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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
Much ado about patching.
The jury is still out on this case for BumDog, but my cynicism makes me suspicious, developers many times are self serving lying cunts like most human beings, if their plan is just charging for patching, they would make EA proud.:lol:


If this ends on a paid patch scheme (Bethesda, please, phone Trent Oster NAW to achieve mastery on Jewing!), they should, at least, release the source code, that did fucking wonders for the Thief modding community and revitalized the whole thing but I don't have much hope for that, they don't own NWN and I guess that they must have authorization from Atari to actually release that code.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
Yeah, I know :p I was making fun of them. Both Eye of Gruumsh and Shou Disciple are unlocked by the unofficial 1.71 patch, so this isn't something new.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,436
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://blog.beamdog.com/2018/01/nwnee-head-start-patch-notes-v748155.html

NWN:EE Head Start Patch Notes v74.8155



This week’s Neverwinter Nights: Enhanced Edition patch focuses on more bug fixes as we work towards some of the larger features mentioned on previous livestreams.

Head Start players, keep voting, suggesting, and discussing the Neverwinter Nights: Enhanced Edition features and fixes you’d like to see in the future. The feedback you’ve all shared has been instrumental in bringing NWN:EE this far. There’s a long road ahead to the release (and so much more beyond that) of Neverwinter Nights: Enhanced Edition, but with the community along for the ride, we’re confident this is going to be the best version of NWN ever!

Head on over to the Trello Input and Roadmap boards to see community suggestions make their way (ever so slowly) to becoming features and fixes!

Don’t forget to tune into the Beamdog livestreams every Friday at 10am PST! Every week is another chance to get the latest news, ask questions, and win prizes!


v74.8155 Fixes
  • Fixed a rare case where custom content with empty scripts in the caching list would trigger a nullptr dereference.
  • Fixed three more memleaks in ResMan, in Party Object handling, and in mouse cursor loading respectively.
  • Fixed a client crash on game exit related to the ingame messages UI.
  • A serious issue with shadow edges generation has been fixed. Complex custom models, like some Project Q creatures, would show visual corruption. In 1.69, this resulted in writing to invalid memory and likely triggered random client crashes.
Regression Fixes
  • TXI command rotatetexture was not handled properly in the new shaders; as a result, some models had misaligned textures (cf. city interior carpets). This is now fixed.
  • SetName used to crash when multiple players were online. It doesn’t anymore.
  • We missed sending updated area names to load screens and the DM chooser list.
 

Walty Warner

Barely Literate
Joined
Jan 19, 2018
Messages
9
To be entirely honest I'm interested in getting this entirely because I've wanted a simpler and more consistent way to play NWN1's multiplayer with people I know.

Not at full price though, especially given the premium modules not included with the GOG release are being sold separately.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
I think NWN's multiplayer works fine in a LAN. I haven't played it multiplayer for a while, but last time I did I think that's how we managed to do it. I also think it works through GameRanger, but I'm not sure at all.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
"To those voting for the “Director’s Cut” version of the original Neverwinter Nights campaign, - be very cautious for what you’re asking for. Trent’s vision for it has an emphasis on “Cut”."

Heh :P
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,436
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://blog.beamdog.com/2018/01/january-19-livestream-recap.html

January 19 Livestream Recap


“The thing I’m most excited about NWN:EE is fixing the clunkiness” ~ Trent Oster

During today’s livestream Beamdog CEO Trent Oster and Studio Director Phillip Daigle discussed the latest Neverwinter Nights: Enhanced Edition news, explained recent updates to the NWN:EE Roadmap board, and tackled some really meaty modder questions. Between all that, Phil jumped on the Castle Defense persistent world server where he launched a few heavy loads from catapults a great distance.

Missed the stream? It's on YouTube and Twitch!

Here's a quick summary of the highlights from the livestream:

  • The latest Head Start update for Neverwinter Nights: Enhanced Edition Head Start is ready to download. The new v74.8155 build is about bug fixing, while we have a lot of big-factor features on investigation. Hop over to the full list of patch notes here.
  • We’ve been updating the Roadmap Trello board. Cards for more portraits and making premium modules possible to play in multiplayer have been moved from the Input board to the Proposed column of the Roadmap board.
  • Within the Roadmap board, we moved the card for Returning the original menu music back from Proposed to Active while also adding a new label - a “UI Refactor” label - to show the dependency between UI Refactor Investigation and other features which cannot be done unless we do the full UI refactor first.
  • If you want to get involved into the development of Neverwinter Nights: Enhanced Edition - join the Head Start, have fun playing the game, share your suggestions on the forums, report bugs, and vote for your preferred feature requests on the Input board.
  • There’s a lot for us to do while we are updating character models in NWN:EE and the Head Start (although it obviously will be called otherwise) will continue long after the release.
  • We need player opinions about requests in the “Needs More Discussion” column. For example, there are currently 8 ideas about how to fix the Parry skill in NWN:EE expressed by the community. While we’ll definitely do something with this skill (in the same time keeping it not overpowered), it would help a lot if a consensus in the community could be reached.


“I’m most excited about bringing Multiplayer back and make it easier, make playing on the servers and in the modules a seamless adventure” ~ Phillip Daigle

  • Right now our team, while considering the GUI update, is looking at third party frameworks we find promising. We investigated Chromium but found out it doesn’t offer the level of support we need for Neverwinter Nights: Enhanced Edition.
  • There’s no easy solution to custom portraits being shown to all participants of the Multiplayer game in NWN:EE. There’re a few ways to approach this request which we’ll investigate.
  • According to Phil, Baldur’s Gate: Enhanced Edition and Neverwinter Nights: Enhanced Edition would be a pretty natural fit for the Nintendo Switch. Phillip really likes this idea, but to be fair, he likes a lot of ideas! We don’t have anything to share about it at this time.
  • Keep an eye on our career page here - we’ll be hiring soon. Most of our programmers work on C++ but what is more important is an ability to transition between programming languages.


“Potions are your friend” ~ Trent to Phil

  • We want to stick with the role of being a curator for the Baldur’s Gate franchise, so there are no plans to officially support the Ascension mod for Baldur’s Gate II: Enhanced Edition. We’ll allow it to work - yes, but we won’t include it into the game.
  • There may be a couple of features coming from Planescape: Torment: Enhanced Edition to Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition with the 2.5 patch. Stay tuned!

Excited for what’s next? Come and join the next livestream next Friday!
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Beamdog posted several new job postings, and they reveal its current projects: https://www.beamdog.com/jobs

- "A powerful, next-generation role playing platform that enables thousands of fans to create their own amazing Dungeons & Dragons adventures" for NWN:EE. Looks like they have a long-term plan for this?
- Porting their EEs to consoles
- HTML 5 web strategy game (Probably digital version of Axis and Allies?)

No apparent info about Gaider's new D&D CRPG.

Game / Web Developer: https://www.beamdog.com/jobs/13

- Ownership of upcoming HTML5 based game (React, typescript, javascript, Node.js)

Programmer: https://www.beamdog.com/jobs/14

Beamdog is looking for an experienced programmer to help us build the future of Neverwinter Nights: Enhanced Edition. Your skill and expertise as a programmer will help us build a powerful, next-generation role playing platform that enables thousands of fans to create their own amazing Dungeons & Dragons adventures.

- Experience with Console and Tablet platforms

Community Manager: https://www.beamdog.com/jobs/15

Beamdog is looking for a community manager to help us operate our next-generation HTML5 strategy game. Your skill and expertise as community management specialist will help us build and manage a multiplayer-focused online community of thousands of players.

Designer / Programmer: https://www.beamdog.com/jobs/16

Beamdog is looking for a Designer/Programmer to help us improve and port our existing games to console and tablets. You'll work on titles like Baldur's Gate, Baldur's Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, and Planescape: Torment Enhanced Edition, and Neverwinter Nights: Enhanced Edition as your knowledge of gameplay mechanics and control interfaces help you bring classic games to games all-new platforms.

Designer / Producer: https://www.beamdog.com/jobs/17

Lead Programmer: https://www.beamdog.com/jobs/18
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,436
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://blog.beamdog.com/2018/01/january-26-livestream-recap.html

January 26 Livestream Recap


“My Neverwinter Nights: Enhanced Edition goal is to be the best Neverwinter Nights it can be” ~ Trent Oster (with an elven dagger, no less)

Today’s livestream with Beamdog CEO Trent Oster and Studio Director Phillip Daigle brought more news about Neverwinter Nights: Enhanced Edition Head Start, the 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition, the mobile sale of all Enhanced Edition titles and our current open job listings. During this, Phil played Shadows of Undrentide while Trent shared secrets of making an iron-shod dagger.


Missed the stream? It's on YouTube (part 1 and part 2) and Twitch!


Here's a quick summary of the highlights from the livestream:

  • A UI Refactor of Neverwinter Nights: Enhanced Edition has many facets. We want to pursue this upgrade, but it will come later on the Roadmap as we still have a lot to investigate regarding this.
  • We cannot show examples of normal/spec mapped textures in the game yet, but some great looking stuff IS coming, so get ready!
  • Character animations in Neverwinter Nights are something we’re looking into for the Enhanced Edition that may not happen for launch.
  • Officially adding Baldur’s Gate: Enhanced Edition and Icewind Dale: Enhanced Edition portraits to NWN:EE would require us talking to Wizards of the Coast. We’ll see what we can do.
  • Our goal with NWN:EE is to go forward and create new exciting stories. Trent has been replaying the original campaign lately and has been creating his “hate list”. That said, we don’t see us changing the existing content.
  • If there are bugs in Neverwinter Nights: Enhanced Edition Head Start, submit them to Redmine and we’ll try to get to them.


    We play NWN:EE modules with custom content on stream and during personal time. What’s your favorite? Let us know!

  • We’re not sure the Frame Rate Slider from Planescape: Torment: Enhanced Edition will come to Baldur’s Gate: Enhanced Edition with the 2.5 patch, but it’s an interesting suggestion.
  • Phil would love to do an official Baldur’s Gate II: Enhanced Edition stronghold for the Shaman class. We’ve got a lot on our plate right now and can’t promise it as a feature at this time.
  • We are currently looking for a few good designers, developers, programmers, and more! Head over to our career page here to check the latest job listings. If you’ve got the skills, apply and send a resume.

Excited for what’s next? Come and join the next livestream next Friday!
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
I know it's wrongthink to root for Beamdog, but I hope at least someone can find the Icewind Dale II source files. I'd much rather have IWD2EE than NWNEE considering IWD2 is a total bitch to get running on every system I've tried to play it on, unless I settle for playing it at 1024x768 with godawful aliasing. The new UI doesn't even scale properly (inb4 the mod that just extends the outer borders) unlike BG1/2 and IWD1 and using the resolution mod renders my otherwise unmodded GOG install unplayable.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,447
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
I bought NWN 2 complete edition recently to try out MoB and I must say that both the combat and the camera makes me actively hate the game.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,445


Are these people seriously going to charge money for this crap, are they really that delusional calling that shit enhanced ? What the fuck is wrong with these crooks, there are thousand of mods out there that improve the game without spending a fucking dime and here they come telling me that they are going to improve the AA and fix some UI bugs.

And you know what will make the game better? Hiring a fat fucking whale to create some tranny NPC's to school us poor normies about their shitty lives, yhea that will really boost the sales. And don't forget to make every woman in the game an insufferable cunt and how independent they are, that's enhancement alright.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
My brief commentary on that latest livestream.

neverwinter%2Bnights%2Benhanced%2Bedition2.jpg
 

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