Nathaniel3W
Rockwell Studios
I've played a bunch of them. Maybe all of them. And I'm having trouble remembering which one was which. Or maybe I'm just remembering a bunch of things from one or two games. What games did these happen in? Here's your chance to remind me which games I've played and at the same time you get to compete for who remembers the most useless information from old computer games.
- There's a paladin who can join your party, but he grabbed a cursed sword that froze him in place. In order to get the paladin into your party, one of your party members has to grab the sword. That will free the paladin, but your other companion is now stuck to the sword.
- There's a workers' riot that you have to put down, and one of the iconic sound effects of that level is the sound of battle, but someone keeps yelling "No more work!" The same sound loop gets used later (or perhaps in a sequel) and the din of battle sounds fine, but the "No more work!" yell is still there, and it's totally out of place.
- There's a big battle you have to prepare for, so you go to various groups to win them over to your side. You come across a group of good golems and a group of evil golems (or some other kind of mechanical or man-made life forms), but they both have pretty legitimate gripes about the other. You have to choose which side to help, and that side helps you in the final battle, and the other side fights against you. And what were the other groups you came across?
- One of the feats you can take lets your druid shape-shift into a red dragon. That would be awesome, except by that point in the game all of the enemies have damage reduction, and none of the dragon's attacks count as magical, so your big bad red dragon does zero damage to everyone.
- Most of the game takes place in a big city, but sections of it are blocked off for some reason. You join the city watch, start off killing bandits at the docks, and eventually you're allowed into the posh section of town.
- The last level (I think) is where you teleport to the home of those frog people. Not bullywugs. The other frog people. They're from the astral plane or something. These dudes have hundreds of hit points. I never finished the game because I kept running into a bug where you would hit the enemy, his hit points would go into the negative, and he wouldn't die. Eventually the game would crash. Anyway, the last level I played was fighting against giant evil intelligent frog creatures.
- You can enchant weapons and when you enchant them you get to rename them. I came across another bug that let you keep adding enchantments. I don't know if the new enchantments stacked, or if the name just got longer, but if you added too much the game would crash.
- One of the towns--I remember this being in one of the older isometric games--was a marsh town built on stilts.
- You start the expansion with your 20th-level character from the end of the main campaign, and you immediately lose all your gear and get swept off to the Underdark or Shadowfell or someplace like that.
- I was looking forward to this expansion or sequel because it added a world map with random encounters so I wouldn't have to worry about murdering everything worth experience points in order to max out my party. I could just wander into a random encounter for more XP. But then the random encounters ended up sucking because the enemies were really weak and there were only like three random encounter maps.
- At the bottom of the dungeon, you could fight forever in a new procedurally generated dungeon level. But that sucked too because the procedural generator just made straight walls and big open spaces.
- During character generation you could give anyone 18 strength, but then when you make them some kind of fighter, paladin, or ranger, you get to roll that stupid extra strength thing for them. If you rolled a character with 18/90 strength, you would probably keep him. If you rolled 18/25, you could just erase the character and roll a new one until you got better strength.