight on Hard was the first ambush with the Lagufaeth (and only because I hadn't figured out the combat and changes yet and it plops you into a very disadvantaged position), I did the rest with no problems because I know what I'm doing and am used to such difficulty in games in general. I don't think normies will be able to handle the optional fights on Hard, unless they randomly stumble on a very optimized party (aka melee-heavy). I don't think I've stressed how terrible offensive casters truly are, they are essentially trash and useless baggage. Single-class Wizards and Ciphers are not viable at all, while most Priests and most Druids are barely useful.
For the early level range I agree, but similar to PoE1, not all classes are powerful from the start. For example, Priests start out mediocre on PotD and end up one of the stronger classes by late game in my opinion. In contrast, I would argue that Barbarians start out strong and useful, but lag behind the casters (with some exception).

I thought Priests were mediocre based on the PoE1 beta, and that changed once I got access to Avatar, Divine Flame, Holy Storm, etc. For this reason, I am hesitant to assume too much about class balance.
 
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