For some days I was worried that nobody would post this.
If only she had a mace...
For some days I was worried that nobody would post this.
There is quite a shift in portrait art style going from BG1 to BG2 (for the worse), so grouping them together doesn't really work for me.
One thing that I miss is animated portraits. They used to be quite common (Lands of Lore, Might and Magic, Planescape: Torment, etc.), but they've been virtually non-existent in RPG's since the 90's/early 2000's.
Numenera gets a lot of flak in this thread, but I like the expressionist style of T:TON collector's edition:
Off the top of my head, here are some games I remember liking the portraits from (and some that I even made avatars from a long time ago): Chaos Engine, Dune, BloodNet, Perihelion, Front Mission, Newcomer, Gemfire, Ogre Battle/Tactics, JA2, Wizardry (later games, including the SNES version of 6).
For me, it wasn't.Numenera gets a lot of flak in this thread, but I like the expressionist style of T:TON collector's edition:
You should do portraits for the AoD sequel. Clearly, this was too easy.
Funny but it just struck me just recently how much i like this portraits, without seeing this thread.Realistic - Believable: portraits attempt to be realistic, but also look like they fit into the setting instead of looking like people from a Rennaisance fair.
Age of Decadence is a fantastic example: characters look straight out of a movie, realistic but with good expressions that make them feel part of the world.
Side cut for a woman is a sign of mental health problems and physical instability. And this is based on my very long experience from the punk gothic szene.I still can't tell what was going through Numenera team's mind when settling on portrait art style and designs, but at some point side cut was deemed vital.