Final Fantasy X
Pixy is just
not down with Oblivion, and also has
this to say:
There are two groups that know how to make a good computer role-playing game: BioWare and Japan.
Fair enough. I might give a nod in the direction of games like Fallout and Planescape: Torment. Not fabulous, but both had a lot of new ideas and took some chances. But in any case, Pixy is right: Americans can’t make good RPG’s. (BioWare is Canadian)
The problem with American RPG’s is that they aren’t. Diablo and Dungeon Siege are both successful games, but there are no
roles to be played. No roleplaying, you see. They are threadbare stories with vague or nonexistant characters. They have their own appeal, but it has nothing to do with telling a story or meeting new characters.
In fact, Diablo is about killing lots and lots of monsters and searching for cool loot. The game itself has more in common with playing slot machines and bargain hunting at antique stores than it does with classic D&D.
Which brings me to Final Fantasy X.
I’ve ranted about this game
before:
FFX was my first exposure the the franchise, and it left a big impression on me. It has a massive, richly-detailed world. I’m talking Lord of the Rings-sized fantasy world, here. Futhermore, it is a truly unique world. This isn’t some third-generation Tolkienesque D&D ripoff. This isn’t goblins with six-shooters, or Elves in space. This is a whole new kind of world with its own ideas about magic, technology, and culture. The world of Spira has different languages, religions, sports, ethnic groups, political struggles, clothing styles, and inventions. It is full of characters that are amusing, whimsical, frightening, sad, and inspiring.
The game is a technical wonder as well. Even now, years after its release, it still looks great. The voice acting is superb. The pacing is excellent. The game is a fantastic experience, and is even fairly accessable to people new to the genre.
(...)
I seriously doubt we’ll ever see an American game company come out with anything as ambitious, as large, and as deep.