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What Period and Kind of Adventure Games do you like the most? (Poll)

What Period and Kind of Adventure Games do you like the most? (3 Votes)

  • Text Adventures - Mid 70s to Late 80s (Zork, Deadline, Leather Goddesses of Phobos)

    Votes: 7 16.3%
  • Early CGA Parser Adventures (160x200) - Late 80s (King's Quest, Space Quest)

    Votes: 0 0.0%
  • EGA Adventures (300x200) - Late 80s (Maniac Mansion, Space Quest III)

    Votes: 12 27.9%
  • QVGA Adventures (320x200) – Early to Mid 90s (Monkey Island, King's Quest V, Sam&Max, Day of the T)

    Votes: 29 67.4%
  • VGA/Animated Adventures (640x480) - Late 90s (Curse of Monkey Island, Discworld II, Toonstruck)

    Votes: 16 37.2%
  • 3D First Person/Puzzle Games - throughout 90s (Myst, Riven, Uru)

    Votes: 4 9.3%
  • FMV / Interactive movie games - Mid 90s (Phantasmagoria, 7th Guest)

    Votes: 5 11.6%
  • Early 3D Adventures - Late 90s to Mid 00s (Grim Fandango, Discworld Noir, Escape from Monkey Island)

    Votes: 4 9.3%
  • Late 3D Adventures - Mid 00s - Today (Dreamfall, Frogware Sherlock Holmes, Sam&Max)

    Votes: 1 2.3%
  • High Definition 2D Adventure games - Early 00s - Today (Runaway, The Whispered World, Deponia)

    Votes: 7 16.3%
  • Reinvented Pixel Adventure games - Late 00s - Today (Gemini Rue, Primordia, Thimbleweed Park)

    Votes: 16 37.2%
  • QTE-fest Interactive movies - 10s-Today (The Walking Dead, Game of Thrones)

    Votes: 2 4.7%
  • Hidden Object Games

    Votes: 1 2.3%
  • Virtual Reality Adventures – Mid 10s-Today (Dead Secret, Lone Echo)

    Votes: 0 0.0%

  • Total voters
    43

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Maximum of 3 Choices!

Here is also a very helpful chronological list of graphical Adventure games: http://en.wikipedia.org/wiki/List_of_graphic_adventure_games

Text Adventures

The idea of the genre starting off Text Adventure games was conceived by Collosal Cave Adventure in 1976, they would go commercial with Infocom during the Early to Late 80s with games like the Zork Series (1980-1987), Softporn Adventure (1981), Starcross (1982), Deadline (1982), The Hobbit (1982), Planetfall (1983), The Hitchhiker's Guide to the Galaxy (1984), Cutthroats (1984), Sherlock (1984), A Mind Forever Voyaging (1985), Trinity (1986), Amnesia (1986), Leather Goddesses of Phobos (1986), Bureaucracy (1987):

zork_ip0c0m.jpg


Graphical Parser Adventures


The “Adventure” genre and its legacy was pretty much coined with the AGI-style games rendered in early CGA and later EGA era graphics inspired by Text Adventures, Mystery House and Wizard and the Princess were early prototypes developed in 1980 by On-Line Systems (later to become SIERRA Online), but the commercial success started with King’s Quest in 1984 which was developed to release on IBM PC, most of the early titles still relied on text parsers though they had a graphical representation of what was happening on screen using SIERRAs AGI-Engine:

47680-hi-res-adventurqisvx.gif
729525-hi-res-adventu1wszg.png


kings_quest_tandynksba.png
space20quest20120-20t0ebu6.png


EGA Adventures (320x200)

The EGA style Adventures in 320x200 improved colors and experimented with different interface options, The Black Cauldron (1986) used keys for "select", "use" and "do", Labyrinth (1986) used "word wheels", but the lasting change for Adventure games came with the clickable verb interface in Maniac Mansion (1987) and Zak McKracken (1988), with Space Quest III (1989) SIERRA also supported mouse movement using SIERRAs SCI-Engine and Lucasfilm Games SCUMM-Engine:

maniac_mansionmnsqz.png
sq3junkyard6sslw.jpg


Various other influential titles from these eras: Mystery House (1980), The Wizard and the Princess (1980), Cranston Manor (1981), The Dark Crystal (1983), King's Quest I-IV (1984-1986), Space Quest I-III (1986-1988), Labyrinth (1986), The Black Cauldron (1986), Shadowgate (1987), Police Quest I-II (1987/1989), Leisure Suit Larry 1-3 (1987-1990), Laura Bow - The Colonel's Bequest (1989), Indiana Jones and the Last Crusade (1989), Quest for Glory 1-2 (1989/1990), Conquests of Camelot: The Search for the Grail (1990)

Other companies like Legend Entertainment took up the mantle and developed further Parser Adventures with graphical accompaniment into the Early 90s with titles like Spellcasting 101/201/301 (1990-1992), Timequest (1991), Gateway (1992), Eric the Unready (1993)


QVGA Adventures (320x200)

Early QVGA Adventures in 320x200 and beyond like The Secret of Monkey Island (1990), King’s Quest V (1990) or the Re-release of Loom (1991) and Remakes of Police Quest I/Space Quest I/Quest for Glory I came after and replaced text input with Point & Click interfaces entirely:

cdromcos2s.gif
kqvdpszm.jpg
loomcxs2t.png
leisure_suit_larry_6_s6k5w.png


Various other influential titles from this era: King’s Quest V-VI (1990/1992), Leisure Suit Larry 5-6 (1991/1993), Police Quest III (1991), Space Quest IV-V (1991/1993), Conquests of the Longbow: The Legend of Robin Hood (1991), Laura Bow - The Dagger of Amon Ra (1991), Gobliiins 1-3 (1991-1993), Lure of the Temptress (1992), Star Trek: 25th Anniversary/Judgment Rites (1992/1993), Indiana Jones and the Fate of Atlantis (1992), Quest for Glory 3-4 (1992/1993)

Other titles that came a bit later like Sam&Max;: Hit the Road (1993), Day of the Tentacle (1993), Simon the Sorcerer (1993), Full Throttle (1995) or Discworld (1995) largely stayed at these low pixel resolutions but improved and refined the art and drawing style, as well as changed the interface up a lot adding things like context-menus, later often labeled "verb coins":

sam_and_max_screenshofus93.jpg
day20of20the20tentacldysoa.png
mazar1234_4d36c460a9d4qf42.png
812877-full_throttle_mviiy.jpg
discworld-5v2so7.png
700228-the-dig-dos-scres41.png


Various other influential titles from this era: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel (1992), Gabriel Knight (1993), Beneath a Steel Sky (1994), Death Gate (1994), Legend of Kyrandia 3: Malcolm’s Revenge (Pre-Rendered 3D) (1994), Simon the Sorcerer II (1995), The Dig (1995), Flight of the Amazon Queen (1995), Kingdom O’Magic (Pre-Rendered 3D) (1996), Chewy: Escape from F5 (1997)

VGA/Animated Adventures (640x480)

Later titles like Discworld II (1996), Toonstruck (1996) or Curse of Monkey Island (1997) came with a more detailed painterly/comic drawing style at VGA resolution (640x480):


Various other influential titles from this era: Woodruff and the Schnibble of Azimuth (1994), King’s Quest VII: The Princeless Bride (1994), Torin’s Passage (1995), Space Quest 6: The Spinal Frontier (1995), The Next Generation – A Final Unity (1995), I Have No Mouth and I Must Scream (1995), Beavis and Butt-head in Virtual Stupidity (1995), Shannara (1995), Leisure Suit Larry: Love for Sail! (1996), The Neverhood (Claymation) (1996), The Gene Machine (1996), Broken Sword: Shadow of the Templars (1996), Ace Ventura (1996), Orion Burger (1996), Broken Sword II: The Smoking Mirror (1997), Tony Tough (1997), The Last Express (1997), The Feeble Files (1997), Jack Orlando (1997), Blade Runner (1997), Sanitarium (1998), The Longest Journey (Pre-Rendered 3D) (1999), Gilbert Goodmate (2001)

3D First Person/Puzzle Games

The sub-genre of 3D First Person (mostly) Adventure/Puzzle games that Myst (1993) started was continued with sequels like Riven (1997) and Uru (2003) and inspired a lot of clones over the years like Inca I+II (1992-1993), Shivers 1-2 (1995-1997) Lighthouse: The Dark Being (1996), Timelapse (1996), Obsidian (1997), Morpheus (1998), Dracula 1-3 (1999-2008), Cydonia: Mars (1999), Reah (1999), Atlantis I-IV (2000-2004), Schizm/Mysterious Journey Series (2001-2005), Rhem 1-4 (2002-2010), Dark Fall 1-3 (2002-2009), Sallambo (2003), Sentinel: Descendants in Time (2004), Aura 1+2 (2004-2007) and various others:

Is especially getting a resurgence nowadays with a lot of Indie titles like Miasmata (2012), Kairo (2013), ASA: A Space Adventure Remastered (2015), Homesick (2015), Ether One (2014), Cradle (2015), Dream (2015), The Vanishing of Ethan Carter (2014), The Witness (2016), Obduction (2016), Maize (2016), Quern - Undying Thoughts (2016), XING: The Land Beyond (2017), Aporia: Beyond the Valley (2017) and so on but I’m not sure I would effectively call a part of the “Graphic Adventure” game genre.

FMV / Interactive movie games

The Mid-90s obsession with FMV (Full Movie Video) or Interactive movie games sparked by the popularity of the CD-ROM that had been bubbling since the early 80s on Laserdiscs with titles like Dragon’s Lair or Space Ace: http://en.wikipedia.org/wiki/List_of_interactive_movies with titles like Night Trap (1992), The 7th Guest (1993), Tex Murphy Series (1994-1998), Phantasmagoria (1995), Gabriel Knight 2: The Beast Within (1995), Urban Runner (1996), Black Dahlia (1998) usually running at common 640x480 VGA resolution and kind of dying off in the late 90s, although I guess titles like Fahrenheit or the late Heavy Rain/Beyond: Two Souls could be counted as a 3D continuation of the particular sub-genre.


3D Adventures

3D Adventures were largely dreaded in the early 3D Adventure gaming era largely driven by the success of the PlayStation and later PlayStation 2 and the subsequent descent of the Point & Click Adventure genre in the “Mainstream” with a few early titles managing to pull it off relatively well aside from their controls like Grim Fandango (1998), Discworld Noir (1999) or Syberia (2001):


And others not so much like Quest for Glory V (1998), Gabriel Knight 3 (1999), Escape from Monkey Island (2000), Simon the Sorcerer 3D (2002) and so on that were merely a pale imitation of what people loved about them in the first place.


Early titles were generally low resolution with a lot of Aliasing due to limits in the display technology and graphics rendering requirements, keeping to 640x480 like VGA Adventures, later 3D Adventures supported larger High Definition resolutions starting with 1024x768 to 1080p:

Various other influential titles from this era: Alone in the Dark: The New Nightmare (2001), Syberia 1-2 (2001/2004), Largo Winch (2002), Sherlock Holmes Series by Frogwares (2002-2016), Black Mirror 1-2 (2003/2009), Broken Sword: The Sleeping Dragon (2003), Leisure Suit Larry: Magna Cum Laude (2004), Still Life 1-2 (2005/2009), Ankh 1-3 (2005-2007), Dreamfall (2006), Tony Tough 2 (2006), Broken Sword: The Angel of Death (2006), Sam & Max Seasons by Telltale (2006-2010), Jack Keane 1-2 (2007-2013), Ceville (2009), Wallace and Gromit Adventures by Telltale (2008), Tales of Monkey Island by Telltale (2009), Ghost Pirates of Vooju Island (2009), The Book of Unwritten Tales 1-2 (2009/2015), Back to the Future by Telltale (2010), Haunted (2011), The Raven – Legacy of a Master Thief (2013), Moebius: Empire Rising (2014), Dreamfall Chapters (2014), Life Is Strange (2015), King's Quest (2015), Silence (2016), Syberia 3 (2017)

High Definition 2D Adventure games

Many largely European gaming companies stayed faithful to the stylistic choices of VGA Adventures, but used 1024x768 and higher definition resolutions continuing to produce mediocre/moderate to high-quality hand-painted 2D Adventure games: Runaway 1-3 (2001-2009), Clever & Smart – A Movie Adventure (2004), Secret Files Tunguska 1-3 (2006-2012), A Vampyre Story (2008), So Blonde (2008), Edna bricht aus (2008), Machinarium (2009), Emerald City Confidential (2009), The Whispered World (2009), Hector: Badge of Carnage (2010), A New Beginning (2010), Gray Matter (2010), Jolly Rover (2010), The Next Big Thing (2011), Dark Eye: Chains of Satinav (2011), Captain Morgane and the Golden Turtle (2012), The Dream Machine (2012), Deponia 1-4 (2012-2016), Yesterday (2012), Broken Sword 5 (2013), The Night of the Rabbit (2013), Memoria (2013), Broken Age (2014), Stasis (2015), Armikrog (2015), Paradigm (2017), Ken Follett's The Pillars of the Earth (2017)


Reinvented Pixel Adventure games

New Pixel Adventures inspired by QVGA Adventures also emerged as a distinct style, mostly made with Adventure Game Studio (AGS) with several notable exceptions using their own or different engines: 5 Days a Stranger/7 Days a Skeptic/Trillby’s Notes/6 Days a Sacrifice (2003-2007), The Blackwell Series (2006-2014), The Shivah (2006/2013), Ben There Dan That! (2008), Gemini Rue (2011), Resonance (2012), Primordia (2012), Heroine's Quest (2014), Quest for Infamy (2014), A Golden Wake (2014), Technobabylon (2015), Dropsy (2015), Kathy Rain (2016), Shardlight (2016), Milkmaid of the Milky Way (2017), Thimbleweed Park (2017)


QTE-fest Interactive movies

First developed by Cinematronics with Dragon's Lair and Space Ace in the Early 80s, they were repopularized by Telltale Games and Quantic Dreams very recently especially for game consoles: Fahrenheit (2005), Heavy Rain (2010), The Walking Dead (2012-2016), The Wolf Among Us (2013), Beyond: Two Souls (2013) Tales from the Borderlands (2014), Game of Thrones (2014), Batman - The Telltale Series (2016), Detroit: Become Human (2018)


Hidden Object Games

These things that are especially popular among Older Women: http://store.steampowered.com/tags/en/Hidden Object/#p=0&tab=TopSellers

Virtual Reality Adventure games

Appeared very recently with the Advent of Virtual Reality in popular culture and gaming, they have spillover in the 3D FPS/Puzzle Game genre with several of those games getting VR ports: Dead Secret (2016), The Vanishing of Ethan Carter (2016), POLLEN (2016), The Solus Project (2016), Obduction (2016), The Assembly (2016), XING: The Land Beyond (2017), Lone Echo (2017)


Any observations or suggestions as to the categorization, fixing mistakes made or expanding upon are welcome. Topic reserves the right to be subject to alterations. :D
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
I was a little surprised by the current results at first because I had missed the 3 possible choices, now it makes perfect sense.
 
Joined
Aug 10, 2012
Messages
5,871
My favourite era is actually the early 90s parser/point and click hybrids of Legend Entertainment (which were the heirs of Infocom), I feel like your list could include that category.

To me, nothing comes close to Gateway, Eric, etc. Beautifully written games with a lot of depth and creativity.
 

Wapcaplet

Educated
Joined
Oct 14, 2017
Messages
20
My favourite era is actually the early 90s parser/point and click hybrids of Legend Entertainment (which were the heirs of Infocom), I feel like your list could include that category.
I have a real soft spot for Legend Entertainment games (if that isn't obvious from my avatar), even though some of their early stuff has some absolutely awful design decisions. I seem to recall that one of the parser/p&c games (Spellcasting 101?) has a puzzle at the end of the game that required you to pick up an item at the very beginning that you can't backtrack to.

Back on topic, I don't think I can limit myself to 3 choices!
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
My favourite era is actually the early 90s parser/point and click hybrids of Legend Entertainment (which were the heirs of Infocom), I feel like your list could include that category.
I never really came in much contact with those, only some of their later games like Death Gate or Shannara when they apparently changed to verbs. Consider them in either the Parser Adventure or EGA category. Unfortunately I can't change the Poll Options (which I assumed I could before posting, or I would have changed some other stuff around and added some more/different examples before submitting, but I kind of got tired of adding and editing on the form).
 
Joined
Aug 10, 2012
Messages
5,871
yeah, I marked text, EGA and QVGA! Great poll, I miss the age of high budget adventure games. I feel like people really underestimate the amount of work and cash that went into your typical early to mid 90s Sierra game.
 

PorkBarrellGuy

Guest
I liked The Journeyman Project games, sort of (the AI you pick up in JP2 is annoying). JP would probably fall into either same category as 7th Guest or Myst, depending.
 
Last edited by a moderator:

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,750
Location
São Paulo - Brasil
Text adventures are seeing some sort of revival (well, as much 'revival' one can expect from the genre), of which I just played Stories Untold and Mainland.

Mainland said:
(...snip)
The game focuses on unconventional story and atmosphere rather than hardcore puzzles,(snip...)

This stuff really annoys me. For some reason, leaving the puzzle gameplay behind seems to be a recurring theme with a lot of the text adventure "games" made after the death of the commercial genre.

The thing is, not only you can't have a game without an actual challenge, but puzzles are one of the strengths of text adventures! With a parser, you can create puzzles where the player has to actually figure out what to do next, rather than simply trying every option he has available.

Anyway, the Stories Untold game looks nice, and even Mainland might turn out all right despite that blurb about focusing on story. So thanks a bunch for the links!
 

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