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NWN2 OC was not bad as people make it out

pomenitul

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This is probably the most positive Codex thread on the NWN2 OC. Time heals almost all wounds, apparently.
 

Ebonsword

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I really liked it at the time--I think I played through it at least five times. Man, I loved all the character options you had.

However, I can't look past the crappy RTWP combat now (unfortunately, the same is true for the Infinity Engine games).
 
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Couldn't agree more. So many devs these days keep rambling "muh playtime, muh size, muh quantity" that they either don't know or don't care about the quality of the stuff that's already there. Take a look at why Gothic 2 is better than Elex (or more to the point, better than Morrowind) and you'll see what I mean.

I blame hacky mainstream gaming sites like Gamespot that give filth like fo4 high praise because "teh warld iz beeg".

The players are to blame as well, the #1 complaint I read about every game that doesn't overstay its welcome is a variation of "too short". It's [current_year] and I still see unironic usage of "1 dollar = 1 hour". Those people must pinch their nipples whenever an NPC asks them to deliver a letter to his friend on the other side of the planet.

How the fuck does anyone even tolerate the tiefling though?

kid.gif
Oi, heard'chu were talkin' shit bout me couzin.
 
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FeelTheRads

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king of shadows was a better antagonist than the PoE bad guy (can't remember his name). i don't think it's actually possible to make a worse antagonist than PoE guy who is literally just a bunch of script-triggers waiting for the player in a given map so the game can unload exposition dumps.

nwn2 oc had a veritable cornucopia of antagonists with one who was actually a real character (ammon jerro) who even receives a freaking character arc, something no NPC in PoE receives.

King of shadows as concept wasn't too bad. The problem with NWN2 was not really the concept. The problem was the execution which was horrible.
 

Deleted Member 16721

Guest
Ironic that people are bitching about quantity and large games when 95% of RPG gamers basically repeat the cliche "QUALITY OVER QUANTITY BRO" and that is who developers cater to. The 5% of us in the camp of wanting good enough quality in large quantity are barely accounted for. Every game needs to be streamlined into a super tight package now because god forbid players get confused or bored or just wander around enjoying the game at a leisurely pace.

A game like Baldur's Gate wouldn't be made today, let alone something like Suikoden. The characters would be streamlined into 5 or 6 "really well developed and thoroughly written" characters and every line of dialogue would be voiced requiring no imagination on the part of the player. It all has to be super developed characters now, no minor or lesser developed ones where you can roleplay or use your imagination a bit for. That's a waste of resources when you can give party member #3 out of the 7 total available party members 200,000 more words of dialogue.

It's BS and I'm sick of it. Sick of it! All I ask for is a balance. Where are the CRPG devs making games that have more gameplay focus and not only story? With large amounts of content, large amounts of "emergent" gameplay, tons of tools and toys to play with in an endless playground of creativity? Games like Morrowind, Baldur's Gate, Arcanum, etc.. It's a shame that aspect of classic CRPGing is not represented in modern gaming.
 

Lacrymas

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Pathfinder: Wrath
The problem with antagonists like the KoS is they usually require some kind of McGuffin to defeat. "Oh, woe! Hero, our village is besieged by the Darkness. Please, go find the seven starlight globes that will disperse this evil!" And surprise, surprise, it was the Sword of Gith. On their own, they aren't ever a threat, since they don't have a concrete plan or coherent motivations that will cause drama, but are simply abstract concepts to keep the hero moving. It can't be just on its own, it needs something more to make the exercise not pointless for the reader/gamer/viewer. Oedipus Rex doesn't end when Oedipus solves the riddle of the Sphinx, the idea is that he damns himself by trying to fight against fate and that is the logical center and culmination of the story, not that he can solve the riddle. That's why the various antagonists in the OC are good, they represent more immediate threats and foils for the protagonist.

If the main antagonist was Black Garius, he trying to summon the KoS, but you stopping him at the end, then it might have turned out good. That way you wouldn't waste 90% of the third act going through Illefarn ruins (that I still hate) and meeting pointless, problem-solver companions like Zhjaeve, but actually have time for political maneuvering with Luskan to actually get TO Black Garius. He is a Mage Lord (or whatever their title was) of Luskan, so imagine trying to get through an entire country to get to one of their leaders, it would require something completely different than a McGuffin. Maybe an all-out war if you couldn't diplomacy your way through (*cough* skill checks *cough* hint, hint). The potential was there, you are already a minor lord and commander of a keep of Neverwinter, so it was a natural development.
 
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aweigh

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We should rank the worst time-fillers in a thread with candidates like:

- The Derp Roads from DA:O
- The almighty Orca Caves from NWN2
- The pathetic Endless Paths from PoE
- The Black Coal Mines from Arcanum

Come on guys, which others? I'm too drunk right now to remember shit. My vote goes to Orca Caves cos you just extinct some mottherfuckers cold as ice LOL fuck you orcs
 

fantadomat

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We should rank the worst time-fillers in a thread with candidates like:

- The Derp Roads from DA:O
- The almighty Orca Caves from NWN2
- The pathetic Endless Paths from PoE
- The Black Coal Mines from Arcanum

Come on guys, which others? I'm too drunk right now to remember shit. My vote goes to Orca Caves cos you just extinct some mottherfuckers cold as ice LOL fuck you orcs
Don't forget the dream world from DA:O's wizard tower. Or the first 20 hours of wasteland 2.
 

ilitarist

Learned
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We should rank the worst time-fillers in a thread with candidates like:

- The Derp Roads from DA:O
- The almighty Orca Caves from NWN2
- The pathetic Endless Paths from PoE
- The Black Coal Mines from Arcanum

Come on guys, which others? I'm too drunk right now to remember shit. My vote goes to Orca Caves cos you just extinct some mottherfuckers cold as ice LOL fuck you orcs

Why are Endless Paths in here?

First, they were completely optional.

Second, there was no filler content. They were full of interesting battles and sidequests and opening shortcuts. It's a good dungeon.
 

Deleted Member 16721

Guest
And the term "filler" itself is questionable in an RPG. Do you want every encounter to be strictly story related and linear? Or do you want room to breathe, explore and use your party for gameplay purposes, with stuff like huge dungeons to test your prowess and character/party development in?

It varies from game to game but I like to have optional content like that + plenty of "filler" where you can kill things, from easy to challenging, a few impossible-come-back-later encounters for good measure and terrain to roam around in. Also a slow progression where the questgivers aren't all like "Oh no you literally have 2 minutes to stop this from happening hurry go go!!!"

More Morrowind, less Oblivion plz.
 

Lhynn

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but actually have time for political maneuvering with Luskan to actually get TO Black Garius. He is a Mage Lord (or whatever their title was) of Luskan, so imagine trying to get through an entire country to get to one of their leaders, it would require something completely different than a McGuffin. Maybe an all-out war if you couldn't diplomacy your way through (*cough* skill checks *cough* hint, hint). The potential was there, you are already a minor lord and commander of a keep of Neverwinter, so it was a natural development.
Man, you really have a hang up with luskan. I dont get why tho, its literally cartoony evil shit. The most interesting thing you can do with luskan is an extended BG2 segment of "free the slaves by murdering everyone else". Its just lazy crap that exists to be blamed for almost everything that goes wrong in FR.

I remember playing a PW and being told by the DMs i couldnt bring down luskan because it was valuable as a source of antagonist (read: people we had to murder). And thats it ever was.
 

Lacrymas

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Messages
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Pathfinder: Wrath
That's what the story leads up to, including Qara. I was thinking you could use her as leverage to get inside Luskan. Yeah, generally, Luskan is a Nation of Evil (tm), but that doesn't mean it couldn't have been more this one time.
 
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aweigh

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i always liked the petty bickering between the antagonists in NWN2 OC especially when they kept failing to get you. also unrelated to the liking the antagonists thing; i also always liked that they didn't neglect or forget smaller characters like Bevil who shows up at the Keep and you can even give him a job

your asshole stepdad also shows up at the keep as well, and it all felt natural since that's what would normally happen. and i also liked that your stepdad was an asshole, precisely because he had sacrificed being able to live with other elves just to shoulder the burden of raising you because he knew you had a precious sword up your butt that would someday save the land

i also like that nwn2 oc is truly epic it has you doing so much shit that even people who've played multiple times forget some of the scenarios cos you do a ton of stuff. a big part of nwn2 OC's appeal is its explicit lack of pretensions and manages to deliver exactly the type of campaign i used to play with my friends back in the day.

also it's pretty inarguable that the crossroad keep and everything related to it was a great stronghold and it was well done, not only as a gameplay mechanic (though building stuff was shallow it was still leagues ahead of the PoE keep) but what really made it stand out is how integral it becomes to the storyline (unlike PoE)

it really truly made you feel like a goddamn batman of the keep
 
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ilitarist

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And the term "filler" itself is questionable in an RPG. Do you want every encounter to be strictly story related and linear? Or do you want room to breathe, explore and use your party for gameplay purposes, with stuff like huge dungeons to test your prowess and character/party development in?

It varies from game to game but I like to have optional content like that + plenty of "filler" where you can kill things, from easy to challenging, a few impossible-come-back-later encounters for good measure and terrain to roam around in. Also a slow progression where the questgivers aren't all like "Oh no you literally have 2 minutes to stop this from happening hurry go go!!!"

More Morrowind, less Oblivion plz.

I'd argue that Oblivion doesn't have filler too.

I see it this way. RPG genre is inherently free-form. It has varied approaches and almost always it means varied difficulty. Even if the game is perfectly balanced and playing speech-focused merchant is as difficult as playing swordsman (which is never the case) the world is content with you grinding and getting stronger. If you don't want to get clever with potions, skillful button mashing and exploiting enemy weakness you can bruteforce it by killing orcs till the challenge is easier. Of course sometimes it doesn't work due to living world (e.g. Space Rangers) or autoleveling (Oblivion), but even in those cases you may see the error of your ways and develop your character(s) in a way that suits challenges better.

In JRPGs it is most streamlined. There are few sidequests. If you're weak and can't beat the next boss - just hug the save point/inn and grind till you get some levels under your belt. This grinding is not a filler unless it is required and it rarely is required.

The filler is when you're forced to go through uninteresting combat for the sake of it. NWN2 OC is full of it. Bunch of similar monsters are just standing there. You've killed mobs like that 3 times already, and you rest after each battle so there's no attrition going on. Same happend in Dragon Age Origins in Deep Roads. You fight the same guys you fought since the first hour of the game. Again and again. You didn't voluntary went there for some reason, you don't get anything from the process. Oblivion has copypasted gates of Oblivion but you go there to get cool artefact and rare alchemical stuff specifically. And there are relatively short. DAO and NWN just put hours of stuff between you and interesting parts. That's a filler.
 
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aweigh

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filler is not just "extended/unnecessary content" because IMO that is just too subjective since some would argue killing 10 trolls is filler and some would say it's quality content... it depends on whether or not killing is well designed:

- for me "filler" is any mechanic or scenario/level or anything that requires input from the player that is badly designed, and/or badly executed or badly implemented and is FORCED upon the player; something in the game not to inflate play times but instead something that actively harasses player input and is unavoidable, essentially wasting the player's time in activities that may not be bad by themselves but are obnoxious or repetitive or badly utilized/placed.

...like T: ToN's entire dialog script, or the orca caves in nwn2 oc or the derp roads or black mines. i have to retract endless paths from the filler list since it is optional technically but whoever thinks that was a good dungeon needs to go play more RPGs mang.

an easy example would be a hyper-active random encounter ratio (like 1 encounter every step type of thing) this is something that ends up inflating the play time but it's not filler because of that, it's filler because it's harasses the player unnecessarily because the designers could not think of any other way to engage the player, in a case like bard's tale 1's town encounter rate for example it prevents the player from leisurely mapping out the town or getting their bearings (exacerbated by how long encounters take in BT).

tl;dr Filler is like porn, you know it when you see it.
 
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ilitarist

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...like T: ToN's entire dialog script, or the orca caves in nwn2 oc or the derp roads or black mines. i have to retract endless paths from the filler list since it is optional technically but whoever thinks that was a good dungeon needs to go play more RPGs mang.

There aren't that many RPGs I haven't played and I struggle to name more than a few dungeons that were designed better than Endless Paths. Dark Souls Anor Londo/Painted World maybe, but it's a completely different philosophy of design. Mass Effect 2 final mission felt varied but even it quickly got old with you fighting the same enemies. Party RPG usually just throw the same enemies at you till you're bored. Not much to remember from maybe Elemental Forge from M&MXL. Oh, maybe Wizardry 8 monastery, that was cool and varied too.
 
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aweigh

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Let's not get into a my dungeon is better than your dungeon thing because, spoiler alert, i'm just gonna cite Dungeon Crawlers and you're just gonna cite non-Dungeon Crawlers.

so we can agree to disagree.

EDIT: but you know what, even talking specifically non-Dungeon Crawlers even then Endless Paths is lazy as fuck. I don't even want to bother compiling a list of better dungeons than the Paths as there are simply so many. Heck, even within PoE itself I'd consider the Paths one of the weaker dungeons.
 

Santander02

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Sep 29, 2009
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Better than nwn1 OC, but then again nwn1's whole reason of being was it's tool set, people created some good stuff with it, the OC was just a demo module, so being better than it isn't really an achievement. Can't really say nwn2 had it's priorities right, meh camping and clunky toolset. At least we got MotB out of it.
 

DavidBVal

4 Dimension Games
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Pathfinder: Wrath
Agreed that nwn2 toolset was less stable and harder to use than nwn toolset, but put in perspective... Damn. It was still a great tool, and I played countless hours of PW multiplayer and downloaded user generated content. I wish they still had the ambition and faith in the community of those days...
 

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