No, i mean the new hard and the dominating difficulty have the same spawns now. I thought that was the case.
I haven't played the new Hard yet either, but I'm pretty sure there's more enemies on DOMINATING, often replaced with their superior version.
But that makes no sense. Dominating is supposed to be a dumb upgrade in stats over the enemies in hard.
Hey Styg I have one complain and one proposal regarding the Rathounds King's quest.
1) If I kidnap Sarine then I cannot make a truce with Camp Hathor.
2) If I make a truce with Camp Hathor then I cannot kidnap Sarine.
It makes no sense because in the beginning these two quests are not directly linked but they become linked by game "magic". My guess is that you tried to avoid the possibility of the player obtaining 2 Rathound Regalia which is fine ... but not like this.
I know that after kidnapping Sarine there is a special dialogue option with Edgar but to be honest there is no in-game "adequate" explanation why kidnapping Sarine quest is linked to the truce deal. They start as two different quests and I think they should be handled as 2 different quests. In fact I hate to use this expression but the current implementation is "immersion breaking"
I really want this:
... to meet the Rathounds King and Sarine in Deep Caverns.
I don't expect anything but it would improve this quest line and the overall story. And you just need to calibrate some quest awards because you already have everything you need in game. Would you care to take a look? Please.
No New Years update from Styg about the expansion?
I am disappoint ;-(
Styg - What's the score, baby? Any news to share about the expansion release/progress? Oh and Happy New Year !
Hey Styg I have one complain and one proposal regarding the Rathounds King's quest.
1) If I kidnap Sarine then I cannot make a truce with Camp Hathor.
2) If I make a truce with Camp Hathor then I cannot kidnap Sarine.
It makes no sense because in the beginning these two quests are not directly linked but they become linked by game "magic". My guess is that you tried to avoid the possibility of the player obtaining 2 Rathound Regalia which is fine ... but not like this.
I know that after kidnapping Sarine there is a special dialogue option with Edgar but to be honest there is no in-game "adequate" explanation why kidnapping Sarine quest is linked to the truce deal. They start as two different quests and I think they should be handled as 2 different quests. In fact I hate to use this expression but the current implementation is "immersion breaking"
I really want this:
... to meet the Rathounds King and Sarine in Deep Caverns.
I don't expect anything but it would improve this quest line and the overall story. And you just need to calibrate some quest awards because you already have everything you need in game. Would you care to take a look? Please.
I'm pretty sure that the conditions of the truce would include a no-kidnapping rule. Or are you saying that the Rathound King should keep pursuing this goal regardless of the new truce. In either case it doesn't make sense to me.
I want to play a harder game than hard. I just believe the changes to the math of the game screw it up horribly in that difficulty. But i wouldnt mind tackling those insane spawns, seems like fun.What gave you this impression?
Did warehouse for Coretech...
Freaking hell.
I dunno if number of attackers was changed for Domination, because I never before sided with Coretech, but I had pretty hard fight so I cheated a little - set first 3 traps on exit\enter red zone, and eliminated 6 of them right there [criminal scum!].
Maybe it not a cheat, because you know they were going to assault warehouse, so taps are legitime.
Also, I have a vague sense of that fight being bugged, but not sure.
Can someone tell me what's the real number of mercenaries?
I saw that my Coretech [absolutely helpless jerks] friends shoot thin air, after which blood splatter appeared, but no body...
How feasible is Dominating on classic xp system?
I mostly play on classic. only throwing/traps/stealth ninja build i completed on oddity. I name this build content whore.
When the xpac is out (hopefully sometime this year); will play psionic/crafting ubermensh master race on dominating.
isnt there an option to not recruit dan and saban and go face the beast solo?
I get the idea of the oddity xp system; viable character progression for stealth talky types who bypass as many fights as they can; and it makes the throwing stealth trap pickpocket content whore very satisfying to play.
But I for one prefer the delicious delicious xp crack as the PC continues on his murderhobo career through the caverns.
I would have been extremely butthurt if Styg removed the classic xp system.
TL;DR MUH LIZARD BRAIN LIKES XP FOR KILLZ.
isnt there an option to not recruit dan and saban and go face the beast solo?
It is the other way around, those two are optional but you can ignore them and go for the beast solo anyway.
isnt there an option to not recruit dan and saban and go face the beast solo?
EH I always try to get them killed. It is hard on hard with psionic god.
Call me a filthy whore, but I would prefer a few thousand bucks over smug satisfaction.
But one of the guys is a merchant IIRC; but i usually ignore batter which unlocks the higher tier merchandise, so not much loss there.