thesheeep
Arcane
But the Fallout1&2 inventory sucked balls, too.I don't want to have to look at a fucking pipboy to equip fuckling inventory though, bloody retarded larping shit. F1&2 got it better wi a simple inventory button.
Funny how having crappy inventory is one of the few things Bethesda managed to keep around from the good Fallout games
With that you introduce the need to hover your mouse over things like crazy to find out the actual numbers. It would result in a worse UI. And there are people who WANT their numbers (the majority of RPG players, I'd argue).Again you seem to be missing what I'm saying. I don't want to see this at all times:
Saving Throw vs. Wand: 6
Saving Throw vs. Shit:6
Saving Throw vs. Whatever:8
Saving Throw vs. Yeah:9
Saving Throw vs. Okay:6
Saving Throw vs. Yea-yea! (Ice Cube):11
Resistance to Random Shit: 2.3%
Resitsance to Resistance Magic: 4.7%
Reistance to Seeing Unnecessary Stats on Char Sheet: 2.1%
I'd rather see (hypothetical examples not based on any real ruleset):
vs. Wand - Great
vs. Shit - Great
vs. Okay - Great
vs. Whatever - Good
vs. Yeah - Average
vs. Yea-Yea! - Poor
And if you hover over any of those items, you should see:
vs. Wand - Great *HOVER OVER* - Ability Score: 6. You can withstand some of the more sophisticated Wands in The Realms, but should be wary of Wizards wielding unknown magical devices.
I for one would immediately ask "so is Wand/Shit/Okay the same value"? And then I'd have to go hover-crazy just to get some answers. And when I want to do some actual math, I'd have to do it all again...
Immediate turn-off, UIs must be optimized to require less clicking/mouse movement instead of more.
Once you understand the underlying rules, numbers are simply more informative and more clear than words (or graphical displays).
Words/graphs are always kinda vague, unable to serve as a real point of reference, only really useful as long as you don't understand the underlying rules and to give a rough overview.
So to serve both noobs and pros, having both is the optimal solution:
vs. Wand - 6 - Great (or some other format or graphical display instead of the word "great")
I'm all for having an additional indicator of how good something is besides the number (for the reasons above).
But completely removing numbers from display doesn't make sense as it will never be as accurate.
If an alternative display is there, then people with their irrational fear of numbers can use only that and ignore the numbers. Though that of course begs the question what the hell they want with heavily stat-based games...
But if the mere existence of numbers on a character sheet is already too much for a person, then that person is simply an idiot and not really worthy of more consideration by the dev.
You could even go so far to develop a "simple" and "advanced" character sheet, but I doubt any dev would like to invest the time for such a silly feature.
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